Visit Captain Sim web site  
  Welcome, Guest. Please Login or Register

 

Page Index Toggle Pages: 1 2 3 [4] 5 6 ... 21 Send TopicPrint
 25 USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD (Read 238566 times)
Markoz
CS Team
*
Offline



Posts: 12368
Location: Victoria, Australia
Joined: Apr 24th, 2009
Gender: Male
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #45 - Feb 11th, 2011 at 12:58am
Print Post  
Hi John.

Just a bit of an explanation.

I spent quite some time looking at your post to try and see what was out of place. I don't have AS F-16, so I copied your entries into Notepad and saved it. At first I couldn't understand why you would have the entry gauge11=CS.... followed by gauge00=......, gauge01..... etc. It was then that I noticed that [Window01] does not have any gauges. Although [Window00] doesn't either, that is not uncommon. I have quite a few aircraft that don't have gauges listed in [Window00] so I thought that could be the way it is supposed to be.

Did you delete the entries for the 2D Hud1 and Hud2? Or did you just add the Weapon for FSX to the F-16 by hand? It might make a difference but I haven't tried to do it manually yet. CSWeapon Loader does it well enough for me.

Mark
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
15.6" Gaming Laptop: i7 7700HQ | 32GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE/P3D4
Back to top
 
IP Logged
 
Ragtopjohnny
Full Member
*
Offline



Posts: 37
Joined: Dec 18th, 2010
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #46 - Feb 11th, 2011 at 5:11am
Print Post  
Let me ask this Mark - I did do that by hand, but the "Panel" configuations that are dropped in by Loader, are we supposed to replace the Original Panel Configuration with that?  

If that's all that it is, I'll do it immediately.   I didn't think it was that difficult, and now feel kinda stupid if that's all it is.  

I will try in the morning because I just have not had a chance to yet tonight.

I really appreciate your help on this - thank you very much! Smiley

John
  
Back to top
 
IP Logged
 
Markoz
CS Team
*
Offline



Posts: 12368
Location: Victoria, Australia
Joined: Apr 24th, 2009
Gender: Male
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #47 - Feb 11th, 2011 at 5:41am
Print Post  
Hi.

the "Panel" configuations that are dropped in by Loader, are we supposed to replace the Original Panel Configuration with that?
In all honesty. I would say no you don't. The Loader only modifies the original panel.cfg (copy & paste) and adds some extra 2D gauges as well as pointing the original gauges back to the original Panel folder (as you know). I think you are right in saying that doing it by hand should work.

If I had the AS F-16, maybe I could help you more, but I don't own it, and so I can't. In some ways I hope that what I pointed out IS the problem, but in other ways, I hope that it isn't. There is nothing worse than it being something so simple as that.

I hope you can work it out.

Mark

EDIT: I could only see that as a possible problem. And that problem as most likely being the 2D CSWeapon panel not displaying.
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
15.6" Gaming Laptop: i7 7700HQ | 32GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE/P3D4
Back to top
 
IP Logged
 
Ragtopjohnny
Full Member
*
Offline



Posts: 37
Joined: Dec 18th, 2010
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #48 - Feb 11th, 2011 at 2:11pm
Print Post  
Thanks Man - I'll be letting you know momentarily - Going to go grab breakfast, coffee, and I'll keep you posted.

Hopefully it ISN'T something as simple as that, if you hear a loud Woohoo or scream from where ever you are, you know it's not or is...it's driving me crazy.... Cheesy

Thanks!

John
  
Back to top
 
IP Logged
 
Ragtopjohnny
Full Member
*
Offline



Posts: 37
Joined: Dec 18th, 2010
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #49 - Feb 11th, 2011 at 5:05pm
Print Post  
Here goes -

I've got the hud showing, but it scrolls around when you look around with the eyepoint - example, look left/right, it moves left/right. 

I have to size it I guess in the hud, which I'm just AWFUL at doing such things.  I really wish that everything installed just so, it would be so much easier than having to edit it out manually.

Will try and see what happens later.  I just want to fly right now though.

At least I have it showing that way, but the moving hud is just too distracting to a new plane.  I have to get it right.  I know I will, just have to try it more and see what's what. 

Appreciate the help Mark, you really at least helped me get some progress in there.

John
  
Back to top
 
IP Logged
 
Markoz
CS Team
*
Offline



Posts: 12368
Location: Victoria, Australia
Joined: Apr 24th, 2009
Gender: Male
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #50 - Feb 12th, 2011 at 6:08am
Print Post  
Hi John.

Hopefully someone who owns a copy of the AS F-16 can help you with putting it in the 3D VC HUD.

YoYo added a HUD to the 3D VC HUD in his jet (I can't remember what it was off hand:() and maybe he can give you  an idea of what to do.

Mark
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
15.6" Gaming Laptop: i7 7700HQ | 32GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE/P3D4
Back to top
 
IP Logged
 
Lost in Isaan
Senior Member
*
Offline



Posts: 325
Location: Udon Thani, THAILAND
Joined: Dec 11th, 2009
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #51 - Feb 12th, 2011 at 8:28am
Print Post  
Been working on the AS F16 for a few days now after my early education experimenting with the FA-18. The F16 is a challenge I'm nearly there the thing being as I accelerate the collimator gets bigger in the HUD and on deceleration the collimator actually inverts and gets bigger be it up side down. When stationary the collimator is just a tiny green dot in the middle of the HUD?

Edit: I might add I'm installing csWeapons on the F16 manually and not using the configuration tool because of the way their airlpanes files are set up.

Would be great if we post our final configurations for the 3rd party models we’re working on when complete.

To get rid of the decapitated collimator on the FA-18 (see my screenshot earlier) I lowered my eyepoint down and had to modify the panel.cfg as such:

gauge03=CSWeapon!hud3d, 533, 607, 520, 520 // 526, 515, 550, 550

607 realigns the y co-ordinate after lowering my eyepoint. I also decreased it's size slightly to fully fit in the HUD in doing so had to adjust the x co-ordinate slightly to 533. Shot down a number of AI so all appears to be OK at the moment.
  

Regards Bruce

This message has been sent from my 1977 Apple II using 2 Hinze bake bean cans and piano wire!
Back to top
 
IP Logged
 
Marc737ng
New Member
Offline



Posts: 4
Location: Germany
Joined: Feb 12th, 2011
Gender: Male
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #52 - Feb 12th, 2011 at 1:16pm
Print Post  
I started tweaking FS for my personal use about 14 years ago and I hope to give you some hints tuning 3rd party aircraft and the CSWeapon.xml
...
<HudFov3d>17.00</HudFov3d>
This variable only changes the size of the FOV, not the position.
Looks like the position is linked to the aircrafts CG and can only be modified by changeing the eyepoint´s height (third variable, here 3.358) from the aircraft.cfg
Example:
[Views]
eyepoint = -17.0, 0.0, 3.358
But that means that the pilots seat position might not be correct anymore...

Now back to the weapons and HUD-aim
Example:
<CollimationData>0.0,14.01,3.358,0.307</CollimationData>
                            A  ,B     ,C      ,D
A - is actually equal to the second variable of your aircraft.cfg´s eyepoint
B - same as above, first variable (if you change the - to + or viseversa the HUD is mirrowed Wink )
C -same as above, third variable
D - IS THE MOST IMPORTANT (and difficult to set up the right way). It changes the size of the HUD in VC. The HUD might be way to big at first installation or just as big as a few dots...I had to change this value very often. In some aircraft reducing this value increases the size, others react just the other way.

Next example taken from the gun section:
<Station name="Nose" params="0,9,0,0,-0.039,0,578" />
                                                A,B,C,D,E      ,F,G
A - adjusts weapons position IN METERS! Left negative, Right positive (here 0=straight on the nose)
B - same as above, Aft - negative, Forward - positive
C - Negative - lower, Positive - higher
D -
E - Weapons angle (the variable you all are looking for!!!) Negative - below Horizont, Positive above Horizont - in this example -0.039 means 3.9° above horizont. For the IRIS F-14 it would be 0.033 to match the original HUD´s aimpoint
F - Weapons angle Negative to the left, Positive to the right of the airvrafts longitudinal axis. Not sure but I think 0.1 equals 10°
G - Ammount of Ammo (here 578 bullets)

Whenever you want to adjust any part of the CSWeapon.xml, you must switch to another aircraft in FSX, since the xml is updated when leaving the aircraft. Otherwise, you don´t change anything at all.

I understand that CS is not able to support any 3rd party aircraft on their page but I´d love to see some kind of CONFIG DATABASE for those aircraft in this forum or on the product page.

Sorry for the bad language, but I´m writing this on an aircraft somewhere over europe with a lot of ATC...Wink

Have a bandit day,

Marc
  
Back to top
 
IP Logged
 
Ragtopjohnny
Full Member
*
Offline



Posts: 37
Joined: Dec 18th, 2010
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #53 - Feb 13th, 2011 at 5:09am
Print Post  
Lost in Isaan wrote on Feb 12th, 2011 at 8:28am:
Been working on the AS F16 for a few days now after my early education experimenting with the FA-18. The F16 is a challenge I'm nearly there the thing being as I accelerate the collimator gets bigger in the HUD and on deceleration the collimator actually inverts and gets bigger be it up side down. When stationary the collimator is just a tiny green dot in the middle of the HUD?

Edit: I might add I'm installing csWeapons on the F16 manually and not using the configuration tool because of the way their airlpanes files are set up.

Would be great if we post our final configurations for the 3rd party models we’re working on when complete.

To get rid of the decapitated collimator on the FA-18 (see my screenshot earlier) I lowered my eyepoint down and had to modify the panel.cfg as such:

gauge03=CSWeapon!hud3d, 533, 607, 520, 520 // 526, 515, 550, 550

607 realigns the y co-ordinate after lowering my eyepoint. I also decreased it's size slightly to fully fit in the HUD in doing so had to adjust the x co-ordinate slightly to 533. Shot down a number of AI so all appears to be OK at the moment.


Thanks Marc, and thank you Bruce for posting this.  I'll try this for sure tomorrow, for I have just about given up on the another company F16.  Thanks for the glimmer of hope in it! Smiley  Much appreciated!

John
  
Back to top
 
IP Logged
 
Lost in Isaan
Senior Member
*
Offline



Posts: 325
Location: Udon Thani, THAILAND
Joined: Dec 11th, 2009
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #54 - Feb 13th, 2011 at 5:28am
Print Post  
Still tweaking the another company F-16, it’s still not perfect but close enough for others to refine now, I’ve had enough. As this is a manual entry I accept no responsibility for stuff ups by end users.

I’ve only set this into the AS F-16A model:-

In the ‘another company 16A Panel’ Directory take a backup copy of the ‘Panel’ folder then in the original folder rename HUD.CAB to HUD_ORG.CAB or whatever.

Edit the Panel.cfg file to look like this

[Window Titles]
Window00=main
Window01=Engine_state
Window02=Weapon Control Panel
Window03=HUD
Window04=HUD Glass

Add these routines, they are not exactly the same as the default as I found a slight x axis bias during calibration:

[Window02]
Background_color=0,0,0
no_luminous=1
size_mm=1024, 170
position=7
visible=0
window_size=1.000, 0.170
ident=10901
zorder=2
gauge00=CSWeapon_panel!CSWeapon_panel, 0, 0, 1024, 170

[Window03]
Background_color=0,0,0
no_luminous=1
size_mm=400, 400
position=4
child_3d=0
visible=0
window_size=0.585, 0.585
ident=10902
zorder=1
gauge00=CSWeapon!hud2d, 2, 0, 400, 400

[Window04]
file=HUD_Glass.bmp
size_mm=1024, 768
no_luminous=1
position=7
visible=0
window_size=1.0, 1.0
ident=10903
zorder=0
alpha_blend=0.35

Now edit the first two gauge lines in the [Vcockpit01] routine to look like this.

//gauge00=HUD!HUD,            0,46,254,264
gauge00=CSWeapon!hud3d, 5, -20, 254, 400


Place a default copy of ‘csWeapons.xml’ into the ‘another company 16A 9’ Directory

Edit the Collimation Data line to look like this:
<CollimationData>0.0,31.5,-4.5,6.0</CollimationData>

You can copy this csWeapons file to the other two F-16A folders.

I haven’t had a go at the AM or C models yet but should imagine these figures will be close.

Good luck.
  

Regards Bruce

This message has been sent from my 1977 Apple II using 2 Hinze bake bean cans and piano wire!
Back to top
 
IP Logged
 
Ragtopjohnny
Full Member
*
Offline



Posts: 37
Joined: Dec 18th, 2010
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #55 - Feb 13th, 2011 at 3:34pm
Print Post  
Thanks so much on this Bruce!  Can't wait to try it.  Loading it up over my coffee and I'll report back.  Woohoo! Cheesy

Here's an idea - maybe we should start a 3rd Party Weapon Installed Thread so people can copy each other's notepads settings and edit ourselves?  Awesome work, thanks man...Smiley

Bruce, the F16s in the other folders Alias the main panel, so they all work.  Yippie! Cheesy

John
  
Back to top
 
IP Logged
 
Markoz
CS Team
*
Offline



Posts: 12368
Location: Victoria, Australia
Joined: Apr 24th, 2009
Gender: Male
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #56 - Feb 14th, 2011 at 1:29am
Print Post  
Ragtopjohnny wrote on Feb 13th, 2011 at 3:34pm:
Here's an idea - maybe we should start a 3rd Party Weapon Installed Thread so people can copy each other's notepads settings and edit ourselves?  Awesome work, thanks man...Smiley

A great idea John. It has be where you post the mods ONLY! This Topic (that we are using right now) can be used for getting help with those mods. The last thing we need is for long discussions on one mod, interfering with other mods posted in there.
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
15.6" Gaming Laptop: i7 7700HQ | 32GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE/P3D4
Back to top
 
IP Logged
 
Ragtopjohnny
Full Member
*
Offline



Posts: 37
Joined: Dec 18th, 2010
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #57 - Feb 14th, 2011 at 1:46pm
Print Post  
Glad you like it Mark - I all ready started the "I got Weapon X Working for FSX" Thread.... I don't know if it needs to be clearer, no one posted.

Oh, also, I have to go back I think and adjust my joystick settings in that XML file.  I had actually SEEN the weapons yesterday in the F16 Woohoo!  Going to be installing my old fighter packages. 

Just out of curiosity, have you figured a way to make your HUD stationary?

Thanks....

John
  
Back to top
 
IP Logged
 
Markoz
CS Team
*
Offline



Posts: 12368
Location: Victoria, Australia
Joined: Apr 24th, 2009
Gender: Male
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #58 - Feb 15th, 2011 at 1:45am
Print Post  
Ragtopjohnny wrote on Feb 14th, 2011 at 1:46pm:
Just out of curiosity, have you figured a way to make your HUD stationary?

If you mean the 2D HUD? No. And I don't think you can.
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
15.6" Gaming Laptop: i7 7700HQ | 32GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE/P3D4
Back to top
 
IP Logged
 
Ragtopjohnny
Full Member
*
Offline



Posts: 37
Joined: Dec 18th, 2010
Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #59 - Feb 15th, 2011 at 4:39am
Print Post  
Ah, okay - got it - thanks Mark....Smiley

Oh, think there's a way Captain Sim can put a stickied thread for Weapon Mod Completed to third party aircraft?  I think that would be a good thing for them to do, and it would be a "knowledge base" more or less for modifications. 

I'm going through all my old add-on military stuff, and placing it on all of them.  Should be fun Smiley

John
  
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1 2 3 [4] 5 6 ... 21
Send TopicPrint
 
  « Board Index ‹ Board  ^Top