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Weapon for FSX >> Weapon for FSX >> USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
https://www.captainsim.org/forum/csf.pl?num=1297264482 Message started by Captain Sim on Feb 9th, 2011 at 3:14pm |
Title: Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD Post by Lost in Isaan on Feb 13th, 2011 at 5:28am
Still tweaking the another company F-16, it’s still not perfect but close enough for others to refine now, I’ve had enough. As this is a manual entry I accept no responsibility for stuff ups by end users.
I’ve only set this into the AS F-16A model:- In the ‘another company 16A Panel’ Directory take a backup copy of the ‘Panel’ folder then in the original folder rename HUD.CAB to HUD_ORG.CAB or whatever. Edit the Panel.cfg file to look like this [Window Titles] Window00=main Window01=Engine_state Window02=Weapon Control Panel Window03=HUD Window04=HUD Glass Add these routines, they are not exactly the same as the default as I found a slight x axis bias during calibration: [Window02] Background_color=0,0,0 no_luminous=1 size_mm=1024, 170 position=7 visible=0 window_size=1.000, 0.170 ident=10901 zorder=2 gauge00=CSWeapon_panel!CSWeapon_panel, 0, 0, 1024, 170 [Window03] Background_color=0,0,0 no_luminous=1 size_mm=400, 400 position=4 child_3d=0 visible=0 window_size=0.585, 0.585 ident=10902 zorder=1 gauge00=CSWeapon!hud2d, 2, 0, 400, 400 [Window04] file=HUD_Glass.bmp size_mm=1024, 768 no_luminous=1 position=7 visible=0 window_size=1.0, 1.0 ident=10903 zorder=0 alpha_blend=0.35 Now edit the first two gauge lines in the [Vcockpit01] routine to look like this. //gauge00=HUD!HUD, 0,46,254,264 gauge00=CSWeapon!hud3d, 5, -20, 254, 400 Place a default copy of ‘csWeapons.xml’ into the ‘another company 16A 9’ Directory Edit the Collimation Data line to look like this: <CollimationData>0.0,31.5,-4.5,6.0</CollimationData> You can copy this csWeapons file to the other two F-16A folders. I haven’t had a go at the AM or C models yet but should imagine these figures will be close. Good luck. |
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