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Weapon for FSX >> Weapon for FSX >> USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
https://www.captainsim.org/forum/csf.pl?num=1297264482

Message started by Captain Sim on Feb 9th, 2011 at 3:14pm

Title: Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Post by Lost in Isaan on Feb 13th, 2011 at 5:28am
Still tweaking the another company F-16, it’s still not perfect but close enough for others to refine now, I’ve had enough. As this is a manual entry I accept no responsibility for stuff ups by end users.

I’ve only set this into the AS F-16A model:-

In the ‘another company 16A Panel’ Directory take a backup copy of the ‘Panel’ folder then in the original folder rename HUD.CAB to HUD_ORG.CAB or whatever.

Edit the Panel.cfg file to look like this

[Window Titles]
Window00=main
Window01=Engine_state
Window02=Weapon Control Panel
Window03=HUD
Window04=HUD Glass

Add these routines, they are not exactly the same as the default as I found a slight x axis bias during calibration:

[Window02]
Background_color=0,0,0
no_luminous=1
size_mm=1024, 170
position=7
visible=0
window_size=1.000, 0.170
ident=10901
zorder=2
gauge00=CSWeapon_panel!CSWeapon_panel, 0, 0, 1024, 170

[Window03]
Background_color=0,0,0
no_luminous=1
size_mm=400, 400
position=4
child_3d=0
visible=0
window_size=0.585, 0.585
ident=10902
zorder=1
gauge00=CSWeapon!hud2d, 2, 0, 400, 400

[Window04]
file=HUD_Glass.bmp
size_mm=1024, 768
no_luminous=1
position=7
visible=0
window_size=1.0, 1.0
ident=10903
zorder=0
alpha_blend=0.35

Now edit the first two gauge lines in the [Vcockpit01] routine to look like this.

//gauge00=HUD!HUD,            0,46,254,264
gauge00=CSWeapon!hud3d, 5, -20, 254, 400


Place a default copy of ‘csWeapons.xml’ into the ‘another company 16A 9’ Directory

Edit the Collimation Data line to look like this:
<CollimationData>0.0,31.5,-4.5,6.0</CollimationData>

You can copy this csWeapons file to the other two F-16A folders.

I haven’t had a go at the AM or C models yet but should imagine these figures will be close.

Good luck.

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