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Weapon for FSX >> Weapon for FSX >> USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
https://www.captainsim.org/forum/csf.pl?num=1297264482

Message started by Captain Sim on Feb 9th, 2011 at 3:14pm

Title: Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Post by Ragtopjohnny on Feb 13th, 2011 at 5:09am

Lost in Isaan wrote on Feb 12th, 2011 at 8:28am:
Been working on the AS F16 for a few days now after my early education experimenting with the FA-18. The F16 is a challenge I'm nearly there the thing being as I accelerate the collimator gets bigger in the HUD and on deceleration the collimator actually inverts and gets bigger be it up side down. When stationary the collimator is just a tiny green dot in the middle of the HUD?

Edit: I might add I'm installing csWeapons on the F16 manually and not using the configuration tool because of the way their airlpanes files are set up.

Would be great if we post our final configurations for the 3rd party models we’re working on when complete.

To get rid of the decapitated collimator on the FA-18 (see my screenshot earlier) I lowered my eyepoint down and had to modify the panel.cfg as such:

gauge03=CSWeapon!hud3d, 533, 607, 520, 520 // 526, 515, 550, 550

607 realigns the y co-ordinate after lowering my eyepoint. I also decreased it's size slightly to fully fit in the HUD in doing so had to adjust the x co-ordinate slightly to 533. Shot down a number of AI so all appears to be OK at the moment.


Thanks Marc, and thank you Bruce for posting this.  I'll try this for sure tomorrow, for I have just about given up on the another company F16.  Thanks for the glimmer of hope in it! :)  Much appreciated!

John

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