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 25 USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD (Read 238551 times)
Lost in Isaan
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Re: I have to say something.
Reply #30 - Feb 8th, 2011 at 1:02am
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OK, I'm getting it now, the VC collimation has the top of it cut off leading me to believe it was the default and not csWeapons HUD thus I was stuck with the 2D display.

I carried out the calibrations and still have the collimation 'decapitated' eg.
ctrl+shift+9 or 0 and also the xml file changes to give me test pattern.
<Collimate>1</Collimate>
<!-- VC HUD collimation. 1-yes, 0-no (1). -->
<TestFrame>0</TestFrame>
<!-- HUD test pattern. 1-yes, 0-no (0). -->

Looks like I've have to adjust the XYZ co-ordinates.

Thank you for your tollerance.
  

Regards Bruce

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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #31 - Feb 9th, 2011 at 4:12pm
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Ragtopjohnny wrote on Feb 9th, 2011 at 3:48pm:
Okay -

Got it working, but can show the HUD in the VC on the another company F16, however it moves when I look around?  Is there anyway to correct this, please?  

Tip #1 in the first post.

Quote:
But what do I do with the VC and the HUD?  

Tip #2 in the first post.

Quote:
I would really appreciate guidance on that, other than the SDK

What's wrong with the SDK?
  
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Captain Sim
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Re: Position of shot (focus)
Reply #32 - Feb 9th, 2011 at 4:24pm
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earnorbust wrote on Feb 8th, 2011 at 10:12pm:
But the red and green circles don't overlap, causing gun and missle shots to fire way to high above the horizontal flight line!

And I see no way to make them overlap.

This must be fixed...because you have to take very steep dives to hit targets. You can't attack low because of this.  Undecided


Most likely the weapon is not properly installed on the t-p aircraft.
  
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Ian P
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Re: Weapon Panel and HUD Issues & Controller Issue
Reply #33 - Feb 9th, 2011 at 5:26pm
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Ragtopjohnny wrote on Feb 9th, 2011 at 4:56am:
Also, when firing a weapon, Button 1 on the joystick is NOT recognized. I'm using the Satiek Yoke.


Hi John,

I had that exact problem, but because I'm used to seeing it, I also knew how to fix it... Wink

The problem in my case was that the XML code points at "Joystick0 Button 0"... Joystick0 is the first device that Windows recognised, so in my case that means the Rudder Pedals under my desk, which don't have a button 0, of course.

Changing the code to Joystick1 Button0, the trigger on my joystick now fires the weapons. Depending on how many joystick-type devices you have installed (eg throttle quads, joysticks, yokes, etc.) then yours may be higher than 1, but for most people with more than one controller and the trigger not working, Joystick1 Button0 will be the fix.

Ian P.
  
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Ragtopjohnny
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #34 - Feb 9th, 2011 at 6:15pm
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Thank you Ian....I appreciate your response on what to do in that matter.

I've been trying to follow the SDK with the gauge installation as well, and it's NOT going well.  I wish Captain Sim would please give more guidance than the SDK...

I have so far manually entered the gauge name on the Aircraft that I want it to appear in for it's hud, but now when I turn on the HUD, nothing displays.  It's really getting frustrating very fast.

Any ideas what to do?  I am going NUTS here....at least I found the SDK online, they don't even state you have to download it.... Roll Eyes

John
  
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Trailboss
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #35 - Feb 9th, 2011 at 8:20pm
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I downloaded the manuals again on 2-9-11, so I have the latest ones.  I got the HUD red and green circle sizes squared away.  I have read SDK 3 times, especially the VC HUD installation section, and reread every entry in this thread.  Now I need to take the course "Modifying .htm files 101" because I cannot get the changes to remain in the file. I have repeatedly tried to modify CSWeapon.htm to this, per the SDK manual, to get the test pattern:
1. In CSWeapon.xml <GaugeInfo> section set <Collimate>0 аnd <TestFrame>1.
That will bring a fixed test pattern to HUD:
I am modifying CSWeapon in the CS_LX-45 folder using Notepad to open the file and make changes.  Every time I reset to 0 and 1 respectively, I save the file, then reopen it with notepad to check that the changes are there (they are), and again save the file.  I load the LX-45, open the HUD and there is no test pattern.  I again open the CSWeapon file and find the values have defaulted back to 1 and 0 respectively.  What am I doing wrong?
  
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #36 - Feb 9th, 2011 at 8:44pm
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FSX and Weapon loader must be OFF while you make any changes in the CSWeapon.xml.
  
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Ragtopjohnny
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #37 - Feb 9th, 2011 at 10:24pm
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Okay ---

This is what I have done so far with another company's F16.  I have some progress showing - when I load up, I see a Red Dashed outline circle in the HUD, but that's it - nothing else.

This is what I have so far in my cfg:

[Window Titles]
window00=main
Window01=Engine_state
window02=CS Weapon Panel

[Window00]
file=Panel_2D.bmp
size_mm=800, 600
position=5
BACKGROUND_COLOR=0,0,0
visible=1
ident=MAIN_PANEL

[Window01]
size_mm=900, 250
windowsize_ratio=0.600
position=4
BACKGROUND_COLOR=0,0,0
visible=0
ident=Engine_state

[Window02]
Background_color=0,0,0
no_luminous=1
size_mm=1024, 170
position=7
visible=0
window_size=1.000, 0.170
ident=10901
zorder=2
gauge11=CSWeapon_panel!CSWeapon_panel, 0, 0, 1024, 170

gauge00=Viper!Statem, 0, 0, 900, 250
gauge01=Viper!State1, 0, 0, 1, 1
gauge02=Viper!State2, 0, 0, 1, 1

[VIEWS]
VIEW_FORWARD_ZOOM=1.0
VIEW_FORWARD_DIR=0.0, 0.0, 0.0

[Vcockpit01]
//file=F-16_1.bmp
Background_color=0,0,0
size_mm=512,512
visible=1
pixel_size=1024,1024
texture=$F-16_1

gauge00=CSWeapon!hud3D,         0,46,254,264
gauge01=VIPER!DED,            258,1,159,63
gauge02=VIPER!RADIO,          0,0,1,1
gauge03=VIPER!flaps_control,    0,0,1,1
gauge04=SCControl!CTRL,          0,0,1,1
gauge05=VIPER!AS_SB,            0,0,1,1
gauge06=MFD!LMFD,            6,310,165,170
gauge07=MFD!RMFD,            182,310,165,170
gauge08=VIPER!ex_light_control,      0,0,1,1
gauge09=VIPER!AS_Mastercaution,      0,0,1,1
gauge10=VIPER!Eng_smoke,      0,0,1,1

CSWeapon_panel.cab C\FSX\Simobjects\Airplanes\Aersoft F-16A9\panel

Anything else below that is irrelevant really - can someone please help me and tell me what I'm doing wrong?  I'm going crazy with this.

Shocked Undecided

Thanks,

John
  
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earnorbust
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Re: Position of shot (focus)
Reply #38 - Feb 9th, 2011 at 10:27pm
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Captain Sim wrote on Feb 9th, 2011 at 4:24pm:
earnorbust wrote on Feb 8th, 2011 at 10:12pm:
But the red and green circles don't overlap, causing gun and missle shots to fire way to high above the horizontal flight line!

And I see no way to make them overlap.

This must be fixed...because you have to take very steep dives to hit targets. You can't attack low because of this.  Undecided


Most likely the weapon is not properly installed on the t-p aircraft.


That's a very helpful comment Alex. What the hell is a t-p aircraft and who needs a weapon installed there?  Cheesy

OK whatever, as you admit, using the Loader program doesn't even seem to install your utility on your own F...... t-p aircraft (whatever that is) correctly - let alone any of my airplanes.

But as a user of your product I can only install the utility or uninstall the utility in my planes - nothing else. That is precisely what your product should do - am I right or am I right?  Shocked

I still can't calibrate any plane of my choice since every red circle is above the green circle (amazingly your FA18 Defender model which installs automatically shows the circles overlap). Well - that means your product doesn't work properly on my system for my needs. Am I right or am I right?

So why aren't you guys asking the right questions to get this solved? For me, that is the only thing worth posting! Reading your manuals doesn't solve my problem. Wake up people - I am not the only one posting this problem! Something is bugged in your CSWeapon.xml scripting, causing all this trouble. Even as a program layman I know something is going very wrong when changing a term like unlimited>0< to unlimited>1< in a script causes all ammunition to vanish instead of becoming unlimited, even after resetting it back to unlimited>0< again! And changing the unlimited term once in the file leads to a permanent vanishing of the red calibration circle. Isn't that curious? Why does your FA18 defender modell show a red circle overlapping the green circle on my system - but not in other of my plane installments. The answer must be in the CSWeapons.xml file. FIND OUT WHY...and maybe you will get the problem solved!

Besides that, if I have to take a course studying SDK -techniques to figure our how to use your product...you should have told me before buying it!

I wanted a working product and not another hobby.

This is getting very frustrating.    ...grrrr  Angry

P.S. By the way, moving to many threads around often causes confusion and is a bad forum policy. You force posters to search there posts anew (which is time consuming) and give people the impression that you are hiding unwanted critisism or product information.
  
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Ragtopjohnny
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #39 - Feb 10th, 2011 at 3:51pm
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Ragtopjohnny wrote on Feb 9th, 2011 at 10:24pm:
Okay ---

This is what I have done so far with another company's F16.  I have some progress showing - when I load up, I see a Red Dashed outline circle in the HUD, but that's it - nothing else.

This is what I have so far in my cfg:

[Window Titles]
window00=main
Window01=Engine_state
window02=CS Weapon Panel

[Window00]
file=Panel_2D.bmp
size_mm=800, 600
position=5
BACKGROUND_COLOR=0,0,0
visible=1
ident=MAIN_PANEL

[Window01]
size_mm=900, 250
windowsize_ratio=0.600
position=4
BACKGROUND_COLOR=0,0,0
visible=0
ident=Engine_state

[Window02]
Background_color=0,0,0
no_luminous=1
size_mm=1024, 170
position=7
visible=0
window_size=1.000, 0.170
ident=10901
zorder=2
gauge11=CSWeapon_panel!CSWeapon_panel, 0, 0, 1024, 170

gauge00=Viper!Statem, 0, 0, 900, 250
gauge01=Viper!State1, 0, 0, 1, 1
gauge02=Viper!State2, 0, 0, 1, 1

[VIEWS]
VIEW_FORWARD_ZOOM=1.0
VIEW_FORWARD_DIR=0.0, 0.0, 0.0

[Vcockpit01]
//file=F-16_1.bmp
Background_color=0,0,0
size_mm=512,512
visible=1
pixel_size=1024,1024
texture=$F-16_1

gauge00=CSWeapon!hud3D,         0,46,254,264
gauge01=VIPER!DED,            258,1,159,63
gauge02=VIPER!RADIO,          0,0,1,1
gauge03=VIPER!flaps_control,    0,0,1,1
gauge04=SCControl!CTRL,          0,0,1,1
gauge05=VIPER!AS_SB,            0,0,1,1
gauge06=MFD!LMFD,            6,310,165,170
gauge07=MFD!RMFD,            182,310,165,170
gauge08=VIPER!ex_light_control,      0,0,1,1
gauge09=VIPER!AS_Mastercaution,      0,0,1,1
gauge10=VIPER!Eng_smoke,      0,0,1,1

CSWeapon_panel.cab C\FSX\Simobjects\Airplanes\Aersoft F-16A9\panel

Anything else below that is irrelevant really - can someone please help me and tell me what I'm doing wrong?  I'm going crazy with this.

Shocked Undecided

Thanks,

John


Any word Captain Sim or anyone that I am doing wrong?  I got parts working, just not the hud.  Example, if I go close to an aircraft, the weapons control panel, comes to life, and that's it - no visuals, which is desperatly needed in this sense. 

Done tinkering a while.  Will eagerly await a more detailed response.

Thanks,

John
  
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Captain Sim
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Re: Position of shot (focus)
Reply #40 - Feb 10th, 2011 at 5:34pm
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Well, I just wanted to help.

earnorbust wrote on Feb 9th, 2011 at 10:27pm:
What the hell is a t-p aircraft

t-p = third-party

Quote:
using the Loader program doesn't even seem to install your utility on your own F...... t-p aircraft

For obvious reasons the loader works with 2D only. And it works perfectly. For HUD installation to VC please see SDK, the loader has nothig to do with VC.


Quote:
Besides that, if I have to take a course studying SDK -techniques to figure our how to use your product...

SDK is not about using a product. It's about its development. We've just provided a tool. It's a free bonus for advanced users and developers.

Quote:
you should have told me before buying it!

We've thought the term SDK (software development kit) is self-explanatory. To make it 100% clear we've just added in capital red this:
CAPTAIN SIM DOES NOT SUPPORT ANY MODIFICATIONS OF THE ORIGINAL PRODUCT INCLUDING ITS INSTALLATION TO THIRD-PARTY AIRCRAFT. MAKE AND USE THE MODIFICATIONS ON YOUR OWN RISK.


Quote:
I wanted a working product and not another hobby.

It is working. You just experience difficulties modifying it, and there can be many reasons beyond our control.

  
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Ragtopjohnny
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #41 - Feb 10th, 2011 at 9:02pm
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Thanks for ignoring my help request Captain Sim, but you answer someone instead who is less than patient. 

We do need guidance, its easy to say, "See SDK" but it doesn't hurt to go above and beyond for help and customer service. 

When I do start getting into my development company, I'll know how NOT to answer things at least from my experience.  Sad  Could be much more helpful.

John
  
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Markoz
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #42 - Feb 10th, 2011 at 11:45pm
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Ragtopjohnny wrote on Feb 9th, 2011 at 10:24pm:
This is what I have so far in my cfg:

[Window Titles]
window00=main
Window01=Engine_state
window02=CS Weapon Panel

[Window00]
file=Panel_2D.bmp
size_mm=800, 600
position=5
BACKGROUND_COLOR=0,0,0
visible=1
ident=MAIN_PANEL

[Window01]
size_mm=900, 250
windowsize_ratio=0.600
position=4
BACKGROUND_COLOR=0,0,0
visible=0
ident=Engine_state

[Window02]
Background_color=0,0,0
no_luminous=1
size_mm=1024, 170
position=7
visible=0
window_size=1.000, 0.170
ident=10901
zorder=2
gauge11=CSWeapon_panel!CSWeapon_panel, 0, 0, 1024, 170

gauge00=Viper!Statem, 0, 0, 900, 250
gauge01=Viper!State1, 0, 0, 1, 1
gauge02=Viper!State2, 0, 0, 1, 1

[VIEWS]
VIEW_FORWARD_ZOOM=1.0
VIEW_FORWARD_DIR=0.0, 0.0, 0.0

[Vcockpit01]
//file=F-16_1.bmp
Background_color=0,0,0
size_mm=512,512
visible=1
pixel_size=1024,1024
texture=$F-16_1

gauge00=CSWeapon!hud3D,         0,46,254,264
gauge01=VIPER!DED,            258,1,159,63
gauge02=VIPER!RADIO,          0,0,1,1
gauge03=VIPER!flaps_control,    0,0,1,1
gauge04=SCControl!CTRL,          0,0,1,1
gauge05=VIPER!AS_SB,            0,0,1,1
gauge06=MFD!LMFD,            6,310,165,170
gauge07=MFD!RMFD,            182,310,165,170
gauge08=VIPER!ex_light_control,      0,0,1,1
gauge09=VIPER!AS_Mastercaution,      0,0,1,1
gauge10=VIPER!Eng_smoke,      0,0,1,1

CSWeapon_panel.cab C\FSX\Simobjects\Airplanes\Aersoft F-16A9\panel

Anything else below that is irrelevant really - can someone please help me and tell me what I'm doing wrong?  I'm going crazy with this.

Shocked Undecided

Thanks,

John


Hi John

try rearranging [Window01] and [Window02] to look like this:

[Window01]
size_mm=900, 250
windowsize_ratio=0.600
position=4
BACKGROUND_COLOR=0,0,0
visible=0
ident=Engine_state

gauge00=Viper!Statem, 0, 0, 900, 250
gauge01=Viper!State1, 0, 0, 1, 1
gauge02=Viper!State2, 0, 0, 1, 1

[Window02]
Background_color=0,0,0
no_luminous=1
size_mm=1024, 170
position=7
visible=0
window_size=1.000, 0.170
ident=10901
zorder=2

gauge00=CSWeapon_panel!CSWeapon_panel, 0, 0, 1024, 170

I don't know if that is causing your problem, but it looks like [Window02] is placed right in the middle of [Window01]. And also that the CSWeapon_panel gauge is gauge11=... instead of gauge00=...

Do you need to have the CSWeapon_panel.cab in this: C\FSX\Simobjects\Airplanes\Aersoft F-16A9\panel folder? It is already in the FSX\gauges folder. FSX looks in the Panel folder first, then the gauges folder unless it is told to look somewhere else.

Whether this is what is causing your problem, I don't know, but fixing that might help you somewhere.

Mark
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #43 - Feb 11th, 2011 at 12:03am
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Ragtopjohnny wrote on Feb 10th, 2011 at 9:02pm:
Thanks for ignoring my help request Captain Sim, but you answer someone instead who is less than patient.  

We do need guidance, its easy to say, "See SDK" but it doesn't hurt to go above and beyond for help and customer service.  


John,
sorry. It's not because I do not want to asnwer, I'd love to, but unfortunately it's impossible to fit de-buging of the mods into our thight schedule. Believe me we've got a lot of own code to check.

So all hopes here are on pros like Mark.    
  
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Ragtopjohnny
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #44 - Feb 11th, 2011 at 12:52am
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Thank you very much Mark - I will try it and let you know.. I didn't even notice that the two looked like they were in the middle of the same window. 

Captain Sim, I understand, but just confused at the time,  thanks - and here is hoping Mark's code will work - I'll definitely give it a shot and write back.

Thank you all! Smiley

John
  
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