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 25 USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD (Read 238598 times)
Markoz
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #255 - Aug 4th, 2012 at 4:40am
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You can change the firing angles of the weapons. So you might not need to change anything else in the collimation section.

In the WoP3 Spitfire, they were shooting too high, so I decreased the angle from -0.039 to -0.017:

<Station name="Nose" params="0,9,0,0,-0.039,0,200" /> <- Default angle

<Station name="Left Wing Outer" params="-4.0,0,-0.5,0,-0.017,0,200" /> <- Spitfire angle

I did that so the bullets/missiles/rockets are heading towards the center of the gun site (that is included in the WoP3 Spitfire) and when I aim at an object to destroy, they will head straight towards it and not over the top of it
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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zsoltfireman
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #256 - Nov 14th, 2012 at 4:14pm
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Hello,

It would be nice to a precise calculation of the Virtavia A-4 model
It would be nice if Skyhawk HUD display appear CSW HUD
Is there a way?

Thank you!
Zsolt Beleznay
  
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Alexis
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Virtavia F-4 Phantom
Reply #257 - Dec 17th, 2012 at 2:16pm
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I tried installing the HUD in this aircraft and I couldn't get it to show at all. Here are my weapon.xml settings. I tried the F/A-18 weapon.xml collimation settings, and I got the red, calibration circle to show in my VC, but that was the best I could get.
Code
Select All
  <GaugeInfo>
        <!-- gau section -->
        <AntiAlias2d>1</AntiAlias2d>
        <!-- 2D HUD anti-aliasing. 1-yes, 0-no (1).  0 increases performance.  -->
        <AntiAlias3d>1</AntiAlias3d>
        <!-- VC HUD anti-aliasing. 1-yes, 0-no (1).  0 increases performance.  -->
        <HudFov2d>20.34</HudFov2d>
        <!-- 2d HUD field of view. Degrees -->
        <HudFov3d>17.00</HudFov3d>
        <!-- vc HUD field of view. Degrees -->
        <CollimationData>20.459,0.0,2.78,0.307</CollimationData>
        <!-- see SDK -->
        <EyePtDeltaRatio>0.8</EyePtDeltaRatio>
        <!-- hud acceleration sensetivity factor -->
        <Collimate>1</Collimate>
        <!-- VC HUD collimation. 1-yes, 0-no (1). -->
        <TestFrame>1</TestFrame>
        <!-- HUD test pattern. 1-yes, 0-no (0). -->
    </GaugeInfo>
 


panel.cfg
Code
Select All
[Vcockpit08]
Background_color=0,0,0
size_mm=512,512
visible=0
pixel_size=1024,1024
texture=$pan9

gauge00=..\panel\CSWeapon!hud3d,  0,35,512,547
//PhantomGaugesDCB!F4 HUD
 

  
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Panny
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FSX is a pain in the ass.

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Freeware F-14D issue
Reply #258 - Oct 9th, 2011 at 8:26pm
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Hi,
I have the freeware F-14D for FSx, and I have some issues. I replaced the HUD in the VC, but when I zoom in it gets bigger, while I zoom out it gets too small to read.
Is there a way to fix this? As the product is so good, with the freeware, it would be the ultimate product.
Peter
  

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Helifan123
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Re: Freeware F-14D issue
Reply #259 - Oct 10th, 2011 at 8:34am
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Open your CSWeapon.xml which is located in the F14 Aircraft Folder.


Make sure that the Gauge-Info looks like this

    <GaugeInfo>
       <!-- gau section -->
       <AntiAlias2d>1</AntiAlias2d>
       <!-- 2D HUD anti-aliasing. 1-yes, 0-no (1).  0 increases performance.  -->
       <AntiAlias3d>1</AntiAlias3d>
       <!-- VC HUD anti-aliasing. 1-yes, 0-no (1).  0 increases performance.  -->
       <HudFov2d>23.62</HudFov2d>
       <!-- 2d HUD field of view. Degrees -->
       <HudFov3d>17.00</HudFov3d>
       <!-- vc HUD field of view. Degrees -->
       <CollimationData>0.0,14.01,3.358,0.307</CollimationData>
       <!-- see SDK -->
       <EyePtDeltaRatio>0.8</EyePtDeltaRatio>
       <!-- hud acceleration sensetivity factor -->
       <Collimate>0</Collimate>
       <!-- VC HUD collimation. 1-yes, 0-no (1). -->
       <TestFrame>0</TestFrame>
       <!-- HUD test pattern. 1-yes, 0-no (0). -->
    </GaugeInfo>
  
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Panny
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Re: Freeware F-14D issue
Reply #260 - Oct 11th, 2011 at 8:12pm
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Thanks, will do.
  

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AirCanadaGuy
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #261 - Jan 12th, 2013 at 10:15pm
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I can't get the VC hud visible in the Dino Cattaneo F-14 Tomcat, wondering if someone could give me a hand?

For the panel.cfg I have this for the vc:

[Vcockpit01]
Background_color=1,1,1
size_mm=512,512
visible=1
pixel_size=512,512
texture=$vc

;1 = left DDI
;2 = right DDI
;3 = center DDI

gauge00=CSWeapon!hud3d, 526, 515, 550, 550
  
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Markoz
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #262 - Jan 13th, 2013 at 1:46am
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AirCanadaGuy. I suggest you look at the way changes, that others have made, to "fit" the VC HUD into other 3rd party aircraft to see how they were done. It might help give you an idea of what they did.

I don't have that F-14, so I can't help you there. Maybe if I tried doing it to my Dino Cattaneo F-35, then it might help you. I just haven't bothered to do try it on that aircraft yet.
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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AirCanadaGuy
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #263 - Jan 13th, 2013 at 4:38pm
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Okay, I am getting close but there is still a problem.




Here is my CSWeapon.xml section:

<GaugeInfo>
       <!-- gau section -->
       <AntiAlias2d>1</AntiAlias2d>
       <!-- 2D HUD anti-aliasing. 1-yes, 0-no (1).  0 increases performance.  -->
       <AntiAlias3d>1</AntiAlias3d>
       <!-- VC HUD anti-aliasing. 1-yes, 0-no (1).  0 increases performance.  -->
       <HudFov2d>20.34</HudFov2d>
       <!-- 2d HUD field of view. Degrees -->
       <HudFov3d>-13.70</HudFov3d>
       <!-- vc HUD field of view. Degrees -->
       <CollimationData>0.0,14.01,4.72,0.150</CollimationData>
       <!-- see SDK -->
       <EyePtDeltaRatio>0.8</EyePtDeltaRatio>
       <!-- hud acceleration sensetivity factor -->
       <Collimate>1</Collimate>
       <!-- VC HUD collimation. 1-yes, 0-no (1). -->
       <TestFrame>0</TestFrame>
       <!-- HUD test pattern. 1-yes, 0-no (0). -->
   </GaugeInfo>

And the panel.cfg:

[Vcockpit01]
Background_color=1,1,1
size_mm=512,512

visible=1
pixel_size=512,512
texture=$vc

;1 = left DDI
;2 = right DDI
;3 = center DDI

gauge00=CSWeapon!hud3d, 20,35,460,445
//gauge00=fa-18!MFD, 20,35,460,445, 4 NOSCANLINES

If anyone can figure it out or has an idea that would be great... I must be getting tired?  Shocked
  
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Markoz
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #264 - Jan 14th, 2013 at 2:17am
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Try changing the number for the Y co-ordinate from 14.01 in the CollimationData line. I'm pretty sure that is the one that moves it up/down.

<CollimationData>0.0,14.01,4.72,0.150</CollimationData>

Copy the coordination info to another line (something like this: <!-- CollimationData 0.0,14.01,4.72,0.150 -->) so that you know the starting point. That way you can go back to it and start again if necessary.  Well that's what I do, so I don't get it too messed up. Wink

  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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AirCanadaGuy
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #265 - Jan 14th, 2013 at 2:33am
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I have no idea why, but I can't get the attitude to display on the hud? It was the 4.72 and I found that 4.718 works better. Thanks  Grin
  
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Markoz
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #266 - Jan 14th, 2013 at 2:48am
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I'll take a look at the F-35 (it's VC HUD might be the same/similar) and see if I encounter the same problems.
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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Markoz
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #267 - Jan 15th, 2013 at 1:33am
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The HUD in the F-35 is different. When I adde the CSWeapon 3D HUD, I got nothing showing. I'll have to try later.

I tried getting the F-14, but I couldn't find it anywhere. Dino's blogg says it isn't released yet. Sad
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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AirCanadaGuy
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #268 - Jan 15th, 2013 at 4:14pm
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It's up on avsim if you search Dino Cattaneo under FSX. It's a very good freeware, the best F-14D freeware I think.
  
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Markoz
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #269 - Jan 15th, 2013 at 11:43pm
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Quote:
It's up on avsim if you search Dino Cattaneo under FSX. It's a very good freeware, the best F-14D freeware I think.

OK. I'll go and get it from there. Thanks.

Edited:
I searched, but didn't find it.
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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