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 25 USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD (Read 238601 times)
artopsy
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #240 - Jul 26th, 2012 at 2:22am
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I learned something today
1 you move the hud (green) via the panel.csweapons/panel.cfg  and negative numbers are ok
2 you move the red circle via the csweapons.xml file (not correct  Sad
3 you can size the green hud via the panel.cfg and the xml file 3dhud fov)

it's not all alignment and sizing via the csweapons.xml file   and keeping the hud at 550x550 in the panel.cfg isn't that important


correct????

How do I bring the targeting circle down  ???  right now it rides near the top of the hud
  
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Markoz
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #241 - Jul 26th, 2012 at 3:11am
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Quote:
1 you move the hud (green) via the panel.csweapons/panel.cfg  and negative numbers are ok
I don't quite understand you here. If I can get the 3D VC HUD working, I remove the CS 2D HUD and HUD Glass entries from the panel.cfg, so all I have is the VC 3D HUD and the 2D Weapon Control Panel. That works for me.

For example in the the IRIS F-14 Tomcat:
This is how it look after adding Weapon for FSX:
[Window Titles]
Window00=Control Panel
Window04=
Window05=
Window06=
Window01=Weapon Control Panel
Window02=HUD
Window03=HUD Glass

So I have removed some and it now looks like this:
[Window Titles]
Window00=Control Panel
Window01=Weapon Control Panel

I then deleted the [Window02] and [Window03] entries further down the panel.cfg as well.

Quote:
2 you move the red circle via the csweapons.xml file
I don't touch it. I do get a red circle appearing, but only briefly, then it is gone.

Quote:
3 you can size the green hud via the panel.cfg and the xml file 3dhud fov)
I keep the CSWeapon 3D HUD at the same size and location as the default 3D HUD:

//gauge00=..\panel\F-14_Systems!HUD-V14,            13,12,1000,1000
gauge00=CSWeapon!hud3d, 13, 12, 1000, 1000
gauge01=..\panel\F-14_Systems!IRIS_F14WingsweepControl,  0,0,20,20
gauge02=..\panel\F-14_Systems!IRIS_F14WingsweepControlSetAutoMode,  0,0,20,20
gauge03=..\panel\F-14_Systems!SYSTEM_Onboard, 1,1,1,1
gauge04=..\panel\F-14_Systems!SYS-INIT, 1,1,1,1

All the other changes I have made are in the CSWeapon.xml:

<CollimationData>0.0,14.01,3.358,0.307</CollimationData> <- Default
<CollimationData>0.0,26.86,4.85,0.307</CollimationData> <- My changes

That is the only changes made to it so far, and it is sitting nicely in the VC of the F-14.
I only have one problem with it - it is white, not green! I am still looking for what I am doing wrong there. Wink
  

Mark Fletcher



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artopsy
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #242 - Jul 26th, 2012 at 6:23am
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Yes I know I can be a bit wordy and confusing when I am confused sorry
by the way mark I have been reading this thread for a few weeks now and have to say   glad you are here!!  to help us sort through this

I agree once the 3d hud works   goodbye 2d
(do I need to calibrate the targeting system via the 2d cockpit??)

glad to see that using the stock 3d hud dimensions works
didn't quite work on the mig 29 or f4 phantom it made the type slushy

in the iris mig (I haven't gone back to the f4 phantom yet)
the targeting zone is quite high, actually in the heading tape. It works but it is to high.
How do I bring that down?  


for the mig 29 I am using

<AntiAlias2d>1</AntiAlias2d>
<AntiAlias3d>1</AntiAlias3d>
<HudFov2d>20.34</HudFov2d>
<HudFov3d>9.50</HudFov3d>
<CollimationData>0.0,17.30,4.00,0.307</CollimationData>
<EyePtDeltaRatio>0.8</EyePtDeltaRatio>

and

[Vcockpit01]
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R,  53,671,264,270
//gauge00=Yellow Hud!HUD,  55,671,250,280
gauge00=CSWeapon!hud3d, -64, 550, 500, 500


the target circle to high I need to lower that somehow .
 the green fonts are a bit hard to read but not impossible


  
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Markoz
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #243 - Jul 26th, 2012 at 8:58am
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The targeting is too high in the F-14 too. I'm still getting my head around how to fix it, then I'll let you know what to do (hopefully).

In the SDK it says "Pless Ctrl+0 or Ctrl+9 to check HUD calibration" so when I did it, the red circle was too high. I think this means I need to either change (reduce) the angle the the weapons fire at (0.039), or raise the 3D HUD.
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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artopsy
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #244 - Jul 26th, 2012 at 9:19am
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mine rides high in both the 3d and 2d hud
So I think raising the 3d hud via the panel.csweapons/panel.cfg doesn't quite work... you run out of room and loose the heading strip on the top.  I think It might also fly you into the ground.
there has to be a general (red circle) targeting setting. It should be in  the csweapons.xml, since it affects the 2d and 3d hud.
Would changing weapon angle would have to be done to each piece of ordinance?
or
is it the 4th setting in the <CollimationData>
or
something else

just a thought.... could it be made elliptical? or does it have to stay a circle?


btw your white graphic hud info ... any luck?

have you found a way to switch the hud off and on while flying via a key combination or placing a switch on the dash?
  
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #245 - Jul 26th, 2012 at 10:56am
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Quote:
Would changing weapon angle would have to be done to each piece of ordinance?
It could help. I did this for the A2A WoP3 Spitfire. In fact I moved the location of the guns to the correct position on the wings, and the rockets firing from beneath the wings. Changed the pitch angle down (which was needed for it in that instance). I also change the heading angle of them all so they were heading towards the centre of the Gun Site (not too much though). It did help in the Spitfire.

Here is the M60C:
<Station name="Nose" params="0,9,0,0,-0.039,0,200" /> <- ORIGINAL
<Station name="Left Wing Outer" params="-4.0,0,-0.5,0,-0.017,0,200" /> <- MODIFIED

See the differences in the xyz location and angles of incidence.

Quote:
is it the 4th setting in the <CollimationData>
From the manual:
0.307 – HUD radius (feet)

So it is the radius of the HUD. I played around with it in the F-14, but it either got too big or too small, but it is worth playing around with.

Quote:
just a thought.... could it be made elliptical? or does it have to stay a circle?
Yes. I think it can. Changing the the dimensions in the panel.cfg can change the shape:
gauge03=CSWeapon!hud3d, 526, 515, 550, 550
Changing the last two numbers will change its shape. gauge03=CSWeapon!hud3d, 526, 515, 1000, 500 would make it elliptical in the vertical (like an Australian Rules, or Rugby, football being placed on its tip).

Quote:
btw your white graphic hud info ... any luck?
Not yet. Been to busy today to look into it today (so far).

Quote:
have you found a way to switch the hud off and on while flying via a key combination or placing a switch on the dash?
2D HUD or 3D VC HUD?
Most aircraft with a HUD, have a switch to turn on/off the 3D VC HUD. But for the 2D HUD you would need to create an XML switch for it that you may or may not be able to put on a 3D panel in front of you.
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #246 - Jul 26th, 2012 at 7:51pm
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See the differences in the xyz location and angles of incidence.
I do see the the differences  the angle of incidence didn't change just the x,y,z

0.307 – HUD radius (feet)
my bad  I forgot that

CSWeapon!hud3d, 526, 515, 550, 550
That makes the hud gauge elliptical  I was thinking the target circle, (the red circle).  I would assume the answer is most likely no, it stays a circle.

2D HUD or 3D VC HUD?
Most aircraft with a HUD, have a switch to turn on/off the 3D VC HUD. But for the 2D HUD you would need to create an XML switch for it that you may or may not be able to put on a 3D panel in front of you.
I was thinking of keeping the stock hud and the csweapons 3d hud. 
If i remove the stock hud, the left behind switch doesn't turn off or on the csweapons hud. (the original hud has some nice features, cage uncage, declutter, color changes etc. plus graphically it is cleaner ) Even if it did If i put both huds in the vc the one switch would turn off and on both I would assume
.
  
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #247 - Jul 26th, 2012 at 7:53pm
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I did this for the A2A WoP3 Spitfire. In fact I moved the location of the guns to the correct position on the wings, and the rockets firing from beneath the wings. Changed the pitch angle down (which was needed for it in that instance). I also change the heading angle of them all so they were heading towards the centre of the Gun Site (not too much though). It did help in the Spitfire.

when doing that did you notice the red circle move up or down?


tried changing the z parameter on the guns and missiles to 0.00  that moved the targeting circle to dead center hud (good)
but it didn't effect the radar sensor red circle that is still high

there has to be a parameter for that it is not screen dependent like the 2D hud so it has to be told where to be in relation to the aircraft

  • i doubt it is lined up with the aircraft eyepoint?? z axis in the aircraft cfg?

  • it's not the colimation data... that moves the hud gauge

  • when you calibrate the 2d hud the hudfov2d changes and when you change the hudfov3d the green hud gauge changes

I am perplexed
  
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #248 - Jul 31st, 2012 at 6:26pm
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Anyone added Weapon 3D HUD on Iris Thunderbolt A-10A?

Couple of important gauge and xlm lines would save me a lot of time.

  
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #249 - Aug 1st, 2012 at 3:13am
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PHo27 wrote on Jul 31st, 2012 at 6:26pm:
Anyone added Weapon 3D HUD on Iris Thunderbolt A-10A?

Couple of important gauge and xlm lines would save me a lot of time.

I have. And this is how I did it:

1. Add Weapon for FSX to all of the IRIS A-10A Warthog's.

2. In all of the IRIS A-10A Warthog - XXX\Panel.csweapon folders (EXCEPT the IRIS A-10A Warthog - CL), open the panel.cfg using windows notepad, select everything (CTRL+A) and DELETE it all. Then add this:

[fltsim]
alias=\IRIS A-10A Warthog - CL\Panel


And SAVE.

That should be all you need to do to get it working. It works for me.
  

Mark Fletcher



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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #250 - Aug 1st, 2012 at 9:17am
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Quote:
1. Add Weapon for FSX to all of the IRIS A-10A Warthog's.


Like you explained earlier in this message thread?

I already did add the wapons 2D HUD (went ok) and tried to add 3D HUD only on the clean version (because it seemed the easiest case no aliases etc.).

3D HUD worked but it was upside down? Don't know why. I used with the Weapon 3D HUD the A-10A HUD coordinates. Isn't that so that those should only change the placement and size not turn the gauge upside down? Placing the HUD gauge I made according to the advice in the SDK manual.

Pekka
  

upsidedown.jpg (Attachment deleted)
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #251 - Aug 1st, 2012 at 2:45pm
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PHo27 wrote on Aug 1st, 2012 at 9:17am:
Quote:
1. Add Weapon for FSX to all of the IRIS A-10A Warthog's.


Like you explained earlier in this message thread?

I already did add the wapons 2D HUD (went ok) and tried to add 3D HUD only on the clean version (because it seemed the easiest case no aliases etc.).

3D HUD worked but it was upside down? Don't know why. I used with the Weapon 3D HUD the A-10A HUD coordinates. Isn't that so that those should only change the placement and size not turn the gauge upside down? Placing the HUD gauge I made according to the advice in the SDK manual.

Pekka

I haven't tried doing the 3D HUD for the IRIS A-10A, only for the IRIS F-14.

I think the reason it looks like that is that in the HUD collimation data, one of the coordinates needs to be reverse (the Z coordinate I think).
  

Mark Fletcher



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PHo27
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #252 - Aug 1st, 2012 at 5:50pm
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Quote:
I haven't tried doing the 3D HUD for the IRIS A-10A, only for the IRIS F-14.

I think the reason it looks like that is that in the HUD collimation data, one of the coordinates needs to be reverse (the Z coordinate I think).


Reverse? What do you mean? I changed the  Y and Z coordinates and those just moved the HUD. Negative numbers took it totally out of sight. They didn't turned it downside up. I know that it can be done from the source code but in this case it is impossible. Is there any way to make it outside the gauge code?

The collimation gauge (HUD) is seen ok but not this original Weapon gauge. Perhaps there is some trick I don't know?

Pekka
  
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #253 - Aug 2nd, 2012 at 3:40am
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PHo27 wrote on Aug 1st, 2012 at 5:50pm:
The collimation gauge (HUD) is seen ok but not this original Weapon gauge. Perhaps there is some trick I don't know?

There is, but I'm trying to remember exactly what it is.
I remember that I had the same problem as you are having, and I'm sure that I changed one of the entries from a positive number to a negative number and so I got it sorted out.
  

Mark Fletcher



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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #254 - Aug 3rd, 2012 at 5:55pm
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The answer was found nearer than I thought: http://www.captainsim.org/yabb2/YaBB.pl?num=1333859861 in LostinIsaan's message.

"...<HudFov3d>-17.00</HudFov3d>
      <!-- vc HUD field of view. Degrees // A negative value in this case-->..."

The HudFov3d setting must be negative in this case too. It turned the gauge from downside to up again. Now there is still much fine tunning because the gauge is aiming the guns too much upwards.

Pekka
  
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