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 25 C-130 in P3D v4.3 (Read 5734 times)
Markoz
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Re: C-130 in P3D v4.3
Reply #30 - Dec 27th, 2018 at 11:05am
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It's called JATO, and no, it doesn't seem to works in P3Dv4.

I think Captain Sim would need to upgrade the C-130 X-perience to the 64bit P3Dv4 standard for it to work. And sadly, I really can't see that happening since Lockheed Martin already have the models from CS for P3Dv4, that are included for free. Sad
  

Mark Fletcher



PC: i7 6700K @ 4.0GHz | Corsair H80i Liquid Cooling | 32GB DDR4 | 6GB GTX1060 Xtreme Gaming | 27" LCD Monitor | 1x2TB SSHD, 2x2TB HDD, 1x4TB HDD, 1x275GB SSD | Win 10 Pro 64 - FSX, FSX-SE, P3Dv3.4 & P3Dv4.2
15.6" Gaming Laptop: i7 7700HQ | 16GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE & P3Dv4.2
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Colvale
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Re: C-130 in P3D v4.3
Reply #31 - Mar 6th, 2019 at 7:21pm
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Markoz wrote on Sep 21st, 2018 at 3:09pm:
Now, there are a couple of extra gauges in the KC-130, and AC-130, so I copied the panel.cfgKC-130\panel folder into the CS_EX1_KC130\panel folder, and the panel.cfg from the AC-130\panel into the CS_EX2_AC130\panel folder.
Make sure that both of these aircraft are NOT set to use the EICAS panel and gauges (using the ACE in FSX/FSX-SE) BEFORE you copy them over to P3Dv4!
If I work out how to get the EICAS panel working in the AC-130 and KC-130, I'll let you know.


Tried all the above tips, Mark, but this bit makes no sense. How can I copy panel.cfgKC-130\panel folder into the CS_EX1_KC130\panel folder, and the panel.cfg from the AC-130\panel into the CS_EX2_AC130\panel folder? Where from? Because as it looks to me, all I am doing is copying from the same folder to the same, unless I have totally got it wrong?

Please shed light on this because all my gauges are empty in P3Dv4
  
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Markoz
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Re: C-130 in P3D v4.3
Reply #32 - Mar 7th, 2019 at 2:00am
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The reason I use the LM P3Dv4 C130 gauges (located in the P3Dv4\gauges folder), is because the Captain Sim C-130 gauges don't work in P3Dv4, and the CS_EX1_KC130 (KC-130), and CS_EX2_AC130 (AC-130) have extra gauges. The KC-130 has the extra gauge for the fuel boom operation, and the AC-130 has the extra gauges for the weopons (although I can't get the weapons to work, as the weapon panel master switch doesn't turn on in the CS_EX2_AC130, or the AC-130).
  

Mark Fletcher



PC: i7 6700K @ 4.0GHz | Corsair H80i Liquid Cooling | 32GB DDR4 | 6GB GTX1060 Xtreme Gaming | 27" LCD Monitor | 1x2TB SSHD, 2x2TB HDD, 1x4TB HDD, 1x275GB SSD | Win 10 Pro 64 - FSX, FSX-SE, P3Dv3.4 & P3Dv4.2
15.6" Gaming Laptop: i7 7700HQ | 16GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE & P3Dv4.2
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SierraMikeBravo
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Re: C-130 in P3D v4.3
Reply #33 - Mar 7th, 2019 at 5:38am
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Yeah it is great to finally have this machine back, now we just need the 707 for P3D v4! I miss that!

I've spent the last few days modifying the FM of the '130 so she performs like she should. I have it handling much closer to the book numbers now, including more accurate fuel burns in the cruise and that kind of thing.

Next on the list is a modified autopilot to let me have better control of it in climbs and descents.

Cheers!

SMB
  
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