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 25 C-130 in P3D v4.3 (Read 6409 times)
Markoz
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Re: C-130 in P3D v4.3
Reply #30 - Dec 27th, 2018 at 11:05am
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It's called JATO, and no, it doesn't seem to works in P3Dv4.

I think Captain Sim would need to upgrade the C-130 X-perience to the 64bit P3Dv4 standard for it to work. And sadly, I really can't see that happening since Lockheed Martin already have the models from CS for P3Dv4, that are included for free. Sad
  

Mark Fletcher



PC: i7 6700K @ 4.0GHz | Corsair H80i Liquid Cooling | 32GB DDR4 | 6GB GTX1060 Xtreme Gaming | 27" LCD Monitor | 1TB SSD, 1x2TB SSHD, 1x4TB HDD, 1x2TB HDD, 1x275GB SSD | Win 10 Pro 64 - FSX, FSX-SE, P3Dv3.4 & P3Dv4.5
15.6" Gaming Laptop: i7 7700HQ | 16GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE & P3Dv4.5
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Colvale
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Re: C-130 in P3D v4.3
Reply #31 - Mar 6th, 2019 at 7:21pm
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Markoz wrote on Sep 21st, 2018 at 3:09pm:
Now, there are a couple of extra gauges in the KC-130, and AC-130, so I copied the panel.cfgKC-130\panel folder into the CS_EX1_KC130\panel folder, and the panel.cfg from the AC-130\panel into the CS_EX2_AC130\panel folder.
Make sure that both of these aircraft are NOT set to use the EICAS panel and gauges (using the ACE in FSX/FSX-SE) BEFORE you copy them over to P3Dv4!
If I work out how to get the EICAS panel working in the AC-130 and KC-130, I'll let you know.


Tried all the above tips, Mark, but this bit makes no sense. How can I copy panel.cfgKC-130\panel folder into the CS_EX1_KC130\panel folder, and the panel.cfg from the AC-130\panel into the CS_EX2_AC130\panel folder? Where from? Because as it looks to me, all I am doing is copying from the same folder to the same, unless I have totally got it wrong?

Please shed light on this because all my gauges are empty in P3Dv4
  
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Markoz
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Re: C-130 in P3D v4.3
Reply #32 - Mar 7th, 2019 at 2:00am
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The reason I use the LM P3Dv4 C130 gauges (located in the P3Dv4\gauges folder), is because the Captain Sim C-130 gauges don't work in P3Dv4, and the CS_EX1_KC130 (KC-130), and CS_EX2_AC130 (AC-130) have extra gauges. The KC-130 has the extra gauge for the fuel boom operation, and the AC-130 has the extra gauges for the weopons (although I can't get the weapons to work, as the weapon panel master switch doesn't turn on in the CS_EX2_AC130, or the AC-130).
  

Mark Fletcher



PC: i7 6700K @ 4.0GHz | Corsair H80i Liquid Cooling | 32GB DDR4 | 6GB GTX1060 Xtreme Gaming | 27" LCD Monitor | 1TB SSD, 1x2TB SSHD, 1x4TB HDD, 1x2TB HDD, 1x275GB SSD | Win 10 Pro 64 - FSX, FSX-SE, P3Dv3.4 & P3Dv4.5
15.6" Gaming Laptop: i7 7700HQ | 16GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE & P3Dv4.5
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SierraMikeBravo
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Re: C-130 in P3D v4.3
Reply #33 - Mar 7th, 2019 at 5:38am
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Yeah it is great to finally have this machine back, now we just need the 707 for P3D v4! I miss that!

I've spent the last few days modifying the FM of the '130 so she performs like she should. I have it handling much closer to the book numbers now, including more accurate fuel burns in the cruise and that kind of thing.

Next on the list is a modified autopilot to let me have better control of it in climbs and descents.

Cheers!

SMB
  
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David Paul
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Re: C-130 in P3D v4.3
Reply #34 - Mar 24th, 2019 at 11:27pm
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Hey everyone.  I'm just now getting around to putzing around with P3D4.4 and I'm having an issue with the eicas versions of the C130.  Specifically, the engine gauges don't do anything.   They just sit at zero across the board, even with the engines running.   

Anyone else seeing this, or just me?
  
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