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 25 USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD (Read 238608 times)
Nemesis-Griphus1
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Luca

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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #105 - Mar 5th, 2011 at 1:35pm
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Thanks  Mark for replays


If you mean the Iris F-14 Tomcat, I think someone has a guide on how to do it to that aircraft. Not sure where it is though.

The F-14 is Dino Cattaneo's F-14

Thanks for the topic about the bombs Smiley
  

Thx, Luca
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Markoz
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #106 - Mar 5th, 2011 at 2:49pm
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The F-14 is Dino Cattaneo's F-14
I don't know anything about that one. Sorry.

Mark
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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Nemesis-Griphus1
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #107 - Mar 5th, 2011 at 3:00pm
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No problem many thx for all now bombs work Wink
  

Thx, Luca
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JD_LincsUK
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #108 - Mar 6th, 2011 at 2:52pm
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Markoz wrote on Feb 15th, 2011 at 4:50am:
Captain Sim want you to upload the mods to their online catalog.


Can't get to this info.

When I follow your link, I get a message that I have no permission (am logged into my account). When I look through the items in my account, there's nothing regarding this kind of info and no "online catalog" link.

Otherwise, I found two xml's in the "Repaints" section - one for the Razbam A-7 and another for Panther.

Is this what's meant, and are those two all that is currently available?

TiA
JD
  
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RebelUFO
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #109 - Mar 8th, 2011 at 7:41pm
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Sorry for asking, but where is the SDK for CS Weapon installed.
I have looked around and didn't see it. Or is it a separate download than the Weapon I have purchased?  Huh
I've just landed so I'm going to read through this entire post for tips...
But thanks for future help with this simple question!
And great job with this product, Many people have been waiting for a addon like this for MS FS. I'm sure they all want it for multiplayer next.
I was able to install VC hud  to the Iris F-16D, can I post how here?
  

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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #110 - Mar 8th, 2011 at 9:55pm
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RebelUFO wrote on Mar 8th, 2011 at 7:41pm:
Sorry for asking, but where is the SDK for CS Weapon installed.

The SDK is a pdf document. You download it from http://www.captainsim.com/products/w001/manuals.html and read it.

I guess if you can't upload it where Captain Sim ask you to, just copy and paste what you did with instructions.

I found that I could get to the area for adding a Mod by doing it this way: Check-in to Your Profile > Weapon for FSX > Get Free Liveries and then selecting [b]Got a new livery or mod? Publish it here

Mark
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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RebelUFO
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #111 - Mar 10th, 2011 at 7:31pm
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That looks good to me. CS Weapon VC Hud3d in the Acceleration F/A-18.
Bit tricky, how I did it:
I read this forum, lots of clues and some big pointers!

1. Aircraft.CFG change eye point to:
[Views]
eyepoint = -17.0, 0.0, 3.38    //-17.0, 0.0, 3.5

Had to, just was not looking at the cal. circle through the hud.
Captain Sims eyepoint is -17.0, 0.0, 3.358.

2.CSWeapon.XML change under <GaugeInfo>-in FA-18 folder:
<CollimationData>0.0,14.40,3.38,0.310</CollimationData>

"Do not edit while F/A-18 is loaded in FSX"
notepad!

3.In FA-18 folder\panel.csweapon\Panel.CFG change:
[Vcockpit01]
//gauge03=fa-18!MFD, 578, 579, 440, 440, 4 NOSCANLINES     // Original F/A-18 Hud !!! NO DELETE(//)
gauge03=CSWeapon!hud3d, 569.8, 523, 462, 500, 4 NOSCANLINES    // CS Weapon VC hud3d !!!width, height, hor. size, vert. size (all in pixels)

Thanks for all the help! I'll upload it to Captain Sim as a mod for the Weapon. 

Can anyone test this? And let me know, my landing gear has a fix so my contact points are different from stock. But I don't think it matters.
  

FA-18_CShud.jpg (Attachment deleted)

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RebelUFO
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #112 - Mar 11th, 2011 at 2:14am
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Ragtopjohnny wrote on Feb 18th, 2011 at 3:21pm:
No worries Captain Sim -

I did get it finally with Bruce's last advice - it really works now for me, and I am going to ENJOY it.  

Thanks again though for your reply, it's just it got so aggrevating fooling around all the time and no flying - now at least I can fly as well, and know what to do next time. Smiley

It's cool, it works fine now. And that's across the board on the F16s.  She's packin' Smiley

Thanks again Bruce!  Smiley Grin

Was up until 1am again getting it to work last night, but worth it! Cheesy

John


I am still workin with the Iris F-16D, it is being very difficult.
You said you have the another company F-16 working. What did you do?

And HA Captain Sim, why not a cool Flanker-F? Or a Fulcrum-F, OR MiG-MFI Been looking but haven't seen a good model yet.
  

MiG-MFI.png (Attachment deleted)

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Merida72
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #113 - Mar 11th, 2011 at 8:21pm
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Greetings to all

Having said that I followed the instructions in the manual SDK

here I report my two problems:



A-29 (by Conrad)
relative code:

 <GaugeInfo>
       <!-- gau section -->
       <AntiAlias2d>1</AntiAlias2d>
       <!-- 2D HUD anti-aliasing. 1-yes, 0-no (1).  0 increases performance.  -->
       <AntiAlias3d>1</AntiAlias3d>
       <!-- VC HUD anti-aliasing. 1-yes, 0-no (1).  0 increases performance.  -->
       <HudFov2d>20.34</HudFov2d>
       <!-- 2d HUD field of view. Degrees -->
       <HudFov3d>16.00</HudFov3d>
       <!-- vc HUD field of view. Degrees -->
       <CollimationData>0.0,1.482,2.867,0.307</CollimationData>
       <!-- see SDK -->
       <EyePtDeltaRatio>0.8</EyePtDeltaRatio>
       <!-- hud acceleration sensetivity factor -->
       <Collimate>0</Collimate>
       <!-- VC HUD collimation. 1-yes, 0-no (1). -->
       <TestFrame>1</TestFrame>
       <!-- HUD test pattern. 1-yes, 0-no (0). -->
   </GaugeInfo>



AH-1S (by AREA51)
relative code:

 <GaugeInfo>
       <!-- gau section -->
       <AntiAlias2d>1</AntiAlias2d>
       <!-- 2D HUD anti-aliasing. 1-yes, 0-no (1).  0 increases performance.  -->
       <AntiAlias3d>1</AntiAlias3d>
       <!-- VC HUD anti-aliasing. 1-yes, 0-no (1).  0 increases performance.  -->
       <HudFov2d>20.34</HudFov2d>
       <!-- 2d HUD field of view. Degrees -->
       <HudFov3d>10.00</HudFov3d>
       <!-- vc HUD field of view. Degrees -->
       <CollimationData>0.5,5.00,3.18,0.307</CollimationData>
       <!-- see SDK -->
       <EyePtDeltaRatio>0.8</EyePtDeltaRatio>
       <!-- hud acceleration sensetivity factor -->
       <Collimate>1</Collimate>
       <!-- VC HUD collimation. 1-yes, 0-no (1). -->
       <TestFrame>0</TestFrame>
       <!-- HUD test pattern. 1-yes, 0-no (0). -->
   </GaugeInfo>



I just do not understand where I wrong  Shocked  Shocked  Embarrassed  Undecided  Embarrassed  Cry
  
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RebelUFO
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #114 - Mar 12th, 2011 at 8:05am
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Marc737ng wrote on Feb 12th, 2011 at 1:16pm:
I started tweaking FS for my personal use about 14 years ago and I hope to give you some hints tuning 3rd party aircraft and the CSWeapon.xml
...
<HudFov3d>17.00</HudFov3d>
This variable only changes the size of the FOV, not the position.
Looks like the position is linked to the aircrafts CG and can only be modified by changeing the eyepoint´s height (third variable, here 3.358) from the aircraft.cfg
Example:
[Views]
eyepoint = -17.0, 0.0, 3.358
But that means that the pilots seat position might not be correct anymore...

Now back to the weapons and HUD-aim
Example:
<CollimationData>0.0,14.01,3.358,0.307</CollimationData>
                            A  ,B     ,C      ,D
A - is actually equal to the second variable of your aircraft.cfg´s eyepoint
B - same as above, first variable (if you change the - to + or viseversa the HUD is mirrowed Wink )
C -same as above, third variable
D - IS THE MOST IMPORTANT (and difficult to set up the right way). It changes the size of the HUD in VC. The HUD might be way to big at first installation or just as big as a few dots...I had to change this value very often. In some aircraft reducing this value increases the size, others react just the other way.

Next example taken from the gun section:
<Station name="Nose" params="0,9,0,0,-0.039,0,578" />
                                                A,B,C,D,E      ,F,G
A - adjusts weapons position IN METERS! Left negative, Right positive (here 0=straight on the nose)
B - same as above, Aft - negative, Forward - positive
C - Negative - lower, Positive - higher
D -
E - Weapons angle (the variable you all are looking for!!!) Negative - below Horizont, Positive above Horizont - in this example -0.039 means 3.9° above horizont. For the IRIS F-14 it would be 0.033 to match the original HUD´s aimpoint
F - Weapons angle Negative to the left, Positive to the right of the airvrafts longitudinal axis. Not sure but I think 0.1 equals 10°
G - Ammount of Ammo (here 578 bullets)

Whenever you want to adjust any part of the CSWeapon.xml, you must switch to another aircraft in FSX, since the xml is updated when leaving the aircraft. Otherwise, you don´t change anything at all.

I understand that CS is not able to support any 3rd party aircraft on their page but I´d love to see some kind of CONFIG DATABASE for those aircraft in this forum or on the product page.

Sorry for the bad language, but I´m writing this on an aircraft somewhere over europe with a lot of ATC...Wink

Have a bandit day,

Marc


Merida72,
Looks like the eye point is to low in the second picture, raise it to get calibration red circle higher, in game press shift+backspace(up), shift+enter(down) and watch that red circle move on the hud..Cntrl+spacebar resets. Change it in the aircraft.cfg, and update the .xml. And in the panel.cfg keep tuning it. Your almost their! The second pic. As for the first, I'm having the same problem with some aircraft, the gauge gets the top cut off of it. I don't really get it.
 
This is a very useful post, well was useful to me.
  

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Merida72
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #115 - Mar 13th, 2011 at 6:54pm
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Perfect!  Wink
  
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SNOOPY
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F-14 F-35 ETC
Reply #116 - Mar 18th, 2011 at 8:02pm
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Trying to install the vc on those 2 planes but it doesn't appears im trying to use the sdk but it's a nogo !

Dan
  
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Baslar
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A2A Spitfire cannot be used as well as other add-
Reply #117 - Mar 20th, 2011 at 12:53pm
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I find that this product cannot be made to work for one simply reason the key combos used in the weapons software is exactly the same as the ones used by A2A to display their start up windows. So once the aircraft is armed you cannot start the engine as the sim loads the aircraft with engine not running.

I also find that other add-on aircraft will not work at all. This is a disappointing product. Angry

Regards, Baslar
  
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Re: A2A Spitfire cannot be used as well as other add-
Reply #118 - Mar 20th, 2011 at 1:08pm
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I hope you get it working. Those cannons on my Spitfire really tempt me to shoot down those  stray mooney, but I don't have guns....
  

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mos
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Re: A2A Spitfire cannot be used as well as other add-
Reply #119 - Mar 20th, 2011 at 4:11pm
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[quote author=Baslar link=1300625615/0#0 date=1300625615]I find that this product cannot be made to work for one simply reason the key combos used in the weapons software is exactly the same as the ones used by A2A to display their start up windows. So once the aircraft is armed you cannot start the engine as the sim loads the aircraft with engine not running.

I also find that other add-on aircraft will not work at all. This is a disappointing product. Angry



I don't understand. ?
Everything at my A2A spit, (even with accusim) work's great, except for the bombs of course, but you really have to think what you are doing, and insert everything manually, (it's hart to explain in a short), but at my system it work's great, with no conflict, with A2A camera's  ecc,,  but you have to move them around, so that some of them is only rectally in the bop up menu when you are in FSX (scroll bar), but you have to find out your-self, because I'm not sure have legal it would be to upload it here.

you have to look in:[Window Titles],



and re do some of the "CSWeapon.xml"

mos




  
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