Effective Missile Range Quote:It seems like the range, for any weapon, never goes beyond about 10 miles, regardless of where I set it.
Has anybody figured out how to increase the effective range of BVR missiles ? (like AGM88 or ALARM or Kormoran). I mean beyond 10 miles as mentioned above ? I 'd like to shoot against aircraft or ships BVR, using the F-18 radar to find targets & lock them with cs HUD sensors (but missiles run short out of fuel ).
Most appropriate fields to edit in .xml seem to be :
<Name>AGM-88</Name>
<Desc>AGM-88 HARM</Desc>
<HudString>AGM88</HudString>
<Pix />
<Container>CS_Weapon_AGM-88</Container>
<FxWake>csweapon_rocket_wake2</FxWake>
<Weight>355.0</Weight>
<TargetWeight>50000</TargetWeight>
<Lifetime>25.0</Lifetime>
<CtrLifetime>25.0</CtrLifetime> <Efficiency>1.0</Efficiency>
<RadiusRatio>1.0</RadiusRatio>
<DragCoeff>0.18</DragCoeff>
<OpArea>0.015</OpArea>
<GravCoeff>1.0</GravCoeff>
<InitSpeed>0</InitSpeed>
<EngThrust>20000</EngThrust>
<ThrustDuration>10.0</ThrustDuration> <TurnRate>0.2</TurnRate>
<SteerDelay>1.0</SteerDelay>
<SeekerAngle>3.1416</SeekerAngle>
<SelfDestrTime>10.0</SelfDestrTime>Has anybody done any tests with these parameters ?...