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Weapon for FSX >> Weapon for FSX >> Pre-setting radar range
https://www.captainsim.org/forum/csf.pl?num=1299099692 Message started by Johan on Mar 2nd, 2011 at 9:01pm |
Title: Pre-setting radar range Post by Johan on Mar 2nd, 2011 at 9:01pm
Good Evening,
I have a simple question that I can't resolve. (The ticket submission is down...) I am trying to pre-set my radar range to 50 NM. For that, I edited CSWeapons.xml (and also unit.dat for future planes) in the following manner: <AircraftInfo> <!-- aircraft section --> <RadarRanges>5,10,25,50,100,200</RadarRanges> <!-- available radar ranges in NM, coma separated. --> <RadarGunModeRange>50</RadarGunModeRange> <!-- default radar range, NM. --> When I load FSX and my plane, the radar knob hasn't changed and is still showing the original 5 NM... Also, I don't hear any sound from the radar like: csweapon_in_range.wav CSWeapon_srm_hi.wav CSWeapon_srm_lo.wav ...but that my be related to the general sound issue... Any advice would be greatly appreciated. Thank you, Johan |
Title: Re: Pre-setting radar range Post by TurbofanDude on Mar 18th, 2011 at 6:23pm
Yes, I've experienced the sound issues as well. I actually can't answer this one.
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Title: Re: Pre-setting radar range Post by Johan on Mar 18th, 2011 at 8:01pm TurbofanDude wrote on Mar 18th, 2011 at 6:23pm:
Hey Turbofan, Thanks for your response! 100 people read my post, you are the first one to respond...with no solution :) But thanks anyway. I was hoping that CS would look at a solution though. Have some good flying. Johan |
Title: Re: Pre-setting radar range Post by Markoz on Mar 19th, 2011 at 12:44am
I'm still trying to figure out the <RadarGunModeRange>50</RadarGunModeRange>. It seems like the range, for any weapon, never goes beyond about 10 miles, regardless of where I set it.
Captain Sim are still working on the sound problem, so I can't comment on that. I don't have the sound problem. Mark |
Title: Re: Pre-setting radar range Post by Johan on Mar 19th, 2011 at 3:39am
Thanks Mark.
This Add-on is still one of the best commercial ones for FSX out there. Congratulations to you guys. I just hope CS will still keep working at resolving issues that could upset customers who can't resolve them on their own (like lots of us). Johan |
Title: Re: Pre-setting radar range Post by Xpel on Nov 27th, 2013 at 10:32am
Effective Missile Range
Quote:
Has anybody figured out how to increase the effective range of BVR missiles ? (like AGM88 or ALARM or Kormoran). I mean beyond 10 miles as mentioned above ? I 'd like to shoot against aircraft or ships BVR, using the F-18 radar to find targets & lock them with cs HUD sensors (but missiles run short out of fuel ). Most appropriate fields to edit in .xml seem to be : <Name>AGM-88</Name> <Desc>AGM-88 HARM</Desc> <HudString>AGM88</HudString> <Pix /> <Container>CS_Weapon_AGM-88</Container> <FxWake>csweapon_rocket_wake2</FxWake> <Weight>355.0</Weight> <TargetWeight>50000</TargetWeight> <Lifetime>25.0</Lifetime> <CtrLifetime>25.0</CtrLifetime> <Efficiency>1.0</Efficiency> <RadiusRatio>1.0</RadiusRatio> <DragCoeff>0.18</DragCoeff> <OpArea>0.015</OpArea> <GravCoeff>1.0</GravCoeff> <InitSpeed>0</InitSpeed> <EngThrust>20000</EngThrust> <ThrustDuration>10.0</ThrustDuration> <TurnRate>0.2</TurnRate> <SteerDelay>1.0</SteerDelay> <SeekerAngle>3.1416</SeekerAngle> <SelfDestrTime>10.0</SelfDestrTime> Has anybody done any tests with these parameters ?... |
Title: Re: Pre-setting radar range Post by Markoz on Nov 27th, 2013 at 2:37pm
I messed them a long time ago. From memory:
<Lifetime>25.0</Lifetime> - How long the rocket/missile/bullet lives (displayed on the screen). <CtrLifetime>25.0</CtrLifetime> - I'm not sure of this one, but I think it refers to how long the radar guidance lasts. <EngThrust>20000</EngThrust> - Amount of thrust of the rockets/missiles/bullets. Increase or decrease to change the performance. <ThrustDuration>10.0</ThrustDuration> - Length of time that the rocket engine runs. Increase it and the rocket power lasts longer = further range. <SelfDestrTime>10.0</SelfDestrTime> - Length of time before the rocket/missile will self destruct. From memory, this is usually the same length of time as the thrust duration. |
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