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 25 USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD (Read 238605 times)
wingclip
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #195 - Jan 4th, 2012 at 3:18am
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A little FYI; I just learned that I can't just open the Texture file in Photoshop, (CS5 Extended in my case), and edit it.

So I downloaded GIMP's DDS converter/Editor and then tomorrow I'll try a few changes to the vc_glass texture as well as the "glass_t", "greenwindow_T", and "visor_T" files for starters.

The A10 appears to have been built entirely differently. That may be becasue the A10 is Iris's Platinum line and the F14 is their Pro line. This thing with the NVIS has gotten personal for me! Angry
  

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Markoz
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #196 - Jan 4th, 2012 at 3:25am
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Hi wingclip.

I think that you need to be aware of the advances that DB has made in his models, textures and gauges since he did the F-14. If you have his F-22 Raptor, you will find that it looks the same as it does in the A-10. The Platinum Series (A-10, F-22 & C-27J) is much better than his Pro Series, so until he updates the F-14 (if he does), it isn't going to be the same.

This is not really the place we should be discussing this. But I feel you need to understand why it can't/won't be as good as the A-10.

Mark

EDIT: I was still writing this when you added you last reply above! Wink
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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wingclip
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #197 - Jan 4th, 2012 at 4:48pm
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Oh, I see! well that's that then. Thanks for sticking with me on this because I know I pushed a little too far out of the topic/subject and company. Consider the matter closed.
  

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wingclip
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The another company Harrier paradox
Reply #198 - Jan 4th, 2012 at 8:03pm
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First I want to say that I wanted to post this in the "3rd party aircraft" section because I think that's where you guys want these kinds of questions posted but there is no "Start a new Topic" button or any other button that I can click on to post. So please feel free to move this post as you see fit.

OK
Here's a one; every time I load the weapons into the another company Harrier I screw up the VTOL gauge and operation. I don't think there is a way around this one.

I have tried renumbering everything so that the original panel line-up was untouched and I also deleted the "Glass", (Shift + 4), from the weapons load but no matter how I arranged it, I couldn't get the weapons and the VTOL to work at the same time.

I even deleted the HUD, (shift+3), just to see if that worked but I believe it didn't, (I can't truly remember the results of that combination but I know something didn't work in that attempt).

For me, the VTOL locks up and will not move with the mouse, keyboard commands, or Flight controller system, (Thrustmaster Warthog), making it impossible for vertical TO or horizontal TOP if the lever happened to be in the VTOL position. Has anyone succeeded?

I honestly don't expect any solution to these kinds of problems because they're not CapSim Weapons programming failures. There are just going to be some add-ons that can't be done. I Googled this and didn't find any mention of the problem or solution.
Thanks
  

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Markoz
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Re: The other Harrier paradox
Reply #199 - Jan 5th, 2012 at 1:58am
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If you look in the original panel.cfg (the FSX\SimObjects\Airplanes\*Harrier*\panel), you will see that CS Weapon has modified it.

The "Loader" usually adds the Weapon Control Panal at Window01, the HUD at Window02 and the HUD Glass at Window03 (SHIFT+1, SHIFT+2 and SHIFT+3). This sometimes messes up the aircraft panel (especially if the panel is aliased to another aircraft, as is the case in IRIS Simulations aircraft).

Making changes requires matching changes in the [Window Titles] and the [WindowXX]:

If I change it from this:

[Window Titles]
Window00=Control Panel
Window01=Weapon Control Panel
Window02=HUD
Window03=HUD Glass


to this:

[Window Titles]
Window00=Weapon Control Panel
Window01=HUD
Window02=HUD Glass
Window03=Control Panel


then I have to rename the windows matching the item.

Using the example above (IRIS F-14B Tomcat Clean\panel.csweapon) - [Window00] will need to be renamed [Window03], [Window01] will need to be renamed [Window00], [Window02] will need to be renamed [Window01] and [Window03] will need to be renamed [Window02] so that the Window Titles match.

In the IRIS F-14 it is relatively easy because there is only one 2D panel, Window00 (Control Panel), the rest of the panels are for the VC (VCockpit01 and VCockpit02), so weapon doesn't change it, other than to add itself. BUT. If there are more 2D panels, the Loader adds itself as I stated above (Windows 01 through 03). This means that the original Window01, Window02 & Window03 have been moved (most likely) to the bottom of the list. I usually modify the panel.cfg in the panel.csweapon folder, which means reworking the panel to suit both the aircraft and myself. Knowing and understanding the panel.cfg makes this a whole lot easier than it sounds.

Hope I'm not confusing you too much with all that. I know it sounds hard, but once you are familiar with the workings of the panel.cfg, it's quite easy.

Mark
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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wingclip
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Re: The other Harrier paradox
Reply #200 - Jan 5th, 2012 at 8:16pm
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Thanks Mark and no, I completely understand. In fact, I did exactly that in the Harrier and as you said, I needed to go and change to corresponding window numbers to match the renumbered window tiles of the ones I changed.

But the Harrier has a few things going on here that may be causing this problem including a separate HUD window which I dealt with by deleting the HUD window, (and all relating information), of the Weapons system just to see if it was confusing itself between the two HUD's, (that didn't help though).

I even tried renaming the Windowxx=HUD for weapons to Windowxx=HUD2 or HUDb. Anyway, I had trouble when I installed the Harrier in regards to the HUD which another company programmed as a separate entity. An error box opened and basically said it could not find the HUD_HJJ, (or something to that effect), and I think that this may be the real issue.

another company seems to think I need to reinstall FSX, (... yea), but whatever the problem, in my case that Harrier isn't going to accept the weapons without a fight. I may screw with it again sometime, (like trying to manually install the Harrier).

But I have been having 'little funny problems' like this ever since I installed a Chengdu J10 which I bought around Christmas time. It was the first plane that I could not use the CapSim weapons in, (it went bonkers when I tried). I may uninstall that J10 first and then try the Harrier again.

PS:  I bought and installed the Iris F22 last night, (10 bucks!).  But I only get NVIS on the forward view, (the HUD Glass), and none on the Left or right views! That's exactly opposite of the F14!! I just can't win Undecided!  Is that the way it is on your F22?

Please let me know because I need to send a help request to Iris, (if they ever answer it'll surprise me), if it isn't supposed to be that way.
Thanks again!
  

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wingclip
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #201 - Jan 5th, 2012 at 11:08pm
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OH OK, I must have had a little mix up as far as that F22 NVIS. I restrarted the computer and now I get the NVIS but I can't shut the HUD off visor's NVIS effect off. It seems other folks have the same problem... (not to mention that Parking brake)
  

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trvdmeulen
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How to make this work with the another company F-16??
Reply #202 - Jan 26th, 2012 at 5:27pm
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How to make this work with the another company F-16?? Keeping the Hud of the another company F-16 intact and also the radar and target locking???
  
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ApacheHunter
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another company F-16 VC HUD
Reply #203 - Oct 2nd, 2011 at 9:20pm
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I've seen a few people trying to get the VC HUD to work in the another company F-16 and some also claim to have it actually working, but I haven't seen a working configuration file.

If anybody is willing to share his configuration files to have a VC HUD in the AS F-16, I'd love to hear! Smiley
  
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Lost in Isaan
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Re: another company F-16 VC HUD
Reply #204 - Oct 2nd, 2011 at 11:57pm
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Modify the 3 panel.cfg files under [Vcockpit01], gauge00 to look like this.

//gauge00=HUD!HUD,            0,46,254,264
gauge00=CSWeapon!hud3d, 2, -20, 254, 400

Each and every another company F16-xx folder (some 22 of them) must have the CSWeapons.xml file in there, modify the Collimation variable to look like this.

<CollimationData>0.0,31.5,-4.5,6.0</CollimationData>
  

Regards Bruce

This message has been sent from my 1977 Apple II using 2 Hinze bake bean cans and piano wire!
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trvdmeulen
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Re: another company F-16 VC HUD
Reply #205 - Jan 26th, 2012 at 5:25pm
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this doesn't work
  
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trvdmeulen
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Re: another company F-16 VC HUD
Reply #206 - Jan 29th, 2012 at 5:46pm
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anyone??? Sad
  
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trvdmeulen
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Re: another company F-16 VC HUD
Reply #207 - Jan 29th, 2012 at 5:46pm
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USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Feb 09th, 2011, 3:14pm Quote
The Weapon is a simple one click installation for default aircraft (listed in the Manual). But installation to a random third-party aircraft obviously requires some extra efforts from a user.

We've provided very flexible Weapon system and the easiest way to make a mod: one xml file configuration. But the mod-person must have advanced knowledge of basic FSX SDK, outstanding attentiveness and patience. It's not for everyone.

Unfortunately we are unable to support any modifications of the Weapon including its installation to third-party aircraft VC because:
- There are hundreds of the third-party aircraft.
- User doing the mod can make any mistake in thousands of different places in various config files.

But we are willing to help and will answer the most typical questions as far as possible.

We see there are a lot of similar questions/issues with installation of the Weapon the various third-party aircraft. Please post all to this topic, that will help others to avoid same mistakes.

Tips on how to avoid popular mistakes: (It updates often so please re-read)


0. 99% of issues are from not following SDK. PLEASE read it BEFORE asking.

1. Do NOT try to install 2D HUD to VC. There's a special VC HUD for VC.

2. For how to install VC HUD please follow VC HUD INSTALLATION section of the SDK.

3. VC HUD gau should be installed on the aircraft's HUD. Of course there's got to be a physical 3D HUD glass with $ poly in the model. Contact the model's developer if you unsure.

4. FSX and Weapon loader must be OFF while you make any changes in the CSWeapon.xml.

With all due respect we will not answer same questions anymore.

If you ask something please:
a. Indicate what HUD you are talking about, 2D or VC.
b. Attach a screenshot of the issue you are reffering to.
c. Describe the issue. Be specific.
  
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ivo
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #208 - Mar 18th, 2012 at 2:14pm
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Hi i have read all post about the VC hud in the F16 by another company, then I would ask you is possible the put this hud in the virtual cockpit ?

bye
  
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Markoz
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #209 - Mar 19th, 2012 at 12:50am
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@trvdmeulen - The information provided by Lost in Isaan (see the quote below) is spot on. It works perfectly for me. If it isn't working for you, then maybe you did something wrong, like I did, I changed the csweapon.xml without any problems, then I changed the panel.cfg, but it didn't work. Or so I thought. I had modified the wrong panel.cfg, the one in the panel folder and not the panel.cfg in the panel.csweapon folder. You might have done the same.



@ivo - You need to follow the instructions in the quote below to have the Weapon for FSX 3D HUD in the VC. It is that simple.

Lost in Isaan wrote on Oct 2nd, 2011 at 11:57pm:
Modify the 3 panel.cfg files under [Vcockpit01], gauge00 to look like this.

//gauge00=HUD!HUD,            0,46,254,264
gauge00=CSWeapon!hud3d, 2, -20, 254, 400

Each and every another company F16-xx folder (some 22 of them) must have the CSWeapons.xml file in there, modify the Collimation variable to look like this.

<CollimationData>0.0,31.5,-4.5,6.0</CollimationData>


Here is what mine look like:

FSX\SimObjects\Airplanes\another company F-16A 9\csweapon.xml:
   <GaugeInfo>
       <!-- gau section -->
       <AntiAlias2d>1</AntiAlias2d>
       <!-- 2D HUD anti-aliasing. 1-yes, 0-no (1).  0 increases performance.  -->
       <AntiAlias3d>1</AntiAlias3d>
       <!-- VC HUD anti-aliasing. 1-yes, 0-no (1).  0 increases performance.  -->
       <HudFov2d>20.34</HudFov2d>
       <!-- 2d HUD field of view. Degrees -->
       <HudFov3d>17.00</HudFov3d>
       <!-- vc HUD field of view. Degrees -->
       <CollimationData>0.0,31.5,-4.5,6.0</CollimationData>
       <!-- see SDK -->
       <EyePtDeltaRatio>0.8</EyePtDeltaRatio>
       <!-- hud acceleration sensetivity factor -->
       <Collimate>1</Collimate>
       <!-- VC HUD collimation. 1-yes, 0-no (1). -->
       <TestFrame>0</TestFrame>
       <!-- HUD test pattern. 1-yes, 0-no (0). -->
   </GaugeInfo>


FSX\SimObjects\Airplanes\another company F-16A 9\panel.csweapon\panel.cfg:
[Vcockpit01]
//file=F-16_1.bmp
Background_color=0,0,0
size_mm=512,512
visible=1
pixel_size=1024,1024
texture=$F-16_1

\\gauge00=..\panel\HUD!HUD,            0,46,254,264
gauge00=CSWeapon!hud3d,                 2,-20,254,400

gauge01=..\panel\VIPER!DED,            258,1,159,63
gauge02=..\panel\VIPER!RADIO,          0,0,1,1
gauge03=..\panel\VIPER!flaps_control,    0,0,1,1
gauge04=..\panel\SCControl!CTRL,          0,0,1,1
gauge05=..\panel\VIPER!AS_SB,            0,0,1,1
gauge06=..\panel\MFD!LMFD,            6,310,165,170
gauge07=..\panel\MFD!RMFD,            182,310,165,170
gauge08=..\panel\VIPER!ex_light_control,      0,0,1,1
gauge09=..\panel\VIPER!AS_Mastercaution,      0,0,1,1
gauge10=..\panel\VIPER!Eng_smoke,      0,0,1,1


@Lost in Isaan - Thanks. It works perfectly and saved me a lot ot time! Wink

Mark
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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