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 25 USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD (Read 238695 times)
Markoz
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Re: iris f-16 viper and weapon don't go
Reply #180 - Jan 2nd, 2012 at 12:15pm
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Using the "Loader", add the it to the IRIS F-16D Viper CL.

For the rest of the IRIS F-16 Vipers (see the list below), open the Panel folder in each, backup the panel.cfg, and then replace what is written in the panel.cfg

This:
[fltsim]
alias=\IRIS F-16D Viper CL\Panel

with this:
[fltsim]
alias=\IRIS F-16D Viper CL\Panel.csweapon

You will also need to copy the csweapon.xml from the IRIS F-16D Viper CL, into each model folders. Listed here:

IRIS F-16D Viper AG
IRIS F-16D Viper AGRS
IRIS F-16D Viper CAP
IRIS F-16D Viper CAS
IRIS F-16D Viper CFTAG
IRIS F-16D Viper CFTCAP
IRIS F-16D Viper CFTCAS
IRIS F-16D Viper CFTCL
IRIS F-16D Viper CFTF
IRIS F-16D Viper CFTTR
IRIS F-16D Viper CH
IRIS F-16D Viper F
IRIS F-16D Viper TR

This will then give you the ability to use Weapon for FSX in ALL the IRIS F-16 Vipers.

Mark
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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picchiox74
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Re: iris f-16 viper and weapon don't go
Reply #181 - Jan 2nd, 2012 at 1:24pm
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Tank you so much Mark 'Problem' solved; you are fantastic  Wink
  
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wingclip
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Iris F14 & Weapons no go!
Reply #182 - Jan 1st, 2012 at 5:22am
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Hi Folks,
I've tried to load the Weapons panel into the Iris F14 with panel#3, (HUD Glass), and without it but it won't work. I mean I don't even get the Weapons panel to show.

The fact is that the planes that I loaded the weapon kit into via the CapSim Loader tool, (there are only 2 F14s with 'main' panels), don't show up in the group of F14s when I go to choose one!

I tried to install in those and then I even tried on some of the others without the having the ones with the main panels active. And then every combination that time would permit.

I saw some confusing references when I goggled the problem but is there any way to get that to work without jumping through a dozen hoops?, (major editing is what I mean).

Do you know any fix Mark?
Thanks
  

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Markoz
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Re: Iris F14 & Weapons no go!
Reply #183 - Jan 1st, 2012 at 12:35pm
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The problem with the IRIS F-14A's is that the panels are aliased to the IRIS F-14A Tomcat Clean\panel and for the F-14B's, aliased to the IRIS F-14B Tomcat Clean\panel so you must add Weapon for FSX to the F-14A Tomcat Clean and F-14B Tomcat Clean versions.

Then in the panel folder of the rest of the F-14A's you need to modify the panel.cfg to read:

[fltsim]
alias=\IRIS F-14A Tomcat Clean\panel.csweapon

And for the rest of the F-14B's, you need to modify the panel.cfg to read:

[fltsim]
alias=\IRIS F-14B Tomcat Clean\panel.csweapon

I think that should fix it for you. If not, I'll give you the longer method of how to do it (which will work), as I did with the IRIS A-10 Warthog.

Mark

  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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wingclip
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Re: Iris F14 & Weapons no go!
Reply #184 - Jan 1st, 2012 at 5:49pm
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Thank You Mark! I'm going to try that in the next hour. But something you said at the end there kind of made me pause.

When I put the weapons in the A-10 months ago, (Iris's A-10), I had no problem. I did it just as I would any other and I can calibrate the sites with no trouble.

But maybe you're speaking about a different A10, (another company's maybe?)

Anyway, I'm going to try that and I'll let you know whether it works or doesn't. I'm waiting for Iris to give me an idea of how to fix the Night Vision in the F14.

It should have looked just like the A-10's NVIS but instead, I get the 'Green' effect inside the cockpit but its still pitch black outside. In fact, it's actually easier to see out there when the NVIS is off!

I'm going to see if I can copy and paste something from the A10 that will fix that in the F14. Did you have the same problem? Did you ever fix it?
Thanks again
  

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wingclip
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Re: Iris F14 & Weapons no go!
Reply #185 - Jan 1st, 2012 at 9:04pm
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That Worked GREAT!! Thanks Mark. It was a quick and easy fix and far better than some of the complicated fixes I had found on the web.

Now if I can get Iris's attention and figure out that NVIS thing. I went into the Aircraft.cfg of the A10 and the Panel.cfg as well but the only hint I found referencing the night vision was in the cockpit lights.

I think that's just to control the 'green' lighting in the cockpit but I don't see anything that refers to the terrain lighting.

That's where I expected to see something about the NVIS. I keep forgetting that it's New Years Day and Iris is not likely going to answer anything I ask today.

But thanks for that tip. I placed that info in the main folders of the A & B models. I've got 15 F14's with weapons now. I could go in and do the rest sub folder by sub folder but I think that 15 is far more than enough liveries.

Fact is I wish the programs of these add-on planes would just include some paint kit and only supply 2 or 3 pre-painted variations of their models.

I've taken most of my A10's and a huge number of Beavers, (another company really over killed that one), made subfolders, and put most of them in there. It didn't help with speeding up the start of FSX but at least I don't have to go through a ridiculous number of variations trying to find the one I want.

I have many like that and it makes me crazy.
  

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Markoz
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Re: Iris F14 & Weapons no go!
Reply #186 - Jan 2nd, 2012 at 1:42am
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I agree. Far too many variants (but not the models).
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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wingclip
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Re: Iris F14 & Weapons no go!
Reply #187 - Jan 2nd, 2012 at 2:51am
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Yes, variants, that's what I meant to say.

Just in case you're interested, I just finished a test I did to try to improve the NVIS in the F14. I copied the A10's .fx file in the FSX main Effects folder, and renamed it the name that of the F14's .fx file, (basically I just replaced the F14.fx file with the A10's).

The result was the same as if I hadn't done anything at all but it did tell me that I am likely dealing with the canopy effect that Iris gave that f14, (a dirty/semi fog appearance at night).

Now if that's the case, then I think I may succeed if I compare the 2 planes files that deal with that effect. I just need to find where that command would be, (I'm guessing Textures).

The other possibility but less likely is the luminosity settings that are given in the Aircraft file. I think that's the very last set of commands in that file and I am going to compare them first because it's a lot easier than the Canopy Texture to try.

But it's likely to be the canopy texture anyway.
  

Weapon for FSX / 737 Captain (737-200) / 767 Captain (767-300 Base Pack) / B-52 Driver / C-130 X-perience (FSX) / C-130 Extra Pack I
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Markoz
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Re: Iris F14 & Weapons no go!
Reply #188 - Jan 2nd, 2012 at 3:09am
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If it is a canopy glass texture, then you might be able to remove the dirtiness or scratches so that you have a very clear canopy. That might sort it out. I can take a look myself to help if you like.

Mark
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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wingclip
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Re: Iris F14 & Weapons no go!
Reply #189 - Jan 2nd, 2012 at 4:08pm
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Thanks Mark! Yes, I know it's not a CapSim issue and I certainly appreciate it, (I have a post in Iris's site). The canopy's dirty texture is definitely affecting the NVIS effect as far as the contrast/crispness goes.

But I think that you'll find that it's a GRADIENT effect that may be the cause for absolutely no NVIS when you are looking straight ahead, through, or on either side, of the HUD, (I almost sound like I know what I'm talking about Grin).

The truth is I am strictly guessing based on a comparison of the interior gradients between the A10 and the F14. The 14 has a vertical, black, gradient that fades to white on each side of the center black mass as one of its interior textures. But the A10 has a 'spot' gradient that is white in the center and fades to black as it expands to the outer edges, (if that all makes sense).

When I read that last paragraph back to myself, I realized that this may not be as 'easy' as I thought at first. Virtavia once helped me out with their Dauphin Helicopter which had far too much 'sea-salt spray' effect on the windshield. They sent me another texture to replace the one they had for that area.

That's why I thought it would be easy to fix. But this gradient thing... I don't know. Anything you may find will help.
  

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Markoz
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Re: Iris F14 & Weapons no go!
Reply #190 - Jan 3rd, 2012 at 1:49am
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I must admit that I like clean cockpit glass on my aircraft, which I know is unrealistic. I often make them clear/clean if it is possible.

Mark
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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wingclip
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Re: Iris F14 & Weapons no go!
Reply #191 - Jan 3rd, 2012 at 2:33am
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Yes, me too. I put a lot of money into scenery software and I don't mind the interior reflections when it's done right but I can live without the salt spray, dust and semi-fog.

In the case of the F14, there are at least 3 canopy textures and I don't know which needs to be edited, (if not all). I also don't know how to clear those textures. Do I just delete them?
  

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Markoz
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Re: Iris F14 & Weapons no go!
Reply #192 - Jan 3rd, 2012 at 3:28am
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wingclip wrote on Jan 3rd, 2012 at 2:33am:
In the case of the F14, there are at least 3 canopy textures and I don't know which needs to be edited, (if not all). I also don't know how to clear those textures. Do I just delete them?
I've just taken a look at it. I renamed two textures in the IRIS F-14A Tomcat Clean\texture.vc folder so far:

canopy_fog
vc_glass

And I have a clear canopy in the F-14. The fog textures is (as far as I can tell) for the canopy fogging up if you turn off the window heat/demist.
Looks good right now.

What is the third texture? I don't know which one that is. Yet!

Mark

EDIT: Don't change the canopy_fog texture. The canopy is very dark (almost black) at night, if you don't have the window heat/demist switches turned ON!
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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wingclip
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Re: Iris F14 & Weapons no go!
Reply #193 - Jan 3rd, 2012 at 4:38pm
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Thanks Mark, the third may not be applicable. In the testure.vc folder of the F14 Clean, the hud_additive_night.dds and cp_rim_t.dds are suspicious to me as well.

But let me ask you first; did you try opening in a night time scenery and turning on the NVIS? Was the effect crisp and clear like in the A10 all the way around the canopy or just on the left and right sides?

If the left & right were good, but the forward looking view was dark and unaffected by the NVIS system, then I wonder if the 2 other textures I named above may have something to do with it?

I don't have time to check your results but I am going to as soon as I can. Still, the point is to get the NVIS effect as clear and complete as it is in the A10.
Thanks
  

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wingclip
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #194 - Jan 4th, 2012 at 1:46am
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Well Mark,
After doing what you did with those two Textures, I go a clear view through the cockpit glass but no NVIS at all! Up until then, I was getting left and right NVIS but no forward view that had that effect.

So then I tried replacing the VC_glass and the NVIS came back, but just in the left and right sides of the cockpit. I then "turned off" the vc_glass and turned on the Cockpit fog and found that the cockpit glass was clear again but no NVIS.

So the moral to this freaking story is that the NVIS is being produced by the vc_glass texture. Now I need to try and figure out how to first; increase the sensitivity of the NVIS in the vc_glass and second; find a way to include the forward windscreen in the vc_glass texture.

I may not go about this in that order but I am looking at what kind of possibilities exist in copying the NVIS related info in the A10 and pasting it in place for the F14.

Iris never replied. I don't know what the deal is with them. No one can get any answers from Iris lately and the last time that happened was when I bought the A10. I would have bought more of their planes but I just can't seem to get any support in a realistic amount of time.

Anyway, apparently this NVIS thing is a real pain in the ass and that's why most other developers don't apply it ion their models.
  

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