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 25 USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD (Read 238611 times)
Baslar
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Re: A2A Spitfire cannot be used as well as other add-
Reply #120 - Mar 20th, 2011 at 8:50pm
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This is all very well but when I buy a product I expect it to work "right out of the box" as they say. I don't expect to suddenly be expected to edit files to get it to work. We now have to do a similar thing to get it to drop bombs.

When I load the A2A spitfire the various windows which control the fuel load etc appear by using the key combos specified  including the Hangar which occupies quite a large window. If I then add this weapon program there is a conflict and the weapons windows dominate. Yet Shift + 7 should load the Hangar and this is not one of the weapons combos but it refuses to show.
I'm no expert in such things and shouldn't be expected to be so with a commercial product.

Baslar  
  
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Jakobarnholtz
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Re: A2A Spitfire cannot be used as well as other add-
Reply #121 - Mar 20th, 2011 at 9:00pm
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I have the same problem with another company f-16. The key combo for loading the cs weapon panel is the same as another company's aircraft state combo.

It would be great, if someone could tell me which file to correct. (and what to correct) Smiley
  
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Lost in Isaan
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Re: A2A Spitfire cannot be used as well as other add-
Reply #122 - Mar 21st, 2011 at 12:12am
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If it's just a key combination clash your concerned about they can be changed in this routine in the CSWeapons.xml folder:-

    <ControlsInfo>
       <!-- contols section -->
       <Action name="fire" control="joystick:0:button:0" />
       <!-- fire button -->
       <Action name="fire" control="Space" />
       <!-- fire button -->
       <Action name="masterSw" control="Ctrl+6" />
       <!-- weapon master switch -->
       <Action name="nextWeaponType" control="Ctrl+7" />
       <!-- weapon type selector switch -->
       <Action name="nextWeapon" control="Ctrl+Shift+7" />
       <!-- weapon subtype selector switch -->
       <Action name="nextWeaponMode" control="Ctrl+Shift+8" />
       <!-- weapon type fire mode selector switch -->
       <Action name="groundSw" control="Ctrl+8" />
       <!-- radar AIR-SURFACE mode selector switch -->
       <Action name="hudModeSw" control="Ctrl+9" />
       <!-- HUD mode selector switch -->
       <Action name="rangeSw" control="Ctrl+0" />
       <!-- Radar range selector switch -->
       <Action name="unlock" control="Ctrl+U" />
       <!-- drop a target  lock -->
       <Action name="fovInc" control="Ctrl+Shift+9" />
       <!-- HUD FOV increase  (2D only, AUTO in VC) -->
       <Action name="fovDec" control="Ctrl+Shift+0" />
       <!-- HUD FOV decrease  (2D only, AUTO in VC) -->
    </ControlsInfo>
  

Regards Bruce

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barney
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Re: A2A Spitfire cannot be used as well as other add-
Reply #123 - Mar 21st, 2011 at 7:05am
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Baslar, all you need to do is change the window titles in the panel config file to this and it will work as intended.

 [Window Titles]
Window00=Main Panel
Window01=Clipboard
Window02=Mini Controls
Window03=Payload and Fuel Manager
Window04=Map
Window05=Radios
Window06=Maintenance Hangar
Window07=Weapon Control Panel
Window08=HUD
Window09=none0    
Window10=dbg
Window11=none1
Window12=none2


                                        Regards Barney.
  
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Jakobarnholtz
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #124 - Mar 22nd, 2011 at 5:41pm
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Hi Barney.

I did enter what you suggest, but nothing happens. Am I missing something here? Smiley
  
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zsoltfireman
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Iris - another company F-16?
Reply #125 - Mar 22nd, 2011 at 7:30am
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Hello All,

Why not be shown, the two models of the weapon pack?  Undecided
Does anybody have ideas?
Please help me!

Thank you!

Zsolt
  
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barney
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #126 - Mar 23rd, 2011 at 6:57am
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Jakobarnholtz wrote on Mar 22nd, 2011 at 5:41pm:
Hi Barney.

I did enter what you suggest, but nothing happens. Am I missing something here? Smiley


Hello, when i installed Weapon on the Spitfire i did it manually without using the installer, just copy and paste a copy of CSWeapon xml into the main aircraft folder and edit the panel cfg file to look like the one in my previous post and you should be good to go.  

                                                                                            Regards Barney.
  
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Jakobarnholtz
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #127 - Mar 24th, 2011 at 1:54pm
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Hi Barney and thanks for your kind help. I am almost there, trying to alter the key combo. Perhaps in the weekend! Smiley
  
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boeing247
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #128 - Apr 8th, 2011 at 5:42am
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Well, not sure if anybody will see this what with all the other posts here, but here goes:

I'm trying to put a HUD into a freeware F-14. I was able to accomplish the first step (wow... big achievement  Tongue), but I'm already  stuck on the second one. You see, it says I should insert the gauge as required, but there are 6 Vcockpit sections, and I--being new to fsx development--don't have a clue where to put it.

Here are the Vcockpits (sorry it's tiny. I was trying to conserve space):

//--------------------------------------------------------
[Vcockpit01]
Background_color=1,1,1
size_mm=512,512

visible=1
pixel_size=512,512
texture=$vc

;1 = left DDI
;2 = right DDI
;3 = center DDI

gauge00=fa-18!MFD, 20,35,460,445, 4 NOSCANLINES


//--------------------------------------------------------
[Vcockpit02]
Background_color=0,0,0
size_mm=512,512

visible=1
pixel_size=512,512
texture=$vc0

;1 = left DDI
;2 = right DDI
;3 = center DDI

gauge00=fa-18!MFD, 0,0,512,512, 1


//--------------------------------------------------------
[Vcockpit03]
Background_color=0,0,0
size_mm=512,512

visible=1
pixel_size=512,512
texture=$vc3

;1 = left DDI
;2 = right DDI
;3 = center DDI

gauge01=fa-18!MFD, 0,0,512,512, 2

//--------------------------------------------------------
[Vcockpit04]
Background_color=0,0,0
size_mm=512,512

visible=1
pixel_size=512,512
texture=$vc2

;1 = left DDI
;2 = right DDI
;3 = center DDI

gauge00=fa-18!MFD, 0,0,512,512, 3


//--------------------------------------------------------
[Vcockpit05]
Background_color=0,0,0
size_mm=512,512

visible=1
pixel_size=512,512
texture=$t45vc5

gauge00=Bendix_King_Radio!Bendix-King Radio Audio,        0,  0,512,50
gauge01=Bendix_King_Radio!Bendix-King Radio Nav-Comm 1,   5, 50,512,94
gauge02=Bendix_King_Radio!Bendix-King Radio Nav-Comm 2,   5, 144,482,83
gauge03=Bendix_King_Radio!Bendix-King Radio ADF,          0,226,512,90
//gauge04=Bendix_King_Radio!Bendix-King Radio DME,          0,180,512,41
//gauge05=Bendix_King_Radio!Bendix-King Radio Xpndr,        0,217,512,49
//gauge06=Bendix_King_Radio!Bendix-King Radio AP,           0,262,512,48
windowsize_ratio=1.000
window_pos=0.756,0.358
window_size=0.243,0.641

//--------------------------------------------------------
[Vcockpit06]
Background_color=0,0,0
size_mm=512,512

visible=1
pixel_size=512,512
texture=$vc6

gauge22=Beech_Baron!Horizontal Situation Indicator, -30, 35, 490, 465

windowsize_ratio=1.000
window_pos=0.756,0.358
window_size=0.243,0.641


[Color]
Day=255,255,255
Night=223,255,255
Luminous=246,115,119

[Default View]
X=0
Y=0
SIZE_X=8192
SIZE_Y=3200




I noticed that the default F/A-18 has no HUD gauge (at least not that was apparent) in it's panel.cfg file, as does this one, making matters even more confusing...
  

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Markoz
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #129 - Apr 9th, 2011 at 6:57am
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Hi boeing247.
1. Don't worry about saving space. I'm an old guy and my eyes aren't as good as they used to be! Wink
2. Looking at them I can't really tell, but seeing the word NOSCANLINES makes me think it might be [VCockpit01].

It's only a guess, so I could be wrong. Undecided

Mark
  

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boeing247
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #130 - Apr 9th, 2011 at 4:53pm
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What exactly does NOSCALINES mean here?

I'm new to FS development, so I was wondering a couple other things:
1. Why are there multiple VCockpits, and
2. I assume that in gauge00=fa-18!MFD, 0,0,512,512, 1 the first three numbers (0,0,512) are X, Y, and Z, but what are the last two (512,1)?
  

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Markoz
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #131 - Apr 10th, 2011 at 8:48am
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I'm not really sure what NOSCALINES means, but I'm sure it was in the line of a third party aircraft for the HUD.

1. Why are there multiple VCockpits,
You need a VCockpit entry for each bitmap you use.

e.g. These are from the Captain Sim 707-300 panel.cfg:

[VCockpit01]
size_mm=1024,1024
pixel_size=1024,1024
texture=$FPSP

[VCockpit02]
size_mm=1024,1024
pixel_size=1024,1024
texture=$FPRSP

Notice that each entry has a different texture (red text).

2. I assume that in gauge00=fa-18!MFD, 0,0,512,512, 1 the first three numbers (0,0,512) are X, Y, and Z, but what are the last two (512,1)?
It means that the gauge is a 512 pixel square (2D, not 3D). The top left of the gauge starts at pixel location 0,0 and the bottom right of the gauge is at at pixel location 512,512 (equals 512 pixel square).

Lets take a look at the default C172 panel.cfg, look at [Window01]:

[Window01]
BACKGROUND_COLOR=2,2,2
size_mm=156,308
position=8
visible=0
ident=RADIO_STACK_PANEL
zorder=3

gauge00=Bendix_King_Radio!Bendix-King Radio Audio,        0,  0,156,31
gauge01=Bendix_King_Radio!Bendix-King Radio Nav-Comm 1,   0, 29,156,59
gauge02=Bendix_King_Radio!Bendix-King Radio Nav-Comm 2,   0, 86,156,59
gauge03=Bendix_King_Radio!Bendix-King Radio ADF,          0,142,156,41
gauge04=Bendix_King_Radio!Bendix-King Radio DME,          0,180,156,41
gauge05=Bendix_King_Radio!Bendix-King Radio Xpndr,        0,217,156,49
gauge06=Bendix_King_Radio!Bendix-King Radio AP,           0,262,156,48
windowsize_ratio=1.000
window_pos=0.756,0.358
window_size=0.243,0.641

The total size of the gauges is 156,308 and it has a black background - 2,2,2 (0,0,0 means the background is see through/transparent). 0,0,156,31 means that the first gauge is 156x31 pixels and starts in the top left location of 0,0.
The second gauge, starts at 0 (left side),29 (down 29 pixels) and it actually overlaps the top gauge by 2 pixels. It's size is 156x59 pixels.

It's hard for me to explain, without actually showing you a visual  display,  but I hope I have cleared it up a little bit for you.

Mark
  

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John Mal
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #132 - Apr 19th, 2011 at 1:24pm
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I can't get the weapon loaded on my another company Flying Falcon F16. The loader says it is installed but the Shift 2 and 3 do nothing. I have weapon installed on all sorts of aircraft but it would be nice to have it on this appropriate one!
  
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boeing247
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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #133 - Apr 25th, 2011 at 5:33am
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Oh, I forgot that I had posted here.  Thanks for the explanation Mark.  Wink That makes sense. But if everything's in 2D space, then how do you account for the depth in the virtual cockpit? Do you just give two-dimensional coordinates, and it maps itself to that part of the VC?

Thanks,
boeing247
  

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Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Reply #134 - Jun 17th, 2011 at 3:42pm
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Has anyone solved the problem aligning the red and green circles?

Captain Sim support cancelled my support ticket, saying the question is already answered.  

Quoting the product page for the Weapon product: "The key feature of the product is to work with any FSX aircraft/rotorcraft."

  

calibration_screenshot_cropped.gif (Attachment deleted)
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