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Sound files for B-52 (Read 1777 times)
LecLightning56
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Sound files for B-52
Mar 31st, 2019 at 8:00am
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I am a little confused at the use of sound files which only operate on 4 engines for the B-52: either each pylon-mounted pair has been modelled as one engine with its appropriate sound levels, or the sound level for each engine individually is not actually modelled.

Also, if I wished to use an alternative sound set which, say, had originally been developed for a four-engined aircraft, how would I modify this set to account for 8 engines in terms of realistic sound levels?

Footnote to the above:

I have been experimenting with a JT3D sound set from TSS originally produced for a Boeing 707, and simply doubled the values associated with volume in the vparams entries in the sound.cfg file (to accommodate the sound appropriate to 8 engines). The result is awesome! Also, it would appear from the original Microsoft ESP for the sound configuration files that only 4 engines are permitted in FSX, hence each 'engine' has to represent the paired engines on each of the four pylons.
  
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Markoz
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Re: Sound files for B-52
Reply #1 - Apr 1st, 2019 at 1:23am
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LecLightning56 wrote on Mar 31st, 2019 at 8:00am:
Also, it would appear from the original Microsoft ESP for the sound configuration files that only 4 engines are permitted in FSX, hence each 'engine' has to represent the paired engines on each of the four pylons.

And that is the answer to why each pair of engines is controlled as if they were a single engine. Captain Sim did explain this somewhere in this forum a long time ago.

I'm not sure about the engine sounds, but I'm guessing you sorted it out when you say "The result is awesome!". Wink
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 8GB RTX 2070 | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
15.6" Gaming Laptop: i7 7700HQ | 32GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE/P3D4
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LecLightning56
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Re: Sound files for B-52
Reply #2 - Apr 1st, 2019 at 8:08am
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Markoz wrote on Apr 1st, 2019 at 1:23am:
LecLightning56 wrote on Mar 31st, 2019 at 8:00am:
Also, it would appear from the original Microsoft ESP for the sound configuration files that only 4 engines are permitted in FSX, hence each 'engine' has to represent the paired engines on each of the four pylons.

And that is the answer to why each pair of engines is controlled as if they were a single engine. Captain Sim did explain this somewhere in this forum a long time ago.

I'm not sure about the engine sounds, but I'm guessing you sorted it out when you say "The result is awesome!". Wink


I was lucky enough to see 5 B-52Hs landing at RAF Fairford on 28th March 2019 in the UK. Awesome sight and sound, they even managed a few formation flypasts (2 aircraft at a time) and a number of obviously deliberate missed approaches. Great also to see the parachute deployed on landing. I have even managed to find a repaint for one of these aircraft noted there, 61-0015 (2nd BW, Barksdale AFB): the effect with my modified engine sounds is frighteningly realistic!


  
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Markoz
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Re: Sound files for B-52
Reply #3 - Apr 1st, 2019 at 2:57pm
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Lucky you. That would have been an awesome sight to see. Wink
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 8GB RTX 2070 | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
15.6" Gaming Laptop: i7 7700HQ | 32GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE/P3D4
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