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 25 Passenger Cabin (Read 47886 times)
AABoeing
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Re: Passenger Cabin
Reply #15 - Sep 8th, 2012 at 9:32pm
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I hope this is selectable in ACE instead of having alot of Aircraft selected in FSX itself
  

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Weston
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Re: Passenger Cabin
Reply #16 - Sep 8th, 2012 at 10:31pm
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at least get ride of 50% of the animations so the file goes down
  

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Markoz
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Re: Passenger Cabin
Reply #17 - Sep 9th, 2012 at 4:49am
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boeing247 wrote on Sep 8th, 2012 at 6:35pm:
And I think that everything is animated. I know that every overhead bin in the 767 is animated, and my random selection of animations in the 777 with 100% success rate should show that every armrest, overhead bin, etc... is indeed animated.

I do believe you guys are right. Every one that I tried in the Pax Cabin worked! Shocked
  

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Re: Passenger Cabin
Reply #18 - Sep 9th, 2012 at 8:45am
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Markoz wrote on Sep 8th, 2012 at 4:57pm:
Did you try all 513 animations? Or do you think they are all animated after testing quite a few? Just curious. Cheesy


Crazy I know but I did open up all the overhead bins, doors etc; Armrests no, checked those at random set rows but everyone I tried was animated; same with the shades. Thought I might as well get some use out of the PAX cabin model. Roll Eyes
  
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Re: Passenger Cabin
Reply #19 - Sep 9th, 2012 at 2:07pm
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Yeah....I like that idea, 2D panel and the entire cabin layout as a selection on ACE.


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Kin M.
(klax)
  
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pride545
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Re: Passenger Cabin
Reply #20 - Sep 9th, 2012 at 4:09pm
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chris777 wrote on Sep 8th, 2012 at 8:15pm:
Thanks alot for all the hard work so far.
Sad to find out you have developed something so great that FSX can't handle it.
It is possible with the ACE to choice between
a-Cockpit only
b-Cockpit and front Cabin (Business, First)
c-Cockpit and back cabin (economy)
d-Full Cabin
It would be a shame to loss one half.
Is the FSX limit something that prevents the model being generated, or can you generate a model with a Cockpit and FULL cabin and it is just a case that it would run but very slow in FSX based on current computer capabilities?
Thanks again


You asked a question that was discussed just above your reply.....ie,replies 3 and 10!!
  

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Re: Passenger Cabin
Reply #21 - Sep 9th, 2012 at 7:09pm
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I have read through all the replies so far and have taken a few things from them, I agree with those who said its pointless to have the full cabin if it can only be used on the ground (as with the current 2D panel options its going to be difficult to fly) So why not solve the whole thing by having a Full cabin with a proper 2D panel (or at least all the various panels Overhead radio etc...) then at least you can get full use of the cabin and be able to fly the plane properly that makes a lot more sense to me don't you think?

Just few 2 cents  Smiley
  
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Re: Passenger Cabin
Reply #22 - Sep 9th, 2012 at 7:32pm
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what you did with the 767 have like 13 armrests work and a couple of first class seats and like 60 window shades and 30 tray tables so the size of the file goes down so you can add the vc
  

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Re: Passenger Cabin
Reply #23 - Sep 9th, 2012 at 8:26pm
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The plane is called "777 Captain." We don't need any of the animations in the cabin for a normal flight, since we are sitting in the captain's seat. I'm content with being able to open the door and see whatever the captain would see in the real 777 from the cockpit door.

My guess is they made the detailed cabin with animations for those who want a cabin and also for videos and marketing shots. It should not be that difficult for them to get rid of all the animations and knock down the polygon count for a cabin version that will work with the VC.

A detailed VC with working instruments and systems is essential for flight, while the cabin is eye candy.

Ben
  
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Re: Passenger Cabin
Reply #24 - Sep 9th, 2012 at 8:35pm
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hoig2 wrote on Sep 9th, 2012 at 7:09pm:
I have read through all the replies so far and have taken a few things from them, I agree with those who said its pointless to have the full cabin if it can only be used on the ground (as with the current 2D panel options its going to be difficult to fly) So why not solve the whole thing by having a Full cabin with a proper 2D panel (or at least all the various panels Overhead radio etc...) then at least you can get full use of the cabin and be able to fly the plane properly that makes a lot more sense to me don't you think?

Just few 2 cents  Smiley

There won't be a 2D panel from CS. Nearly all the developers have abandoned those. Of course, you always have the option of adding your own, if you can get it to work properly with the cabin model that is provided . . .

Personally, I used the 2D panel before FSX. Since FSX I have been VC only, and I would guess, from looking at the videos of FSX on YT, that most users are now VC only.

Ben
  
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Re: Passenger Cabin
Reply #25 - Sep 9th, 2012 at 11:18pm
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Saratoga wrote on Sep 9th, 2012 at 8:26pm:
The plane is called "777 Captain." We don't need any of the animations in the cabin for a normal flight, since we are sitting in the captain's seat. I'm content with being able to open the door and see whatever the captain would see in the real 777 from the cockpit door.

My guess is they made the detailed cabin with animations for those who want a cabin and also for videos and marketing shots. It should not be that difficult for them to get rid of all the animations and knock down the polygon count for a cabin version that will work with the VC.

A detailed VC with working instruments and systems is essential for flight, while the cabin is eye candy.

Ben


If there was ever a plane that needed a virtual cabin, it's this one, though. Once you're in the air, you don't need to touch anything until descent, and you don't really have anything to do until final approach. Of course, in the real world, you would be much more attentive, but in FS, nothing fails unless you want it to, and there isn't anybody on board. And in the 727, I almost never go in the cabin, because I need to be constantly watching my speed, heading, and location. But in a plane like the T7 it's nice nice to have the cabin there to move around and peruse.
  

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Re: Passenger Cabin
Reply #26 - Sep 10th, 2012 at 2:41am
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I think we could debate/discuss the option of 2d, VCockpit and Vcabin forever because it would be based on our own personal likes and dislikes - nothing right or wrong. I do believe however, that developers has acquired the talent and knowledge to conceivably offer both or either if they wanted. Why not have the option of having a 2d panel & virtual cabin or VCockpit and whatever? What has already been done proves the possibility.
  

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Re: Passenger Cabin
Reply #27 - Sep 10th, 2012 at 4:50am
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geolpilot wrote on Sep 8th, 2012 at 4:40pm:
Sorry to play Devil's advocate here but;

For the life of me I cannot understand CS's logic here. They make a really stunning PAX cabin (one of CS's strong points and a major selling point), and then make it so that its unusable in flight (OK I guess you could get that model up in the air using some of the 2D panels, but without a radio and overhead panel I don't know how one would do this). But that just defeats all the amazing realism built into this cabin model anyhow.

OK so a cropped version will be offered with the flight deck; So why make the entire PAX cabin in the first place then? As an advert for what CS can do, for looking at while standing at the gate?

So much effort; The number of animations in the PAX cabin is not listed in the manual, so I made a count;

Exterior doors  = 8
Lav doors = 7
Crew rest room door = 1
Windows shades = 122
Armrests = 248!
Overhead Bins = 103!
First Class Seats reclining to beds = 12
First Class Entertainment screens pop-out/stow = 12

513 animations (give or take some I may have missed)! Wow!! but Why?

Together with the hundreds of animations in the VC and External model, + FSX limitations, no wonder its tough to have one model (beside the poly count).

Do we really need all those PAX cabin animations. Every armrest and window shade? Why not just some, say at over-wing seats where, if ever anyone is going to use them, that would be most likely where. Who really is going to open and close every overhead bin?

So maybe if one CS can cut down on the animation count (also help with the poly count?) we could get most if not all of this cabin with the VC in one model?

Just my 2c worth, but I for one would rather CS had put all that effort into systems modelling if it was going to end up like this i.e. nice pax cabin, but sorry can't go with the VC (or only a part of it anyhow)!

Robin






+1
  

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Re: Passenger Cabin
Reply #28 - Sep 10th, 2012 at 6:10pm
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Is it possible to copy and paste the part of the pax cab's cfg ( camerdefinitions), into the cfg of another 777 ?

Or will that not work ( before I start messing around ) Wink

Once up in the air it would be great to take a seat somewhere near the wing, once in a while.
  
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Re: Passenger Cabin
Reply #29 - Sep 10th, 2012 at 6:54pm
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captainsim please just get ride of half of the abimations more if have to so we can get the full cabin  Cry
  

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