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Weapon implementation and Xponder (Read 3188 times)
Alexis
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Weapon implementation and Xponder
Jun 27th, 2012 at 5:53pm
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I would like to ask whether CS plans on adding a gauge polygon and the relevant "crosshair" on the WSO's panel, allowing us to aim those bombs the B-52 drops. I think that wouldn't be too much to ask.

Also, is it possible that CS fixes the Xponder on the B-52? I can't get it to work, and it's a fundamental piece of even the default aircraft. Unless I'm missing something.

BTW, it was about time someone gave the B-52 some of the attention it's worth.
  
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mario1983
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Re: Weapon implementation and Xponder
Reply #1 - Jun 28th, 2012 at 5:43am
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I think you are right about targeting system. (Personaly Im using distance calculations)
For this Xponder, did you instaled B-52 Updates?
  

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Markoz
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Re: Weapon implementation and Xponder
Reply #2 - Jun 28th, 2012 at 2:14pm
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mario1983 wrote on Jun 28th, 2012 at 5:43am:
I think you are right about targeting system. (Personaly Im using distance calculations)
For this Xponder, did you instaled B-52 Updates?

I don't think the Transponder works in v1.1 either. Sad It would be very nice if they did make it work.
  

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Alexis
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Re: Weapon implementation and Xponder
Reply #3 - Jun 28th, 2012 at 8:53pm
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Fixing the Xponder should be less than an hour's work if they know which part of the code has the problem. They'll have to tweak the sim function in the VC model's XML code and re-compile.
  
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