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 25 FLIGHT DYNAMICS TWEAKS (The only thread) (Read 36389 times)
fontaine32
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FLIGHT DYNAMICS TWEAKS (The only thread)
Apr 22nd, 2012 at 10:44pm
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Message from CS:
As everyone has his own opinion on how the 737 supposed to feel like in the FSX, you are welcome to share and discuss the flight dynamics tweaks in this thread. There is the user's [flight_tuning] section in the aircraft.cfg you can play with. Basically all you need is a Notepad and some imagination Smiley
Make sure to back up the original aircraft.cfg BEFORE it's broken. The original values are all =1.0.
Here we go:


Hello.. In aircraft.cfg for the -200 and -200 adv, drop the induced and parasitic drag scalars between .40-.50 .. I'm still workin on it, but now it doesn't slow in the descent and lands way more realistic and you have more realistic N1 settings.. Drop the thrust to about 17000 as well for starters because that wasn't the real issue.. Cheers..
  
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Markoz
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Re: Try this for more realistic flight dynamics
Reply #1 - Apr 23rd, 2012 at 4:04am
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Hi fontaine32.

These are nice settings! Thanks for sharing them. I look forward to your more refined ones. Wink

Mark
  

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Re: Try this for more realistic flight dynamics
Reply #2 - Apr 23rd, 2012 at 5:26am
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Are you talking about the Static thrust??
  

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fontaine32
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Re: Try this for more realistic flight dynamics
Reply #3 - Apr 23rd, 2012 at 6:11am
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Under "flight tuning" in aircraft.cfg , change the parasite and induced drag to about .40.. In static thrust, even 17000 is too high, need to drop that as well maybe a 1000 or even a little more .. I'm still trying to get it right to get climb performance just right.. I'll report back in few days..
  
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Markoz
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Re: Try this for more realistic flight dynamics
Reply #4 - Apr 23rd, 2012 at 6:25am
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These are the settings I used following fontaine32's advice:

  • [flight_tuning]
    cruise_lift_scalar   = 1.0
    parasite_drag_scalar   = 0.5 /1.0
    induced_drag_scalar    = 0.5 /1.0
    elevator_effectiveness = 1.0
    aileron_effectiveness  = 1.0
    rudder_effectiveness   = 1.0
    pitch_stability        = 1.0
    roll_stability         = 1.0
    yaw_stability          = 1.0
    elevator_trim_effectiveness = 1.0
    aileron_trim_effectiveness  = 1.0
    rudder_trim_effectiveness   = 1.0


  • [TurbineEngineData]
    fuel_flow_gain = 0.002                          //Gain on fuel flow
    inlet_area = 19.6                               //Square Feet, engine nacelle inlet area
    rated_N2_rpm = 29920                            //RPM, second stage compressor rated value
    static_thrust = 17000 /23000
    afterburner_available = 0                       //Afterburner available?
    reverser_available = 1                          //Thrust reverser available?
    ThrustSpecificFuelConsumption = 0.385             //Thrust specific fuel consumption (Jets)
    AfterBurnThrustSpecificFuelConsumption = 0      //TSFC with afterburn/reheat engaged[/list

    And it performs very well using those settings. It climbs relatively fast (but not superfast) and "it doesn't slow in the descent and lands way more realistic and you have more realistic N1 settings". Smiley

    Mark
  

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PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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Re: Try this for more realistic flight dynamics
Reply #5 - Apr 23rd, 2012 at 10:34am
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This was really nice settings! I made my first complete flight with these settings, I will try to reduce the static thrust to 16000lbs and see what happens?

best regards
Mikael
  
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NaMcO
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Re: Try this for more realistic flight dynamics
Reply #6 - Apr 23rd, 2012 at 10:38am
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The original 737-200 had a 14,500–17,400 lbf (64–77 kN) thrust rating, you can try within those parameters i guess  Wink
  
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Re: Try this for more realistic flight dynamics
Reply #7 - Apr 23rd, 2012 at 10:49am
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Nice works guys.  Smiley
  
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Re: Try this for more realistic flight dynamics
Reply #8 - Apr 23rd, 2012 at 12:59pm
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Eeerrrrr.... so how come CS got this so wrong?
  

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Re: Try this for more realistic flight dynamics
Reply #9 - Apr 23rd, 2012 at 2:06pm
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See this table for static thrust and all other data for all 737  :  http://www.b737.org.uk/techspecsdetailed.htm
  
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Re: Try this for more realistic flight dynamics
Reply #10 - Apr 23rd, 2012 at 2:16pm
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Ok try this. Found this link in my Office while catching up on my log book. http://www.boeing.com/commercial/startup/pdf/historical/737-200_perf.pdf
  

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Re: Try this for more realistic flight dynamics
Reply #11 - Apr 23rd, 2012 at 4:06pm
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dougal wrote on Apr 23rd, 2012 at 12:59pm:
Eeerrrrr.... so how come CS got this so wrong?


It's because we were unable to find the real 737 aircraft data so we've used our C-130 tables  Smiley
 
Jokes aside, I tell you a little secret: the real aircraft data means almost NOTHING in FSX flight model. I tell you more: the easiest way to break FSX flight model is to enter the real aircraft data.
  
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Re: Try this for more realistic flight dynamics
Reply #12 - Apr 23rd, 2012 at 4:09pm
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Mark,

   If we want to approach the reality we have to take into consideration gross weight, EPR (let“s forget all the rest for a while) and different flight levels for cruising purposes. It“s impossible to consider everything is FS so we have to find an acceptable average. Let“s fix 46.000 kgs as gross weight reference (737-200 maximum landing weigh is about 48.500 kgs). Using a VARIG performance data table and testing in FL“s 100, 150, 200, 250 and 290, the nearest numbers I managed to find, according to the table, were accomplished with:

static_thrust = 17000
parasite_drag_scalar   = -0.02
induced_drag_scalar    = -0.02

I think is impossible to do much better with only these 3 parameters. I didn“t check the descent speed issue with these new parameters.

Undecided

Markoz wrote on Apr 23rd, 2012 at 6:25am:
These are the settings I used following fontaine32's advice:

  • [flight_tuning]
    cruise_lift_scalar   = 1.0
    parasite_drag_scalar   = 0.5 /1.0
    induced_drag_scalar    = 0.5 /1.0
    elevator_effectiveness = 1.0
    aileron_effectiveness  = 1.0
    rudder_effectiveness   = 1.0
    pitch_stability        = 1.0
    roll_stability         = 1.0
    yaw_stability          = 1.0
    elevator_trim_effectiveness = 1.0
    aileron_trim_effectiveness  = 1.0
    rudder_trim_effectiveness   = 1.0


  • [TurbineEngineData]
    fuel_flow_gain = 0.002                          //Gain on fuel flow
    inlet_area = 19.6                               //Square Feet, engine nacelle inlet area
    rated_N2_rpm = 29920                            //RPM, second stage compressor rated value
    static_thrust = 17000 /23000
    afterburner_available = 0                       //Afterburner available?
    reverser_available = 1                          //Thrust reverser available?
    ThrustSpecificFuelConsumption = 0.385             //Thrust specific fuel consumption (Jets)
    AfterBurnThrustSpecificFuelConsumption = 0      //TSFC with afterburn/reheat engaged[/list

    And it performs very well using those settings. It climbs relatively fast (but not superfast) and "it doesn't slow in the descent and lands way more realistic and you have more realistic N1 settings". Smiley

    Mark

  
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dirceu
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Re: Try this for more realistic flight dynamics
Reply #13 - Apr 23rd, 2012 at 4:19pm
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Your fully right. As we say in my country we have to find a hammer to fix the things. It“s not easy to find a good avarage mixing the FS parameters, so stupidity is not to be taken in consideration in this case. It“s really difficult. But if others do, you can do as well. Don“t give up, keep on trying. We“ll help you to get there. But just one question: don“t you have a real 737-200 pilot testing your product?

Dirceu

Captain Sim wrote on Apr 23rd, 2012 at 4:06pm:
dougal wrote on Apr 23rd, 2012 at 12:59pm:
Eeerrrrr.... so how come CS got this so wrong?


It's because we are unable to find the real 737 aircraft data so we've used our C-130 tables  Smiley
 
Jokes aside, I tell you a little secret: the real aircraft data means almost NOTHING in FSX flight model. I tell you more: the easiest way to break FSX flight model is to enter the real aircraft data.   

  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #14 - Apr 23rd, 2012 at 4:37pm
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Actually i thought that Capt. Billy Bob - is a real pilot of 737, and CAF440Sq - real pilot for sure!

P.S. In my country we fixing a lot with hammer. Dirceu, arent we from same country?
  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #15 - Apr 23rd, 2012 at 5:37pm
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Well..... I“m from Brazil and you, from Russia?  Smiley
Hammers are hammers everywhere  Grin
windplayer wrote on Apr 23rd, 2012 at 4:37pm:
Actually i thought that Capt. Billy Bob - is a real pilot of 737, and CAF440Sq - real pilot for sure!

P.S. In my country we fixing a lot with hammer. Dirceu, arent we from same country?

  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #16 - Apr 23rd, 2012 at 5:56pm
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Smiley Sometimes older aircrafts needs em.
  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #17 - Apr 23rd, 2012 at 6:25pm
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windplayer wrote on Apr 23rd, 2012 at 4:37pm:
Actually i thought that Capt. Billy Bob - is a real pilot of 737, and CAF440Sq - real pilot for sure!

P.S. In my country we fixing a lot with hammer. Dirceu, arent we from same country?


Grin Sometimes in Arctic Canada we just use our fist on the panel and it works. Learned that one from a An124 pilot. It does wonders to get gauges unstuck.
  

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dirceu
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Re: Try this for more realistic flight dynamics
Reply #18 - Apr 24th, 2012 at 6:01am
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Please correct to:
static_thrust = 17000
parasite_drag_scalar   = 0.68
induced_drag_scalar    = 0.68
Wink

dirceu wrote on Apr 23rd, 2012 at 4:09pm:
Mark,

   If we want to approach the reality we have to take into consideration gross weight, EPR (let“s forget all the rest for a while) and different flight levels for cruising purposes. It“s impossible to consider everything is FS so we have to find an acceptable average. Let“s fix 46.000 kgs as gross weight reference (737-200 maximum landing weigh is about 48.500 kgs). Using a VARIG performance data table and testing in FL“s 100, 150, 200, 250 and 290, the nearest numbers I managed to find, according to the table, were accomplished with:

static_thrust = 17000
parasite_drag_scalar   = -0.02
induced_drag_scalar    = -0.02

I think is impossible to do much better with only these 3 parameters. I didn“t check the descent speed issue with these new parameters.

Undecided

Markoz wrote on Apr 23rd, 2012 at 6:25am:
These are the settings I used following fontaine32's advice:

  • [flight_tuning]
    cruise_lift_scalar     = 1.0
    parasite_drag_scalar   = 0.5 /1.0
    induced_drag_scalar    = 0.5 /1.0
    elevator_effectiveness = 1.0
    aileron_effectiveness  = 1.0
    rudder_effectiveness   = 1.0
    pitch_stability        = 1.0
    roll_stability         = 1.0
    yaw_stability          = 1.0
    elevator_trim_effectiveness = 1.0
    aileron_trim_effectiveness  = 1.0
    rudder_trim_effectiveness   = 1.0


  • [TurbineEngineData]
    fuel_flow_gain = 0.002                          //Gain on fuel flow
    inlet_area = 19.6                               //Square Feet, engine nacelle inlet area
    rated_N2_rpm = 29920                            //RPM, second stage compressor rated value
    static_thrust = 17000 /23000
    afterburner_available = 0                       //Afterburner available?
    reverser_available = 1                          //Thrust reverser available?
    ThrustSpecificFuelConsumption = 0.385             //Thrust specific fuel consumption (Jets)
    AfterBurnThrustSpecificFuelConsumption = 0      //TSFC with afterburn/reheat engaged[/list

    And it performs very well using those settings. It climbs relatively fast (but not superfast) and "it doesn't slow in the descent and lands way more realistic and you have more realistic N1 settings". Smiley

    Mark


  
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dirceu
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Re: Try this for more realistic flight dynamics
Reply #19 - Apr 24th, 2012 at 6:11am
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Hi Fontaine, according to a VARIG performance data table for the 732 ADV the best numbers I found as an average (considering 46000 kgs of gross weight fixed) were:

static_thrust = 17000
parasite_drag_scalar   = 0.68
induced_drag_scalar    = 0.68

Impossible to do much better with only these 3 parameters

Hugs/Dirceu Smiley


fontaine32 wrote on Apr 23rd, 2012 at 6:11am:
Under "flight tuning" in aircraft.cfg , change the parasite and induced drag to about .40.. In static thrust, even 17000 is too high, need to drop that as well maybe a 1000 or even a little more .. I'm still trying to get it right to get climb performance just right.. I'll report back in few days..

  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #20 - Apr 24th, 2012 at 11:18am
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Currently riding the values from Mark and, without having seen anything before 1.0, this is way better for me. She still climbs good, but I don't blow my flaps or the gear out right after takeoff. But, true, she needs quite some thrust to start taxi.

Ok, when looking at the PDCS, it says some EPR 2.18 and a speed of 261 kts for an ECON climb. I still overshoot the speed by a large margin, when I set that EPR while already climbing with 4000+ ft/min. So I guess some higher drag may be advised. That's at some 49t GW in the -200.

I will try Dirceu's values later.
  
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Re: Try this for more realistic flight dynamics
Reply #21 - Apr 24th, 2012 at 12:08pm
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Captain Sim wrote on Apr 23rd, 2012 at 4:06pm:
dougal wrote on Apr 23rd, 2012 at 12:59pm:
Eeerrrrr.... so how come CS got this so wrong?


It's because we were unable to find the real 737 aircraft data so we've used our C-130 tables  Smiley
 
Jokes aside, I tell you a little secret: the real aircraft data means almost NOTHING in FSX flight model. I tell you more: the easiest way to break FSX flight model is to enter the real aircraft data. 


That is true.

You can make a piece of paper and let it fly like a 747...LOL   Grin
  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #22 - May 4th, 2012 at 8:07pm
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CoolP wrote on Apr 24th, 2012 at 11:18am:
Ok, when looking at the PDCS, it says some EPR 2.18 and a speed of 261 kts for an ECON climb. I still overshoot the speed by a large margin, when I set that EPR while already climbing with 4000+ ft/min. So I guess some higher drag may be advised. That's at some 49t GW in the -200.

I will try Dirceu's values later.


Induced drag probably should not be reduced as much as parasite drag in this case.

Parasite drag is generally caused by the aircraft surface moving through the air. It could be reduced to achieve proper idle-power descent.

This lower parasite drag will naturally also reduce the amount of thrust needed for accurate cruise EPR sttings, therefore a lower static_thrust value is needed too.

IF these two modified values give us the desired descent configuration (idle thrust @ -2700 fpm) and normal cruise EPR,
but not enough power for proper climb EPR, then we reduce induced drag.

Induced drag is caused by increased angle of attack. If this value is reduced then the 737 should climb with less effort, and by default the CS732 has no shortage of climbing power. So we don't want to begin our tweaking with significantly reduced induced drag.

And lastly, approach speed/pitch attitude will also need to remain realistic. So there will need to be slight compromise in all areas for a well rounded FDE. I think keeping within .05 EPR in all phases of flight is acceptable and achievable.

So, to summerize:

Reduce parasite drag for proper descent rate with idle thrust (rate varies with altitude of course).
Reduce static thrust to compensate for the reduced parasite drag.
Reduce induced drag only as necessary to compensate for the reduced static_thrust, for accurate EPR settings whenever there's a nose-up pitch (climb, approach, etc)

Process illustrated here:
http://www.youtube.com/watch?v=3EdeuVL-nv8
  

Bud Estrada i5 2500k @ 4.4 - p67 extreme4 - GTX580 - 16gb RAM - Windows 7/64 - FSX SP2
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #23 - May 5th, 2012 at 4:01am
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updated 5/16/12:
parasite_drag_scalar   = 0.51
induced_drag_scalar    = 0.75
static_thrust = 16200


Test config:
Gross weight 103k lbs
Elevation 700, wind 0 mph, OAT 22c
landing weight 95k lbs

takeoff - EPR 2.10 (econ=2.09 / full=2.13)
climb above 10k - EPR 2.13 , V/S 2900
cruise - FL320, mach.73 , EPR approximately 1.62
descent - 250 IAS, idle thrust , V/S -2900
final approach - EPR 1.18 , 133 IAS , gear down flaps 30 , on 3 degree descent.

Note: these are not necessarily perfect flight procedures, just notes showing what kind of vertical speeds the tuning tweaks should allow using correct EPR (plus or minus .04 EPR).
  

Bud Estrada i5 2500k @ 4.4 - p67 extreme4 - GTX580 - 16gb RAM - Windows 7/64 - FSX SP2
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #24 - May 5th, 2012 at 4:10am
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Looks good. I still struggle a bit with the video link as my balloon always blew up.  Undecided More seriously, the tested values of yours look very promising. Keep up the good work.
  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #25 - May 7th, 2012 at 1:54am
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Thank you for sharing your data. Similar to Dirceu figures, and probably better, regarding the difference in parasite/induced. I will try to change my cfg with these numbers too.

Wink
  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #26 - May 9th, 2012 at 4:03am
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I'm still wondering if this has something to do with the weight.. I've said it a few times, any 737 needs to just get rolling then you taxi at idle thrust.. I think the drag tweaks that I recommended are just band aid fixes for an inaccurate model.. Just throwing that out there.
  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #27 - May 9th, 2012 at 5:09am
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fontaine32 wrote on May 9th, 2012 at 4:03am:
I'm still wondering if this has something to do with the weight.. I've said it a few times, any 737 needs to just get rolling then you taxi at idle thrust.. I think the drag tweaks that I recommended are just band aid fixes for an inaccurate model.. Just throwing that out there.


The flight model is great! We're just looking for less drag on descent, and since that affects how much thrust is required elsewhere, the thrust needs to be reduced. And then, because the thrust is reduced, another drag reduction (induced drag) is needed for realistic climb and approach thrust/ pitch angle/ vertical speed.

The weight is accurate and plainly shown in the aircraft.cfg and in the FSX fuel & load balance screen. The issue with rolling resistance needs to be adressed but I'm not sure where in FSX or the aircraft files to tweak that. It's a common issue too.

I don't think 55% n1 is terribly unrealistic to start rolling, but it definately should be less than that to maintain taxi speeds.
  

Bud Estrada i5 2500k @ 4.4 - p67 extreme4 - GTX580 - 16gb RAM - Windows 7/64 - FSX SP2
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #28 - May 9th, 2012 at 7:02am
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I wouldn't focus on the rather high 'start taxi' values. FSX models too much friction there (e.g. helping a lot on breaking) and the only way to circumvent this one would be an engine model outside of FSX' scope, to allow a higher thrust while the gauges read close to no increase. Sort of cheating the pilot due to that too high friction level.

Since the 737 is bound to the default FSX engine model, you can't really establish that one. So we may look at it as a tradeoff of some kind. You folks are right to focus on the regimes the plane mostly operates in, that's everything on the flying.

So if Bud's values give us some nice numbers on the climb, cruise (most important) and descent, that's a big win.
  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #29 - May 12th, 2012 at 10:28am
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bud7h7 wrote on May 5th, 2012 at 4:01am:
parasite_drag_scalar   = 0.58
induced_drag_scalar    = 0.8
static_thrust = 16800


updated 5/11/12:
parasite_drag_scalar   = 0.56
induced_drag_scalar    = 0.785
static_thrust = 16450


Test config:
Gross weight 103k (lbs)
Elevation 700, wind 0 mph, OAT 22c

takeoff - EPR 2.10 (econ=2.09 / full=2.13)
climb above 10k - EPR 2.10 , V/S 2800
cruise - FL320, mach.73 , EPR approximately 1.60 (econ=1.38 / max=1.72)
descent - 250 IAS, idle thrust , V/S -2900
final approach - EPR 1.20 , 140 IAS , gear down flaps 30 , on 3 degree descent. (EPR only about .04 below perf chart)

Note: these are not necessarily perfect flight procedures, just notes showing what kind of vertical speeds the tuning tweaks should allow using correct EPR (plus or minus .04 EPR).



Sabena's B732Adv were all equiped with JT8D-15A. Some research on the net tells me they are 15.500lbs of thrust. Thus I've changed it to these settings... see below.

The elevator is far too sensitive for me. I've loaded her up for 60% with only fuel in both wing tanks. And the elevator is barely in the green (5% trim) which makes her rotate at 90-110kts

So this is how my tweaks look like for the 200Adv

parasite_drag_scalar   = 0.56
induced_drag_scalar    = 0.785
elevator_trim_effectiveness = 0.50 //trim 1.0 too sensitive originally

static_thrust = 15500      //Sabena engine model JT8D-15A(HK3) is 15500 lbs thrust

I'm not telling these are correct numbers, but it feels good Smiley
  

Regards,&&Vital&&&&
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #30 - May 13th, 2012 at 6:12am
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sab39v, are you using realistic thrust settings / EPR to climb with only static_thrust = 15500 ?
I don't think I can hold 2000 fpm at 2.13 EPR with that static_thrust value unless I reduce drag some more. I'll try it and see.



  

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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #31 - May 13th, 2012 at 10:30am
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A gold medal for your efforts, guys.
  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #32 - May 13th, 2012 at 1:40pm
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bud7h7 wrote on May 13th, 2012 at 6:12am:
sab39v, are you using realistic thrust settings / EPR to climb with only static_thrust = 15500 ?
I don't think I can hold 2000 fpm at 2.13 EPR with that static_thrust value unless I reduce drag some more. I'll try it and see.


Hi bud7h7,

no I'm not that deep into ciphering things . I do wanna use the correct thrust, because at the beginning it felt like this small 737 was powered with 2 CFM56-7B of the NG series  Grin

That EPR stuff is something I should look into. But first I'm trying to finish up my paints. One of them being a real "pita".
  

Regards,&&Vital&&&&
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #33 - May 13th, 2012 at 3:32pm
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... but a really nice one!  Cheesy
  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #34 - May 16th, 2012 at 8:41pm
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As this seems to be the only fd tweak thread,

try this:

[TurbineEngineData]
fuel_flow_gain = 0.002                          //Gain on fuel flow
inlet_area = 9.6                               //Square Feet, engine nacelle inlet area
rated_N2_rpm = 29920                            //RPM, second stage compressor rated value
static_thrust = 15500
afterburner_available = 0                       //Afterburner available?
reverser_available = 1                          //Thrust reverser available?
ThrustSpecificFuelConsumption = 0.385             //Thrust specific fuel consumption (Jets)
AfterBurnThrustSpecificFuelConsumption = 0      //TSFC with afterburn/reheat engaged


An inlet area of 19.6 sq. ft.  is too much for a 737-200, 9.something seems to work much better.
  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #35 - May 17th, 2012 at 3:09am
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pbrwr wrote on May 16th, 2012 at 8:41pm:
As this seems to be the only fd tweak thread,

try this:

[TurbineEngineData]
fuel_flow_gain = 0.002                          //Gain on fuel flow
inlet_area = 9.6                               //Square Feet, engine nacelle inlet area
rated_N2_rpm = 29920                            //RPM, second stage compressor rated value
static_thrust = 15500
afterburner_available = 0                       //Afterburner available?
reverser_available = 1                          //Thrust reverser available?
ThrustSpecificFuelConsumption = 0.385             //Thrust specific fuel consumption (Jets)
AfterBurnThrustSpecificFuelConsumption = 0      //TSFC with afterburn/reheat engaged


An inlet area of 19.6 sq. ft.  is too much for a 737-200, 9.something seems to work much better.

Thanks. I'll give it a try.

One question though. Are the parasite_drag_scalar and induced_drag_scalar in your settings still set to parasite_drag_scalar   = 1.0 and induced_drag_scalar    = 1.0?

Mark
  

Mark Fletcher



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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #36 - May 17th, 2012 at 7:34am
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Markoz wrote on May 17th, 2012 at 3:09am:
pbrwr wrote on May 16th, 2012 at 8:41pm:
As this seems to be the only fd tweak thread,

try this:

[TurbineEngineData]
fuel_flow_gain = 0.002                          //Gain on fuel flow
inlet_area = 9.6                               //Square Feet, engine nacelle inlet area
rated_N2_rpm = 29920                            //RPM, second stage compressor rated value
static_thrust = 15500
afterburner_available = 0                       //Afterburner available?
reverser_available = 1                          //Thrust reverser available?
ThrustSpecificFuelConsumption = 0.385             //Thrust specific fuel consumption (Jets)
AfterBurnThrustSpecificFuelConsumption = 0      //TSFC with afterburn/reheat engaged


An inlet area of 19.6 sq. ft.  is too much for a 737-200, 9.something seems to work much better.

Thanks. I'll give it a try.

One question though. Are the parasite_drag_scalar and induced_drag_scalar in your settings still set to parasite_drag_scalar   = 1.0 and induced_drag_scalar    = 1.0?

Mark


I kept the drag as it was. By reducing the inlet area you also reduce drag.
  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #37 - May 17th, 2012 at 10:11am
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That's a good idea too. I will try that as well, but I think by reducing the inlet area you reduce ram drag, mostly at higher speeds. It may be a more sudden drop in drag compared to parasite drag.

Then there's still the problem of too much drag on descent. The parasite_drag may still need to be lowered for idle thrust descent.
Also, by tweaking parasite and induced drag together you can adjust all phases of flight so none are sacrificed when others are improved.

Edit:
I tried inlet_area=10 with 15800 thrust and it works pretty well. I'll more than likely stay with editing the other two drag scalars instead, mainly because I don't want to start all over trying to get EPR/n1 just right, but also because I can fine tune climb, cruise and approach somewhat individually this way.



  

Bud Estrada i5 2500k @ 4.4 - p67 extreme4 - GTX580 - 16gb RAM - Windows 7/64 - FSX SP2
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #38 - May 17th, 2012 at 10:13am
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pbrwr wrote on May 17th, 2012 at 7:34am:
Markoz wrote on May 17th, 2012 at 3:09am:
pbrwr wrote on May 16th, 2012 at 8:41pm:
As this seems to be the only fd tweak thread,

try this:

[TurbineEngineData]
fuel_flow_gain = 0.002                          //Gain on fuel flow
inlet_area = 9.6                               //Square Feet, engine nacelle inlet area
rated_N2_rpm = 29920                            //RPM, second stage compressor rated value
static_thrust = 15500
afterburner_available = 0                       //Afterburner available?
reverser_available = 1                          //Thrust reverser available?
ThrustSpecificFuelConsumption = 0.385             //Thrust specific fuel consumption (Jets)
AfterBurnThrustSpecificFuelConsumption = 0      //TSFC with afterburn/reheat engaged


An inlet area of 19.6 sq. ft.  is too much for a 737-200, 9.something seems to work much better.

Thanks. I'll give it a try.

One question though. Are the parasite_drag_scalar and induced_drag_scalar in your settings still set to parasite_drag_scalar   = 1.0 and induced_drag_scalar    = 1.0?

Mark


I kept the drag as it was. By reducing the inlet area you also reduce drag.

OK. I did a test with the parasite_drag_scalar=1 and induced_drag_scalar=1 (only because you had not answered at the time) and I I like it. It isn't like a rocket ship with those setting. Still powerful enough, but not too powerful. Thanks. Wink
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #39 - May 22nd, 2012 at 2:33pm
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Markoz wrote on May 17th, 2012 at 10:13am:
OK. I did a test with the parasite_drag_scalar=1 and induced_drag_scalar=1 (only because you had not answered at the time) and I I like it. It isn't like a rocket ship with those setting. Still powerful enough, but not too powerful. Thanks. Wink


I tested these settings / values with the V-One gauge and the climb and cruise performance was spot on!

inlet_area=9.6
static_thrust-15500



It exactly matched the performance I was obtaining with only static_thrust=19000 change.

I'll be using these values from now on  Smiley
  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #40 - May 22nd, 2012 at 11:17pm
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I like those values a lot. But they still leave us unable to descend at about 280kts/2500 fpm/ idle thrust. Without going into the air file, the only .cfg value that I've seen affect that area is parasite drag. Since the effects of parasite drag and ram drag (inlet_area) both begin at higher airspeed, it's difficult to reduce the inlet area that much and still be able to reduce parasite drag enough to descend properly.

I'm very close now using .6 parasite drag, .8 induced_drag, 15.5 inlet_area, and 15500 static_thrust.

With some minor tweaking to the air file I'm getting closer to achieving acceptable idle descent rates (260 KIAS/ 2800 fpm) as well as taxi thrust (about 40% n1 to break loose, then nearly idle to taxi).

  

Bud Estrada i5 2500k @ 4.4 - p67 extreme4 - GTX580 - 16gb RAM - Windows 7/64 - FSX SP2
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #41 - May 22nd, 2012 at 11:41pm
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bud7h7 wrote on May 22nd, 2012 at 11:17pm:
I like those values a lot. But they still leave us unable to descend at about 280kts/2500 fpm/ idle thrust. Without going into the air file, the only .cfg value that I've seen affect that area is parasite drag. Since the effects of parasite drag and ram drag (inlet_area) both begin at higher airspeed, it's difficult to reduce the inlet area that much and still be able to reduce parasite drag enough to descend properly.

I'm very close now using .6 parasite drag, .8 induced_drag, 15.5 inlet_area, and 15500 static_thrust.

With some minor tweaking to the air file I'm getting closer to achieving acceptable idle descent rates (260 KIAS/ 2800 fpm) as well as taxi thrust (about 40% n1 to break loose, then nearly idle to taxi).



Excellent, sounds like you're almost there! But unfortunately, at least for me, that last bit of detail is the hardest part to get through!
  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #42 - May 23rd, 2012 at 1:21am
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Here's where I'm at now:

[flight_tuning]
parasite_drag_scalar   = 0.6
induced_drag_scalar    = 0.72

[TurbineEngineData]
inlet_area = 16.3
static_thrust = 15000

For testing, I used EPRs averaged between econ and full, but leaning more toward full, also watching for realistic n1:

takeoff: 2.12 EPR (flaps 5)
elevation 800 , temp 22c

climb: 2.12 EPR (280 IAS / m 0.7)
** from 10,000 to about FL250 she holds 2800 to 3000 v/s

cruise: 1.69 - 1.72 EPR (m 0.73 @ FL300)

With additional minor air file edits, idle descent is about 255 IAS @ -2800 v/s , and thrust needed to start taxi is now only 39% n1 (103.0k lbs gross weight). More to come on that.
  

Bud Estrada i5 2500k @ 4.4 - p67 extreme4 - GTX580 - 16gb RAM - Windows 7/64 - FSX SP2
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #43 - May 23rd, 2012 at 7:12am
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Hi Bud,

thanks for Your investigation ! I'll try Your changes at the aircraft.cfg  But how can I edit the .air-file ? It would be nice, if You could upload it.  Roll Eyes

Thanks
Dietmar
  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #44 - May 23rd, 2012 at 8:46am
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Dietmar, I use the freeware app "aircraft airfile manager". I have not uploaded yet because I'm still working on the idle thrust descent rate. My goal is at least 270 KIAS at -2800 v/s, without affecting other areas of flight.
  

Bud Estrada i5 2500k @ 4.4 - p67 extreme4 - GTX580 - 16gb RAM - Windows 7/64 - FSX SP2
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #45 - May 23rd, 2012 at 9:30am
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bud7h7 wrote on May 23rd, 2012 at 8:46am:
I'm still working on the idle thrust descent rate. My goal is at least 270 KIAS at -2800 v/s, without affecting other areas of flight.


Thanks,  that sounds good; looking forward for that ..... !  Smiley

Good luck !
Dietmar
  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #46 - Aug 12th, 2012 at 8:46pm
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Has anyone tried to play with the autopilot settings so far?

My concern was the max bank angle it allowed (and used) on the larger scale turns. It was set to 30 degrees which not only gave the altitude hold feature a hard time (altitude loss and/or large hectic movements), but may also exceed what's nice for the passengers.

So reducing it to more suitable 25 degrees seems to help and does not cause much trouble for the actual turn rates needed for procedures. Always watch your speeds though, catching the ILS at 250kts will never really work with the old ship. A standard rate of turn (3°/s) will be achieved at 180kts with that 25 degree bank angle. Good speed for a 737.  Wink

You can still manually command higher bank angles of course, it's just that the AP stops at 25°. keeping the altitude more stable and reducing the workload for himself. Passenger drinks may also like it, well, just keep it coordinated of course, which is easier at lower angles as the yaw damper works slowly.

Look for the line
[autopilot]
max_bank=30,25,20,15,10
in the aircraft.cfg.

Take away the '30' and receive
max_bank=25,20,15,10

Done.  Smiley If she's flying backwards now or always turns to the moon, you've mixed something up. Then use your backup!  Wink

PS. The 727 and 707 also feature a 25° maximum right out of the box.
  
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #47 - Aug 13th, 2012 at 12:53am
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Will try 25°, thanks coolP. There's also a way to dampen that pitch effect when banking in the .air file but I don't yet know exactly which value it is.

Also,

CoolP wrote on Aug 12th, 2012 at 8:46pm:
Always watch your speeds though, catching the ILS at 250kts will never really work with the old ship. A standard rate of turn (3°/s) will be achieved at 180kts with that 25 degree bank angle. Good speed for a 737.  Wink


I'm not 100% sure but I believe if you're 2500 or below you should not be above 200 kias within 4nm of class C or D airspace. The FAR does authorize ATC to waive that limitation if your aircraft's minimum safe speed is higher than the speed restriction.

  

Bud Estrada i5 2500k @ 4.4 - p67 extreme4 - GTX580 - 16gb RAM - Windows 7/64 - FSX SP2
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #48 - Aug 13th, 2012 at 1:15am
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toelg wrote on May 23rd, 2012 at 9:30am:
bud7h7 wrote on May 23rd, 2012 at 8:46am:
I'm still working on the idle thrust descent rate. My goal is at least 270 KIAS at -2800 v/s, without affecting other areas of flight.


Thanks,  that sounds good; looking forward for that ..... !  Smiley

Good luck !
Dietmar


Best I could get was about 240 kts at a rate of 2800. BUT, after CS releases the next 1.x update I will probably rework the FDE (if needed) and this time I'll finish editing the descent speed before working out the level flight and climb drag/thrust. I made the mistake of trying to get that all done at the same time and it's impossible to edit the descent rate without messing up cruise/climb etc.
  

Bud Estrada i5 2500k @ 4.4 - p67 extreme4 - GTX580 - 16gb RAM - Windows 7/64 - FSX SP2
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Re: FLIGHT DYNAMICS TWEAKS (The only thread)
Reply #49 - Aug 13th, 2012 at 1:39am
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bud7h7 wrote on Aug 13th, 2012 at 12:53am:
Will try 25°, thanks coolP. There's also a way to dampen that pitch effect when banking in the .air file but I don't yet know exactly which value it is.

I would leave your current file as it is. No need to dampen anything in my eyes.


Quote:
CoolP wrote on Aug 12th, 2012 at 8:46pm:
Always watch your speeds though, catching the ILS at 250kts will never really work with the old ship. A standard rate of turn (3°/s) will be achieved at 180kts with that 25 degree bank angle. Good speed for a 737.  Wink


I'm not 100% sure but I believe if you're 2500 or below you should not be above 200 kias within 4nm of class C or D airspace. The FAR does authorize ATC to waive that limitation if your aircraft's minimum safe speed is higher than the speed restriction.

I think the context was lost on that one. The guys who try to catch the ILS with 250 kts are the ones flying F-18. The passenger planes of ours do good when picking a speed like 180, where that mentioned bank angle of 25° allows for some maneuvering at standard turning rates and without passengers looking straight down. The heavy planes may pick other values, same goes for a Concorde or something, but, as you've mentioned, 200 and more knots can be a bit of a task when it comes to lining up timely and without overshooting. Well, depending on the intercept angle. Good point on the regulations.

That example on the 250 kts was more to be read with a  Tongue for the speedy flyers. Frequent VATSIM users will know what I mean. Well, I once was that speedy guy to be honest.  Embarrassed
  
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