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 25 SOUND ISSUES - the only thread please (Read 61397 times)
flyer01
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Re: SOUND ISSUES - the only thread please
Reply #60 - Feb 12th, 2011 at 8:50pm
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Captain Sim wrote on Feb 12th, 2011 at 5:42pm:
We've got about 10 tickets on the sound issue. That shows that sound works fine on vast majority of systems. We are checking why it does not work on these 10 systems.

So far we got no luck trying to model the sound issue on our test systems. We do suspect some possible issues with the users' systems or FSX setups.

While we looking further please double check:
- You got latest drivers installed
- You use FSX SP2 or Acceleration
- Weapon is reinstalled from a scratch with NO modifications.
- You use default F/A-18 or LX-45




You got latest drivers installed

What drivers are you talking about?

flyer01

  
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LawLegge
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Re: SOUND ISSUES - the only thread please
Reply #61 - Feb 14th, 2011 at 1:56am
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Same here. Fire once and the sound continues. Have been troubleshooting a couple hours - so far no joy. Running W7 and Acceleration.   Huh
  
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CanukAMT
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Re: SOUND ISSUES - the only thread please
Reply #62 - Feb 15th, 2011 at 12:42am
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Well, If I read this post the good news is there is only a few people have reported the problem with the gun sounds, the bad thing is I'm one of them.  
I have SP2 and Acceleration hooked up.  For addons prior to the Weapons pack, I've done a hud update on the stock F-18 to a realistic hud, a hud glass update and the refueller update, all from flightsim.com.

Don't know if any of these addons would have any influence on sound? 

Today they sent me a revised .dll that created a log text, which I've included for some of you techies to look over.  Its a bit long and I don't know when the log started and stopped. 

Source 133317776 loop off
Sound created. File name: \csweapon_mg_shot1.wav, duration: 0.434, source id: 133317776, buffer id: 133309272
Source 133317776 loop off
Source 133336808 loop off
Sound segment created. File name: \csweapon_mg_shot1.wav, duration: 0.100, min time: -1.000, max time: 0.100, source id: 133336808, buffer id: 133309360
Source 133336808 loop on
Source 133338160 loop off
Sound created. File name: \csweapon_mg_fire1.wav, duration: 1.451, source id: 133338160, buffer id: 133309432
Source 133338160 loop off
Source 133339512 loop off
Sound segment created. File name: \csweapon_mg_fire1.wav, duration: 0.507, min time: 0.046, max time: 0.553, source id: 133339512, buffer id: 133309504
Source 133339512 loop on
Source 231369600 loop off
Sound created. File name: \VulcanCannon.wav, duration: 2.937, source id: 231369600, buffer id: 133309576
Source 231369600 loop off
Source 231405904 loop off
Sound segment created. File name: \VulcanCannon.wav, duration: 0.792, min time: 0.514, max time: 1.306, source id: 231405904, buffer id: 133309648
Source 231405904 loop on
Source 231609760 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 231609760, buffer id: 133340864
Source 231609760 loop off
Source 231611112 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 231611112, buffer id: 133340864
Source 231611112 loop off
Source 231612464 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 231612464, buffer id: 133340864
Source 231612464 loop off
Source 231613816 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 231613816, buffer id: 133340864
Source 231613816 loop off
Source 231615168 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 231615168, buffer id: 133340864
Source 231615168 loop off
Source 231616520 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 231616520, buffer id: 133340864
Source 231616520 loop off
Source 231617872 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 231617872, buffer id: 133340864
Source 231617872 loop off
Source 231619224 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 231619224, buffer id: 133340864
Source 231619224 loop off
Source 133341080 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 133341080, buffer id: 133340864
Source 133341080 loop off
Source 133342456 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 133342456, buffer id: 133340864
Source 133342456 loop off
Source 133343832 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 133343832, buffer id: 133340864
Source 133343832 loop off
Source 133345208 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 133345208, buffer id: 133340864
Source 133345208 loop off
Source 133346584 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 133346584, buffer id: 133340864
Source 133346584 loop off
Source 133347960 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 133347960, buffer id: 133340864
Source 133347960 loop off
Source 133349336 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 133349336, buffer id: 133340864
Source 133349336 loop off
Source 133350712 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 133350712, buffer id: 133340864
Source 133350712 loop off
Source 133352088 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 133352088, buffer id: 133340864
Source 133352088 loop off
Source 133353464 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 133353464, buffer id: 133340864
Source 133353464 loop off
Source 133354840 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 133354840, buffer id: 133340864
Source 133354840 loop off
Source 133356216 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 133356216, buffer id: 133340864
Source 133356216 loop off
Source 133357600 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 133357600, buffer id: 133340864
Source 133357600 loop off
Source 133358976 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 133358976, buffer id: 133340864
Source 133358976 loop off
Source 133360352 loop off
Sound created. File name: \csweapon_rocket1.wav, duration: 1.148, source id: 133360352, buffer id: 133340864
Source 133360352 loop off
Source 133317776 stop
Source 133336808 stop
Source 133338160 stop
Source 133339512 stop
Source 231369600 stop
Source 231405904 stop
Source 231609760 stop
Source 231611112 stop
Source 231612464 stop
Source 231613816 stop
Source 231615168 stop
Source 231616520 stop
Source 231617872 stop
Source 133343832 stop
Source 231619224 stop
Source 133341080 stop
Source 133342456 stop
Source 133345208 stop
Source 133346584 stop
Source 133347960 stop
Source 133349336 stop
Source 133350712 stop
Source 133352088 stop
Source 133353464 stop
Source 133354840 stop
Source 133356216 stop
Source 133357600 stop
Source 133358976 stop
Source 133360352 stop
  
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flyer01
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Re: SOUND ISSUES - the only thread please
Reply #63 - Feb 16th, 2011 at 11:39am
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At least you where able to get the report. I was not able to get this to work.

After looking at the videos CS has put out----- I see that who ever made the video only fire the guns in very short bursts. after I made the rest of the guns like the VulcanCannon---------<Sound name="..\..\..\Captain_Sim\Weapon\Sound\VulcanCannon.wav" loopBeg="0.5139" loopEnd="1.3059" finishLoop="0" gain="1.0" />
I can shoot all the guns the same as in the video and the sound do not stay on.

I did a complet reinstall of FSX  Acceleration
with no other addon other then CS weapons for FSX.
And it did not help. The sound still come on as soon as the trigger was pulled. Exceprt for the VulcanCannon if I just did very short bursts.

I do not think it is in my settup of FSX. Or my system. IMO the there is no work around for this the way this weapons pack is settup to work in FSX.
I hope you can find a fix and get it to the folks that bought this.
Everyone I have talk to are having the same problem but Markoz other then some sound that he talked about. And I must say I find it odd that he is the only person that has posted that he is not having truble with this.
I like the product and use it all the time. But the sound is a problem.

flyer01

  
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Captain Sim
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Re: SOUND ISSUES - the only thread please
Reply #64 - Feb 18th, 2011 at 12:18am
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flyer01 wrote on Feb 16th, 2011 at 11:39am:
After looking at the videos CS has put out----- I see that who ever made the video only fire the guns in very short bursts.

I did. It's all about saving ammo  Wink We do not have any issues with sound.

Quote:
Everyone I have talk to are having the same problem but Markoz other then some sound that he talked about. And I must say I find it odd that he is the only person that has posted that he is not having truble with this.


We still get just about 10 people with the guns sound issues. Of course it's not good, but not that bad either. We keep looking...

  
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flyer01
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Re: SOUND ISSUES - the only thread please
Reply #65 - Feb 19th, 2011 at 4:13am
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I found out what the problem is. Turn your Audio playback Hardware acceleration down to Basic acceleration.
Not the defaults.

flyer01 Wink
  
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Johan
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Re: SOUND ISSUES - the only thread please
Reply #66 - Feb 19th, 2011 at 5:04am
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flyer01 wrote on Feb 19th, 2011 at 4:13am:
I found out what the problem is. Turn your Audio playback Hardware acceleration down to Basic acceleration.
Not the defaults.

flyer01 Wink



Hello Flyer01,

I am looking at your solution to try to resolve this issue on my system. I have Windows 7 and I can't find this setting...is it only relevant in XP?
Thanks for your help,

Johan
  
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flyer01
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Re: SOUND ISSUES - the only thread please
Reply #67 - Feb 19th, 2011 at 6:16am
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Johan wrote on Feb 19th, 2011 at 5:04am:
flyer01 wrote on Feb 19th, 2011 at 4:13am:
I found out what the problem is. Turn your Audio playback Hardware acceleration down to Basic acceleration.
Not the defaults.

flyer01 Wink



Hello Flyer01,

I am looking at your solution to try to resolve this issue on my system. I have Windows 7 and I can't find this setting...is it only relevant in XP?
Thanks for your help,

Johan

Windows Vista and Windows 7 do not have Sound Acceleration. Sound Acceleration will always appear as Basic in DXDIAG.

You can go to run and put in DXDIAG and see what is there.

I know this is what was making the sound not to work right in XP on my PC. Maybe CS can tell you more about this in windows7.


This needs to be put in the manuals about XP.


flyer01
  
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Astoroth
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Re: SOUND ISSUES - the only thread please
Reply #68 - Feb 19th, 2011 at 6:30am
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Flyer,

Glad it worked for you, but it is not the fix all you think it is. I run XP Pro, with my sound acceleration all the way up, slider to full right. And I do not have the sound issue. Never have had from the first install. All my gun sounds work just fine.

Maybe it's a hardware issue...Do you have an addon sound card? I do not, just the integrated sound on the mobo...what type of audio card and drivers do you use? Not sure which integrated chip mine is, will have to check when I get home from work, but my audio drivers are the Realtek AC '97

Not trying to be a wise ass, just trying to help figure out what the problem is.
  
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Trailboss
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Re: SOUND ISSUES - the only thread please
Reply #69 - Feb 20th, 2011 at 4:36pm
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Hi Flyer01,
I'm running XP Media Center on an aging computer, single core processor, and your fix of dialing the audio back to basic acceleration worked great, no more gun sound problems.  I'm also not noticing any loss of sound quality.  Thanks for posting!
  
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CanukAMT
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Re: SOUND ISSUES - the only thread please
Reply #70 - Feb 25th, 2011 at 2:02am
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Some success with Hardware acceleration.  I first turned acceleration off in DxDiag and still had the repeating guns.  Then I turned it back on and I got single shots stopping as I should.  This works until I exit and re-enter FSX and then I have to go through the steps again.

I have Realtek HD Audio OMB and tried changing the driver but with the same results so I rolled back the driver. 

It is only a temporary solution or perhaps a clue to the solution because I don't want to repeat this process every time I load FSX. Sad
  
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Captain Sim
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Re: SOUND ISSUES - the only thread please
Reply #71 - Feb 25th, 2011 at 10:40pm
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We distributed another fix-to-try today. Please provide your feedback via support ticket system.
  
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CanukAMT
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Re: SOUND ISSUES - the only thread please
Reply #72 - Feb 26th, 2011 at 8:42pm
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I dindn't get any fix via E-Mail, reported this on my ticket, so hopefully the solution is in the mail.  The gun was great when it worked, especially since you could hear shots hitting the ground also.
  
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kicket
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Re: SOUND ISSUES - the only thread please
Reply #73 - Feb 27th, 2011 at 1:17am
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Same issue with the sound loop here
  

(not Working)&&  (sort of working)
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Johan
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Re: SOUND ISSUES - the only thread please
Reply #74 - Feb 27th, 2011 at 3:36pm
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Captain Sim wrote on Feb 25th, 2011 at 10:40pm:
We distributed another fix-to-try today. Please provide your feedback via support ticket system.


Captain Sim,

I am one of the first customers mentioning the sound issue and have been patiently waiting for a fix from you. The first one didn't work, the second (ticket 6646) WORKED on the default F/A-18. I followed your install procedure step by step but discovered after removing the CSweapon.xml you sent as a fix that all my other planes with weapons installed were screwed up: HUD not showing, amunitions down to zero on all weapons, etc...I had to uninstall and re-install CSweapons and after too many hours, I am still not back to my working setups...disappointed that the "fix" did more damage than good.
Keep working on it though.
Thanks,

Johan
  
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