If you want to drop Bombs here is what you do..add to your sim folder,Here is my example. [fltsim.0] title=Paveway model= texture= ui_type="Paveway"
[General] category=SimpleObject
[Geometry] //Reference size (in feet) used in moment of inertia estimations. Length = 14.2 Width = 0.15 Height = 2.8 [Mass Properties] //Reference weight, in pounds Empty Weight = 970
[contact_points] destroy_on_impact=1
[effects] ImpactLand =fx_iris_a10_explosion.fx ImpactWater = fx_watercrash.fx
\\Paveway Releaseable object copyrighted by Chris Sykes
<Weapon> <Gun>Paveway</Gun> <Shell>Paveway</Shell> <Unlimited>1</Unlimited> <Station name="LeftWingOuter" params="3.5,0,0,0,-0.039,0,4" /> <Mode name="AUTO" setshots="4" shotrate="8" sequence="1,2,3,4" reset="0" /> <Mode name="1+4" setshots="2" shotrate="8" sequence="1,4" reset="0" /> <Mode name="2+3" setshots="2" shotrate="8" sequence="2,3" reset="0" /> <Mode name="SINGL" setshots="1" shotrate="32" sequence="1,2,3,4" reset="0" /> <DefaultMode>AUTO</DefaultMode> </Weapon>
<Gun> <Type>MachineGun</Type> <Name>Paveway</Name> <Desc>Paveway Bomb</Desc> <HudString>BOMB</HudString> <Pix /> <ConeAngle>0.005</ConeAngle> <TargetRange>10000</TargetRange> <MaxGForce>3</MaxGForce> <Delay>0.0</Delay> <FxFire /> <Sound /> <Shell> <Name>Paveway</Name> <Desc>Paveway</Desc> <HudString>Paveway</HudString> <Pix /> <Container>Paveway</Container> <FxWake /> <Weight>540</Weight> <TargetWeight>5000</TargetWeight> <Lifetime>99.0</Lifetime> <CtrLifetime>99.0</CtrLifetime> <Efficiency>1.0</Efficiency> <RadiusRatio>2.0</RadiusRatio> <DragCoeff>0.5</DragCoeff> <OpArea>0.465</OpArea> <GravCoeff>1.0</GravCoeff> <InitSpeed>0</InitSpeed> <EngThrust>0</EngThrust> <ThrustDuration>0.0</ThrustDuration> </Shell> </Gun> If you are wanting to use the great B52 bomb overlay Made by Lost in Isaan,But dont use an aircraft with bomb bay doors Like the CS F-18,this will make it useble for you,open XLM with notepad and change this. <Element> <Visible>(L:BB_Door_pos,position) 0 ==</Visible>
IRIS F-15E Mudhen Driver Here is the placement of the hud 3d location and the vulcan machine gun. <GaugeInfo> <!-- gau section --> <AntiAlias2d>1</AntiAlias2d> <!-- 2D HUD anti-aliasing. 1-yes, 0-no (1). 0 increases performance. --> <AntiAlias3d>1</AntiAlias3d> <!-- VC HUD anti-aliasing. 1-yes, 0-no (1). 0 increases performance. --> <HudFov2d>15.01</HudFov2d> <!-- 2d HUD field of view. Degrees --> <HudFov3d>17.00</HudFov3d> <!-- vc HUD field of view. Degrees --> <CollimationData>0.0,-8.983,5.064,-4.47</CollimationData> <!-- see SDK --> <EyePtDeltaRatio>0.8</EyePtDeltaRatio> <!-- hud acceleration sensetivity factor --> <Collimate>1</Collimate> <!-- VC HUD collimation. 1-yes, 0-no (1). --> <TestFrame>0</TestFrame> <!-- HUD test pattern. 1-yes, 0-no (0). --> </GaugeInfo> <Weapon> <Gun>M61 Vulcan</Gun> <Shell>Vulcan Bullet</Shell> <Unlimited>1</Unlimited> <Station name="Nose" params="1.59,0.50,0.59,0,0.00,0,1200" /> <Mode name="AUTO" shotrate="100" setshots="0" sequence="1" skipFrm="0" /> <Mode name="X10" shotrate="100" setshots="100" sequence="1" skipFrm="0" /> <DefaultMode>AUTO</DefaultMode> </Weapon> <Gun> <Type>MachineGun</Type> <Name>M61 Vulcan</Name> <Desc>M61 Vulcan six-barreled cannon</Desc> <HudString>GUN</HudString> <Pix /> <ConeAngle>0.0015</ConeAngle> <TargetRange>1500</TargetRange> <Delay>0.0</Delay> <FxFire /> <Sound name="..\..\..\Captain_Sim\Weapon\Sound\VulcanCannon.wav" loopBeg="05.5139" loopEnd="0.0000" finishLoop="0" gain="1.0" /> <Shell> <Name>Vulcan Bullet</Name> <Desc>20mm Vulcan Bullet</Desc> <HudString>M61</HudString> <Pix /> <Container>CS_Weapon_M61Vulcan</Container> <FxWake>fx_contrail_l</FxWake> <Weight>0.1024</Weight> <TargetWeight>5000</TargetWeight> <Lifetime>3.0</Lifetime> <CtrLifetime>2.0</CtrLifetime> <Efficiency>0.026</Efficiency> <RadiusRatio>1.0</RadiusRatio> <DragCoeff>0.295</DragCoeff> <OpArea>0.0003141</OpArea> <GravCoeff>0.0</GravCoeff> <InitSpeed>1050</InitSpeed> <EngThrust>0</EngThrust> <ThrustDuration>0</ThrustDuration> </Shell> </Gun> [Vcockpit01] Background_color=0,0,0 size_mm=1024,1024 visible=1 pixel_size=1024,1024 texture=$HUD
gauge00=CSWeapon!hud3d, 10, -148, 1000, 1000,//..\panel\F15E-HUD!HUD-F15E, 182, 15, 1000, 1000, gauge01=..\panel\F15E-SYS!F15E-SYS-HUD, 1,1,1,1,
[Views] eyepoint = 18.353, 0.0, 4.494
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