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Multiplayer problems (Read 5592 times)
Mric29
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Multiplayer problems
Mar 21st, 2011 at 10:32pm
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Hello, have you experienced these problems?

- I can't share cockpit of my 707 with other players. (loading stops near 86%)

- I can't use loader in multiplayer. (all commands are out after saving)

  
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JayG
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Re: Multiplayer problems
Reply #1 - Mar 22nd, 2011 at 12:19am
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None of CS planes allow shared cockpit, hopefully someday they will fix that, but I'm not holding my breath. It's only a basic feature of FSX and it irritates me no end that they won't fix it.
  

Flight Lead: "Bandits at 3 oclock!!!"&&Wingman: "It's only 2:30 now, what do we do til then?"
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Mric29
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Re: Multiplayer problems
Reply #2 - Mar 25th, 2011 at 4:55pm
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Thank you for answer JayG...

Q: I got some issues with your product in multiplayer/online community/server.

A: Unfortunately we cannot not support any issues related to multiplay, online communities, online server etc. because remote server connection problems may be caused by various non-product related reasons.

From: General / General (QID 1758)
  
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JayG
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Re: Multiplayer problems
Reply #3 - Mar 26th, 2011 at 2:58pm
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Which is total BS, and too bad considering CS's recent customer service improvements. Multiplayer and shared cockpit is a STANDARD function on FSX and is supported by a lot of developers, just not CS. My opinion is either they dont know how, or are too darn lazy to implement it.
  

Flight Lead: "Bandits at 3 oclock!!!"&&Wingman: "It's only 2:30 now, what do we do til then?"
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CoolP
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Re: Multiplayer problems
Reply #4 - Mar 26th, 2011 at 4:40pm
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Jay, we don't use the b word in public forums.
I don't think that any dev on the planet reacts to this sort of language, regardless of the problems you may experience with their products.  Wink

Second, you will hardly find more than a few addon planes being able to run multicrew (meaning shared cockpit) without problems. Mainly huge lags are their big concern and you have to develop a complex plane for multicrew from the scratch to run it adequately and stable.
So the afterwards patching to enable it is rarely, if ever, used. At least all the multicrew planes I know came with that feature from the very beginning and all (few) upcoming ones also include that feature from the planning phase on or never.

So demanding from CS to patch their stuff is a bit short-sighted when knowing these facts.
Yes, the FSX standard planes support that feature which was a big advertising thing back then. Since they are not nearly as complex as most of the addon stuff, this can be achieved with far less manpower.
So FSX brings in the feature but the plane has to support it. Looking at my hangar (which includes quite a lot of complex airliner stuff) only one! multicrew concept plane is available and actually works. So this "a lot other devs" statement isn't supported by me, sorry. I know another one, but this thing doesn't even offer a VC, so it looks more like a tradeoff than a solution to your demand.
You can start all the others in multicrew of course, but you won't get them to fly or show correct values then. The gauges are just one part which have to be able to take the load of two pilots while staying synchronized and operative for both.

The GA sector looks a bit better in this aspect but also means that we're a talking about a huge drop in complexity there. But, even with this in mind, most of the stuff fails on multicrew while some are actually able to take it, by concept.

I would recommend to first, lose some of this bad language and second, to look into some developer forums where the "small" problems with complex planes being able to run multicrew are described.
As said, maybe some one or two are coming up in a medium-term cycle and this feature surely is interesting, although it might be the most underestimated feature of FSX and only few people actually use or demand it.


Here are some guys stating the same demand like you do. Looking at their list of supporting planes, I can see my numbers being right. "Few", to say the least.
http://forum.avsim.net/topic/277886-shared-cockpit/
  
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JayG
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Re: Multiplayer problems
Reply #5 - Mar 26th, 2011 at 5:03pm
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Tks for the input Cool, but first I dont need you to tell me what is or isnt acceptable.

Second, when I refer to shared cockpit, I am NOT talking about all the functions, only the BASICS, flaps, gear, throttles, etc. CS planes dont allow you to even connect to another cockpit let alone have it functioning in any aspect, and that is UNLIKE a LOT of other devs. I have most every plane (payware) available and almost all of them allow the cockpits to be shared.

Of course not everything works, but there are also workarounds for those.  My complaint is not about CS patching anything, it's about using the FSX tools that are available to at least allow 2 users to join the same cockpit, from the initial release.

I fly multiplayer almost exclusivly and daily and CS is one of only a few that do NOT allow you to connect to another user, and that is a faliure on CS, not the user. It is a Simconnect issue, plain and simple.
  

Flight Lead: "Bandits at 3 oclock!!!"&&Wingman: "It's only 2:30 now, what do we do til then?"
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CoolP
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Re: Multiplayer problems
Reply #6 - Mar 26th, 2011 at 5:06pm
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Since you find it appropriate to use that kind of language on public forums, you may discuss all further issues with the devs/mods, Jay. Can't follow you viewpoints, at all.

Have a nice day and good luck with your complains.  Smiley
  
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