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 10 MULTIPLAYER (Read 15041 times)
skyline223
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MULTIPLAYER
Feb 5th, 2011 at 6:12am
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Of course, the first thing I had to try when I got the weapon addon - multiplayer via Gamespy.

So my friend and I fired up a test session.
*When I fire rounds of any weapon they appear as R22 Helicopters on his end - even when he has the weapon add on.  Cheesy
*Some aircraft types take fatal damage, some do not. All aircraft do flame and smoke, but some do and some don/t actually "go down".

We still need to do more testing before coming up with a structured conclusion, but if we get full multiplayer support, "CS Weapon" will CHANGE FSX.

Nonetheless, beautiful addon. Well done Captain Sim. Grin Exclaim
  

Will Tucker&&Lead Builder - 727simulator.com
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Markoz
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Re: MULTIPLAYER
Reply #1 - Feb 5th, 2011 at 7:51am
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skyline223 wrote on Feb 5th, 2011 at 6:12am:
*Some aircraft types take fatal damage, some do not. All aircraft do flame and smoke, but some do and some don/t actually "go down".

The same has to be said in single player mode. When I tried to "shoot down" a B737-800, although I hit 3 times using AIM-9 missiles, he went down very slowly, like losing altitude at a rate of about 3000/3500 fpm.  I swung around behind him, lined him up for a fifth shot. BOOM! Hit again and all I got was a thicker darker smoke trail behind him. Eventually, he disappeared below the ground. He was not destroyed, he continued flying about 500 feet below ground level. Wish I had been running FRAPS to capture that! LOL

Mark
  

Mark Fletcher



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CoolP
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Re: MULTIPLAYER
Reply #2 - Feb 5th, 2011 at 2:42pm
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Mark, I think the simulator just shows you what really happens. Those people don't crash, they just fly very low after you hit them.
So instead of six feet under, it might well be 500.  Cheesy
  
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Captain Sim
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Re: MULTIPLAYER
Reply #3 - Feb 5th, 2011 at 3:20pm
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Multiplayer:
As soon as we'll see enough single players (sales) we'll consider the multiplayer feature. We do not see any problems in that aspect except market expediency.

Underground:
Any target that received lethal level of damage will explode and disappear.
Half dead target may behave different.
Anyways, we'd recommend do not fly underground yourself. Smiley
  
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Stinger
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Few Questions
Reply #4 - Feb 5th, 2011 at 2:46pm
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Hey all I'm new here on the forums but I've been flying fsx for year. I know the weapon pack doesn't support fsx multiplayer but i heard some aircraft are able to be downed. Do you guys mind telling me what they are? And another question If you were to fire an A2G missile in mutiplayer, would the others see the effects(explosion on the ground). I'm just curious before i actually go and buy the thing. I'm pretty good at fixing stuff and may able to work on multiplayer  Wink

-Stinger OUT!
  
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Emi
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Re: MULTIPLAYER
Reply #5 - Feb 6th, 2011 at 7:42am
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Captain Sim wrote on Feb 5th, 2011 at 3:20pm:
Multiplayer:
As soon as we'll see enough single players (sales) we'll consider the multiplayer feature. We do not see any problems in that aspect except market expediency.


NO,NO,NO, what I really don't want is that someone on VATSIM or anywhere else shoots me in my MD11 down after flying a flight from KFJK to EDDM in real time. I don't want to get shut down after 9 hours of flight!!!!!!!!! Please don't make a multiplayer which would allow that you can shoot down anybody you want to while he/she doesn't want to play this "wargame". We still live in peacefull times. What you might do is adding some G-A missles in the Area of Afganistan, which can shoot you while you are under FL100. That would at least be realistic  Grin .
  
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Stinger
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Re: MULTIPLAYER
Reply #6 - Feb 6th, 2011 at 10:49am
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I think it would be smart to make it only for gamespy and if you don't want to get shot down lock your session. Simple as that. Theres alot of other guys who are dieing for a multiplayer version of this. My military group and virtual world being being part of those people.
  
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TurbofanDude
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Re: MULTIPLAYER
Reply #7 - Feb 6th, 2011 at 5:55pm
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I was actually trying to do my own war games thing, and this would have been EPIC. I sadly shut down War Games due to low popularity, evidently 3 weeks before CS Weapons.
  

Thank You,&&Collin Biedenkapp,&&&&<div class="scroll" style="float: left; font-size: 10px; font-family: verdana,sans-serif; overflow: auto; max-height: 200px; width: 99%;"><br><br><a href="http://www.captainsim.com/" target="_blank">Web Site</a> | <a href="http://www.captainsim.com/support/" target="_b
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skyline223
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Re: MULTIPLAYER
Reply #8 - Feb 6th, 2011 at 7:08pm
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... I think it is safe to say it will make those TNCM free flight sessions a bit more interesting  Tongue

Yes, I think the most important thing to keep in mind if multiplayer support was added is to not abuse it.  Smiley
  

Will Tucker&&Lead Builder - 727simulator.com
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Markoz
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Re: MULTIPLAYER
Reply #9 - Feb 7th, 2011 at 1:32am
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If multiplayer can be made to work correctly/better, I would set everything back to it's original setting (no unlimited ammo, unlimited fuel etc.) and dogfight with others happily.

@Collin. Maybe you could get your war games thing back up and running again once it works better in MP! The AI, at present don't shoot back and I don't expect Captain Sim to change that.

Mark
  

Mark Fletcher



PC: i7 9700K @ 4.6GHz | 32GB DDR4 | 8GB RTX 2070 | 27" LCD Monitor | 1TB SSD & 2TB HDD | Win 10 Pro 64 - FSX, FSX-SE & P3Dv4.5
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TurbofanDude
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Re: MULTIPLAYER
Reply #10 - Feb 7th, 2011 at 1:35am
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Markoz wrote on Feb 7th, 2011 at 1:32am:
If multiplayer can be made to work correctly/better, I would set everything back to it's original setting (no unlimited ammo, unlimited fuel etc.) and dogfight with others happily.

@Collin. Maybe you could get your war games thing back up and running again once it works better in MP! The AI, at present don't shoot back and I don't expect Captain Sim to change that.

Mark



I see it coming back real soon
  

Thank You,&&Collin Biedenkapp,&&&&<div class="scroll" style="float: left; font-size: 10px; font-family: verdana,sans-serif; overflow: auto; max-height: 200px; width: 99%;"><br><br><a href="http://www.captainsim.com/" target="_blank">Web Site</a> | <a href="http://www.captainsim.com/support/" target="_b
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Markoz
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Re: MULTIPLAYER
Reply #11 - Feb 7th, 2011 at 1:56am
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TurbofanDude wrote on Feb 7th, 2011 at 1:35am:
I see it coming back real soon

I thought you would! I look forward to it!

Mark
  

Mark Fletcher



PC: i7 9700K @ 4.6GHz | 32GB DDR4 | 8GB RTX 2070 | 27" LCD Monitor | 1TB SSD & 2TB HDD | Win 10 Pro 64 - FSX, FSX-SE & P3Dv4.5
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TurbofanDude
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Re: MULTIPLAYER
Reply #12 - Feb 7th, 2011 at 2:52am
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Well, guys, we're working on it. The one we were using was http://www.tfdiwargames.freeforums.com but we're working on getting wargames.tfdidesign.com
  

Thank You,&&Collin Biedenkapp,&&&&<div class="scroll" style="float: left; font-size: 10px; font-family: verdana,sans-serif; overflow: auto; max-height: 200px; width: 99%;"><br><br><a href="http://www.captainsim.com/" target="_blank">Web Site</a> | <a href="http://www.captainsim.com/support/" target="_b
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Hawkwind
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Re: Welcome to the new era!
Reply #13 - Feb 6th, 2011 at 11:20pm
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So I'm reading this as the weapons are only effective against AI traffic? Will have no effect against user aircraft whilst in Multiplayer or any other online server?
  

Regards,&&&&James&&&&
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YoYo
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Re: Welcome to the new era!
Reply #14 - Feb 7th, 2011 at 12:58am
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Not Yet, it will be in the future.
  

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