The external lights were lacking.. I've made several mods ages ago and decided to share them.
Lots of testing was done to be sure the taxi / landing lights are modelled well enough so that they illuminate objects at the proper distances.
https://youtu.be/t3BbbEskbZYFixes:
>All lights
>Reflections will be barely visible during the day, you should not be seeing bright lights on the ground during the day
>Beacons
>Bottom beacon has a more pronounced reflection on the engines and ground
>Both beacon lights are smaller and got rid of that annoying huge beacon effect
>Beacons are timed more accurately, approx once every 1.33 seconds
>Strobes
>Made them slightly bigger
>They now flash realistically on the ground
>FLASH NO LONGER GOES THROUGH THE WINGLET AND DOESN'T SHINE ON THE WING!! (Sorry very happy about this stupidity being gone)
>Strobes are timed more accurately, approx once every 1.33 seconds
>Nose Lights
>Taxi light should be a wide bulb that illuminates a wider angle, they're supposed to help you see when you taxi...
>Landing light is a narrower but intense bulb
>Wing Lights
>I used 2 separate effects for both wings to illuminate the front of the engine and that last couple of slats like IRL
>Made them slightly more yellow
>White Position Lights
>Adjusted the color to be slighly more yellow
>They now reflect on the ground slightly brighter
>Now reflect beautifully on the winglets
>Red/Green Position Lights
>Made them smaller