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DONE - Night texture tail shading (Read 1977 times)
spreilly
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DONE - Night texture tail shading
Apr 11th, 2021 at 5:25am
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Seems that at night, a portion of the tail is shaded darker than the rest. See attached picture below, compare the area of the tail around the SOUTHWEST text and the area around the US Flag.

  

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Re: Night texture tail shading
Reply #1 - Apr 15th, 2021 at 4:37pm
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Please show that issue on CS livery
  
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spreilly
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Re: Night texture tail shading
Reply #2 - Apr 17th, 2021 at 6:45pm
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You can see the subtle difference where the tail has differing night textures forward of the 737 logo, that area on the tail that is above the rear door.
  

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Krake802
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Re: Night texture tail shading
Reply #3 - Apr 17th, 2021 at 6:49pm
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spreilly wrote on Apr 17th, 2021 at 6:45pm:
You can see the subtle difference where the tail has differing night textures forward of the 737 logo, that area on the tail that is above the rear door.
https://i.imgur.com/0gk62v4.jpg


Hey, have you by chance updated to the latest version? I had this issue on the release with my paint (See below) but since updating the past 2 updates, it seems to be fixed...

  
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spreilly
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Re: Night texture tail shading
Reply #4 - Apr 19th, 2021 at 3:53am
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Krake802 wrote on Apr 17th, 2021 at 6:49pm:
spreilly wrote on Apr 17th, 2021 at 6:45pm:
You can see the subtle difference where the tail has differing night textures forward of the 737 logo, that area on the tail that is above the rear door.
https://i.imgur.com/0gk62v4.jpg


Hey, have you by chance updated to the latest version? I had this issue on the release with my paint (See below) but since updating the past 2 updates, it seems to be fixed...

https://i.imgur.com/xiwoERi.png


You can see the same issue on the tail, it's not fixed. look at it closely.
  

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Re: Night texture tail shading
Reply #5 - Apr 19th, 2021 at 5:55pm
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fixed, will be in the next update
  

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Re: Night texture tail shading
Reply #6 - Apr 21st, 2021 at 6:11pm
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Outstanding thanks!
  

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Re: Night texture tail shading
Reply #7 - Jun 14th, 2021 at 10:59pm
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Fixed in v.1.0
  

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