Visit Captain Sim web site  
  Welcome, Guest. Please Login or Register

 

Page Index Toggle Pages: [1] 2  Send TopicPrint
 10 Plugged pax windows (Read 458 times)
PANAM741
Full Member
*
Offline



Posts: 33
Joined: Apr 12th, 2013
Plugged pax windows
May 30th, 2020 at 5:16pm
Print Post  
B767 0.96

Please fix some windows textures when they are painted, specially in white.

Thanks.
  
Back to top
 
IP Logged
 
Captain Sim
CS Team
*
Offline



Posts: 3225
Joined: Nov 7th, 2005
Re: Plugged pax windows
Reply #1 - Jun 18th, 2020 at 1:46pm
Print Post  
That's a particular livery texture issue.
The 04_M map must be updated to make these plugged windows channels identical to the body paint ones.

Also I'd remove the extra static ports.
  
Back to top
IP Logged
 
PANAM741
Full Member
*
Offline



Posts: 33
Joined: Apr 12th, 2013
Re: Plugged pax windows
Reply #2 - Jun 19th, 2020 at 4:51am
Print Post  
Captain Sim wrote on Jun 18th, 2020 at 1:46pm:
That's a particular livery texture issue.
The 04_M map must be updated to make these plugged windows channels identical to the body paint ones.

Also I'd remove the extra static ports.


But the 04_M map will be updated in the V0.98?
  
Back to top
 
IP Logged
 
Captain Sim
CS Team
*
Offline



Posts: 3225
Joined: Nov 7th, 2005
Re: Plugged pax windows
Reply #3 - Jun 19th, 2020 at 12:27pm
Print Post  
PANAM741 wrote on Jun 19th, 2020 at 4:51am:
But the 04_M map will be updated in the V0.98?

There's nothing to update in the product. The 04_M map is designed for a standart configuration with no windows plugged.
When a free livery artist plugs any windows to match a particular airline configuration, he should update the 04_M map.
  
Back to top
IP Logged
 
ozzieblr
Full Member
*
Offline



Posts: 15
Location: Lake Macquarie NSW Australia
Joined: Jun 21st, 2020
Gender: Male
Re: Plugged pax windows
Reply #4 - Jun 21st, 2020 at 2:57am
Print Post  
The 04_M file now has the plugged windows in the exact paint colour, on files 01_M and 02M.  I have copied those _M files into my livery folder.  How do I plug windows in the Fus_03 texture file?

I have also painted the body paint colour onto what I think are the correct windows on Fusfin04_D file.  However, the windows still appear on the aircraft.  Should I be guided by the numbers in red or the numbers in yellow on the Fusfin_04_D file??  Or is it red for right and yellow for left??  Information in the manual is not very clear.
  
Back to top
 
IP Logged
 
ozzieblr
Full Member
*
Offline



Posts: 15
Location: Lake Macquarie NSW Australia
Joined: Jun 21st, 2020
Gender: Male
Re: Plugged pax windows
Reply #5 - Jun 21st, 2020 at 4:43am
Print Post  
I think it may be that the red numbers and arrows are for the 4D model with hatches.  However, my windows are still not plugged.

On the RIGHT:  I have plugged the windows in the 01 and 02 files (blue arrows) in the 04_M files white, and then in addition made the appropriate rear windows (blue arrows) in the Fusfin_04_D file white.

On the right I have done the same thing, indicated also with blue arrows.

If anyone who can give a detailed step by step set of instructions to correct this and blank the indicated windows, I would be most grateful!
  

CS_767_Right.jpg ( 485 KB | 13 Downloads )
CS_767_Right.jpg
Back to top
 
IP Logged
 
ozzieblr
Full Member
*
Offline



Posts: 15
Location: Lake Macquarie NSW Australia
Joined: Jun 21st, 2020
Gender: Male
Re: Plugged pax windows
Reply #6 - Jun 21st, 2020 at 4:44am
Print Post  
... and the other image:
  

CS_767_Left.jpg ( 527 KB | 10 Downloads )
CS_767_Left.jpg
Back to top
 
IP Logged
 
CFG-Repaints
Full Member
*
Offline


Painter

Posts: 138
Location: Bavaria, Germany
Joined: Jan 15th, 2013
Gender: Male
Re: Plugged pax windows
Reply #7 - Jun 21st, 2020 at 11:06am
Print Post  
ozzieblr wrote on Jun 21st, 2020 at 2:57am:
The 04_M file now has the plugged windows in the exact paint colour, on files 01_M and 02M.  I have copied those _M files into my livery folder.  How do I plug windows in the Fus_03 texture file?

I have also painted the body paint colour onto what I think are the correct windows on Fusfin04_D file.  However, the windows still appear on the aircraft.  Should I be guided by the numbers in red or the numbers in yellow on the Fusfin_04_D file??  Or is it red for right and yellow for left??  Information in the manual is not very clear.


You need to make the alpha channel in the Fusfin_04 file in white on the windows you want to plug
  

Back to top
 
IP Logged
 
ozzieblr
Full Member
*
Offline



Posts: 15
Location: Lake Macquarie NSW Australia
Joined: Jun 21st, 2020
Gender: Male
Re: Plugged pax windows
Reply #8 - Jun 21st, 2020 at 1:29pm
Print Post  
Thanks CFG Repaints!

I now have all the correct windows sorted on both sides and have made the alpha channel white for the plugged windows - however they are all highly silver polished-looking now.

Any idea what I have done incorrectly?
  

CS_767_R_Windows.jpg ( 393 KB | 11 Downloads )
CS_767_R_Windows.jpg
Back to top
 
IP Logged
 
CFG-Repaints
Full Member
*
Offline


Painter

Posts: 138
Location: Bavaria, Germany
Joined: Jan 15th, 2013
Gender: Male
Re: Plugged pax windows
Reply #9 - Jun 21st, 2020 at 2:27pm
Print Post  
ozzieblr wrote on Jun 21st, 2020 at 1:29pm:
Thanks CFG Repaints!

I now have all the correct windows sorted on both sides and have made the alpha channel white for the plugged windows - however they are all highly silver polished-looking now.

Any idea what I have done incorrectly?


mmhh dont know...can you send me to .psd or upload it ?
  

Back to top
 
IP Logged
 
ozzieblr
Full Member
*
Offline



Posts: 15
Location: Lake Macquarie NSW Australia
Joined: Jun 21st, 2020
Gender: Male
Re: Plugged pax windows
Reply #10 - Jun 21st, 2020 at 2:33pm
Print Post  
What if I place the full texture set on dropbox and send you the download link?  Can you send me your email address by personal message?
  
Back to top
 
IP Logged
 
ozzieblr
Full Member
*
Offline



Posts: 15
Location: Lake Macquarie NSW Australia
Joined: Jun 21st, 2020
Gender: Male
Re: Plugged pax windows
Reply #11 - Jun 21st, 2020 at 2:50pm
Print Post  
Email address not required after all - I have sent you a PM with the download links to the files.
  
Back to top
 
IP Logged
 
ozzieblr
Full Member
*
Offline



Posts: 15
Location: Lake Macquarie NSW Australia
Joined: Jun 21st, 2020
Gender: Male
Re: Plugged pax windows
Reply #12 - Jun 23rd, 2020 at 6:24am
Print Post  
All fixed - required some work on the alpha of the _M files and the Fusfin_04D file.
  

CS767Plugged.jpg ( 569 KB | 17 Downloads )
CS767Plugged.jpg
Back to top
 
IP Logged
 
Jake Wright
Full Member
*
Offline



Posts: 38
Joined: Mar 26th, 2020
Re: Plugged pax windows
Reply #13 - Jun 27th, 2020 at 6:18am
Print Post  
Where can i find the 04_M map file? not showing the paintkit for the 4+4
  
Back to top
 
IP Logged
 
ozzieblr
Full Member
*
Offline



Posts: 15
Location: Lake Macquarie NSW Australia
Joined: Jun 21st, 2020
Gender: Male
Re: Plugged pax windows
Reply #14 - Jun 27th, 2020 at 11:45am
Print Post  
No - they are not produced in the paint kit - I edited them in Photoshop using DXTBMP to convert the files.

The 03_M and 04_M files can be found here, as they are identical for both the original and the 4D models:

Drive:\...\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\CS_B767-300ER-II_PW4060\texture\spec

The 01_M and 02_M files can be found here:

D:\Progam Installations\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\CS_B767-300ER-II_PW4060_4D\texture\spec

  
Back to top
 
IP Logged
 
Page Index Toggle Pages: [1] 2 
Send TopicPrint
 
  « Board Index ‹ Board  ^Top