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 10 Plugged pax windows (Read 3293 times)
PANAM741
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Plugged pax windows
May 30th, 2020 at 5:16pm
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B767 0.96

Please fix some windows textures when they are painted, specially in white.

Thanks.
  
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Captain Sim
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Re: Plugged pax windows
Reply #1 - Jun 18th, 2020 at 1:46pm
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That's a particular livery texture issue.
The 04_M map must be updated to make these plugged windows channels identical to the body paint ones.

Also I'd remove the extra static ports.
  
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PANAM741
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Re: Plugged pax windows
Reply #2 - Jun 19th, 2020 at 4:51am
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Captain Sim wrote on Jun 18th, 2020 at 1:46pm:
That's a particular livery texture issue.
The 04_M map must be updated to make these plugged windows channels identical to the body paint ones.

Also I'd remove the extra static ports.


But the 04_M map will be updated in the V0.98?
  
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Re: Plugged pax windows
Reply #3 - Jun 19th, 2020 at 12:27pm
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PANAM741 wrote on Jun 19th, 2020 at 4:51am:
But the 04_M map will be updated in the V0.98?

There's nothing to update in the product. The 04_M map is designed for a standart configuration with no windows plugged.
When a free livery artist plugs any windows to match a particular airline configuration, he should update the 04_M map.
  
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ozzieblr
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Re: Plugged pax windows
Reply #4 - Jun 21st, 2020 at 2:57am
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The 04_M file now has the plugged windows in the exact paint colour, on files 01_M and 02M.  I have copied those _M files into my livery folder.  How do I plug windows in the Fus_03 texture file?

I have also painted the body paint colour onto what I think are the correct windows on Fusfin04_D file.  However, the windows still appear on the aircraft.  Should I be guided by the numbers in red or the numbers in yellow on the Fusfin_04_D file??  Or is it red for right and yellow for left??  Information in the manual is not very clear.
  
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ozzieblr
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Re: Plugged pax windows
Reply #5 - Jun 21st, 2020 at 4:43am
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I think it may be that the red numbers and arrows are for the 4D model with hatches.  However, my windows are still not plugged.

On the RIGHT:  I have plugged the windows in the 01 and 02 files (blue arrows) in the 04_M files white, and then in addition made the appropriate rear windows (blue arrows) in the Fusfin_04_D file white.

On the right I have done the same thing, indicated also with blue arrows.

If anyone who can give a detailed step by step set of instructions to correct this and blank the indicated windows, I would be most grateful!
  

CS_767_Right.jpg ( 485 KB | 91 Downloads )
CS_767_Right.jpg
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ozzieblr
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Re: Plugged pax windows
Reply #6 - Jun 21st, 2020 at 4:44am
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... and the other image:
  

CS_767_Left.jpg ( 527 KB | 96 Downloads )
CS_767_Left.jpg
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CFG-Repaints
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Re: Plugged pax windows
Reply #7 - Jun 21st, 2020 at 11:06am
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ozzieblr wrote on Jun 21st, 2020 at 2:57am:
The 04_M file now has the plugged windows in the exact paint colour, on files 01_M and 02M.  I have copied those _M files into my livery folder.  How do I plug windows in the Fus_03 texture file?

I have also painted the body paint colour onto what I think are the correct windows on Fusfin04_D file.  However, the windows still appear on the aircraft.  Should I be guided by the numbers in red or the numbers in yellow on the Fusfin_04_D file??  Or is it red for right and yellow for left??  Information in the manual is not very clear.


You need to make the alpha channel in the Fusfin_04 file in white on the windows you want to plug
  

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ozzieblr
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Re: Plugged pax windows
Reply #8 - Jun 21st, 2020 at 1:29pm
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Thanks CFG Repaints!

I now have all the correct windows sorted on both sides and have made the alpha channel white for the plugged windows - however they are all highly silver polished-looking now.

Any idea what I have done incorrectly?
  

CS_767_R_Windows.jpg ( 393 KB | 105 Downloads )
CS_767_R_Windows.jpg
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CFG-Repaints
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Re: Plugged pax windows
Reply #9 - Jun 21st, 2020 at 2:27pm
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ozzieblr wrote on Jun 21st, 2020 at 1:29pm:
Thanks CFG Repaints!

I now have all the correct windows sorted on both sides and have made the alpha channel white for the plugged windows - however they are all highly silver polished-looking now.

Any idea what I have done incorrectly?


mmhh dont know...can you send me to .psd or upload it ?
  

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ozzieblr
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Re: Plugged pax windows
Reply #10 - Jun 21st, 2020 at 2:33pm
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What if I place the full texture set on dropbox and send you the download link?  Can you send me your email address by personal message?
  
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ozzieblr
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Re: Plugged pax windows
Reply #11 - Jun 21st, 2020 at 2:50pm
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Email address not required after all - I have sent you a PM with the download links to the files.
  
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ozzieblr
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Re: Plugged pax windows
Reply #12 - Jun 23rd, 2020 at 6:24am
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All fixed - required some work on the alpha of the _M files and the Fusfin_04D file.
  

CS767Plugged.jpg ( 569 KB | 116 Downloads )
CS767Plugged.jpg
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Jake Wright
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Re: Plugged pax windows
Reply #13 - Jun 27th, 2020 at 6:18am
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Where can i find the 04_M map file? not showing the paintkit for the 4+4
  
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ozzieblr
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Re: Plugged pax windows
Reply #14 - Jun 27th, 2020 at 11:45am
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No - they are not produced in the paint kit - I edited them in Photoshop using DXTBMP to convert the files.

The 03_M and 04_M files can be found here, as they are identical for both the original and the 4D models:

Drive:\...\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\CS_B767-300ER-II_PW4060\texture\spec

The 01_M and 02_M files can be found here:

D:\Progam Installations\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\CS_B767-300ER-II_PW4060_4D\texture\spec

  
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