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 10 MODELS & TEXTURES (Read 2838 times)
Captain Sim
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MODELS & TEXTURES
Jul 17th, 2019 at 10:43pm
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maxs
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Re: MODELS & TEXTURES
Reply #1 - Aug 10th, 2019 at 3:15pm
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P3D v.4.5.12.30293
CS1011 1.000

Hey fellow pilots,

as soon as I turn on the APU or the engines the reading lights are on.
During day it's almost not recognizable but during night it's distracting. No available light switch changes it.
Does anyone know how to turn them off?

FIXED
  

Phantom_lights.jpg ( 53 KB | 131 Downloads )
Phantom_lights.jpg

Regards and always happy landings,&&Max&&&&
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PeteFly82
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Re: MODELS & TEXTURES
Reply #2 - Oct 26th, 2019 at 3:05pm
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Bugs:
- Outside model, activating position lights also activates beacon lights-effect
- Outside model, activating beacon lights does not activate beacon lights-effect
Both fixed in 1.004: https://www.captainsim.org/forum/csf.pl?num=1571569141/2#2

- Outside model, speedbrake position not saved/reshown in analysis/replay-mode
Not a bug. Sim's replay does not save custom coded object positions.
  
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PeteFly82
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Re: MODELS & TEXTURES
Reply #3 - Nov 20th, 2019 at 3:49pm
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- Light cone of landing lights not enlighten space ahead enough
(should enlighten ahead like current light "Runway turn-off light")

During final approach light cone of landing lights should be visible ahead on ground/runway from altitude 100-200ft and not only almost before touch-down.
  
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PeteFly82
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Re: MODELS & TEXTURES
Reply #4 - Nov 23rd, 2019 at 3:56pm
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PeteFly82 wrote on Nov 20th, 2019 at 3:49pm:
- Light cone of landing lights not enlighten space ahead enough
(should enlighten ahead like current light "Runway turn-off light")

During final approach light cone of landing lights should be visible ahead on ground/runway from altitude 100-200ft and not only almost before touch-down.


Have a look at this screenshot for further explanation what I mean:

  
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Captain Sim
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Re: MODELS & TEXTURES
Reply #5 - Dec 16th, 2019 at 3:04pm
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Beardyman
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Re: MODELS & TEXTURES
Reply #6 - Dec 26th, 2019 at 6:23pm
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Absolutely, landing/taxi lights are so weak that cannot see anything in front of the plane !
  
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Captain Sim
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Re: MODELS & TEXTURES
Reply #7 - Jan 27th, 2020 at 2:51pm
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L-1011
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Re: MODELS & TEXTURES
Reply #8 - May 9th, 2020 at 1:19pm
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I've installed v4 on v5. reporting some issue:

Dynamic light seem not compatible (on ground)
Instruments have difficult to readable (mipmapping?)
no sound like aural, etc..only engine
  
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Captain Sim
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Re: MODELS & TEXTURES
Reply #9 - Jun 26th, 2020 at 12:32pm
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BEYOND THIS POINT PLS MAKE SURE YOU ARE ON VERSION 1.1
  
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Kylian ROGERS
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Re: MODELS & TEXTURES
Reply #10 - Mar 20th, 2021 at 4:36pm
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Captain ADI problem but F/O one work perfectly
I have already reinstall my L1011 with clean panel.cfg and interior model
  

1011_2.PNG ( 788 KB | 41 Downloads )
1011_2.PNG
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Kylian ROGERS
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Re: MODELS & TEXTURES
Reply #11 - Apr 5th, 2021 at 7:19am
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Any comment captainsim ?
  
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Markoz
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Re: MODELS & TEXTURES
Reply #12 - Apr 6th, 2021 at 1:47am
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The ADI works fine for the Captain and FO, for me, in P3Dv4 and P3Dv5.

Note. I even checked the Captain and FO ADI's in FSX-SE, and both of them work fine for me as well.
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 8GB RTX 2070 | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 10 Pro 64 - FSX/FSX-SE/P3D3/P3D4/P3D5/MSFS2020
15.6" Gaming Laptop: i7 7700HQ | 32GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE/P3D4
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