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MODELS & TEXTURES (Read 483 times)
Captain Sim
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MODELS & TEXTURES
Jul 17th, 2019 at 10:43pm
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maxs
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Re: MODELS & TEXTURES
Reply #1 - Aug 10th, 2019 at 3:15pm
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P3D v.4.5.12.30293
CS1011 1.000

Hey fellow pilots,

as soon as I turn on the APU or the engines the reading lights are on.
During day it's almost not recognizable but during night it's distracting. No available light switch changes it.
Does anyone know how to turn them off?

FIXED
  

Phantom_lights.jpg ( 53 KB | 33 Downloads )
Phantom_lights.jpg

Regards and always happy landings,&&Max&&&&
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PeteFly82
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Re: MODELS & TEXTURES
Reply #2 - Oct 26th, 2019 at 3:05pm
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Bugs:
- Outside model, activating position lights also activates beacon lights-effect
- Outside model, activating beacon lights does not activate beacon lights-effect
Both fixed in 1.004: https://www.captainsim.org/forum/csf.pl?num=1571569141/2#2

- Outside model, speedbrake position not saved/reshown in analysis/replay-mode
Not a bug. Sim's replay does not save custom coded object positions.
  
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PeteFly82
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Re: MODELS & TEXTURES
Reply #3 - Nov 20th, 2019 at 3:49pm
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- Light cone of landing lights not enlighten space ahead enough
(should enlighten ahead like current light "Runway turn-off light")

During final approach light cone of landing lights should be visible ahead on ground/runway from altitude 100-200ft and not only almost before touch-down.
  
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PeteFly82
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Re: MODELS & TEXTURES
Reply #4 - Nov 23rd, 2019 at 3:56pm
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PeteFly82 wrote on Nov 20th, 2019 at 3:49pm:
- Light cone of landing lights not enlighten space ahead enough
(should enlighten ahead like current light "Runway turn-off light")

During final approach light cone of landing lights should be visible ahead on ground/runway from altitude 100-200ft and not only almost before touch-down.


Have a look at this screenshot for further explanation what I mean:

  
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