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 25 C-130 in P3D v4.3 (Read 31537 times)
farman
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C-130 in P3D v4.3
Jun 26th, 2018 at 3:09pm
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Hi, is it real that your beautiful Hercules has been inserted in the new P3D v4.3 version?
    Thanks for any answer,
          Fulvio
  
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maxs
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Re: C-130 in P3D v4.3
Reply #1 - Jun 26th, 2018 at 6:41pm
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I think so. It really looks like the Captain Sim C-130 is now part of the Standard P3D V4 fleet!

Now I'm really looking forward to see the L-1011 as a P3D standard as well!
  

Regards and always happy landings,&&Max&&&&
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Re: C-130 in P3D v4.3
Reply #2 - Jun 27th, 2018 at 1:18am
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P3D v4.3 C-130 aircraft as default selectable vehicles are:
AC-130 ‘Spectre’
C-130H
C-130J
C-130J-30
HC-130
KC-130
Wink
  
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farman
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Re: C-130 in P3D v4.3
Reply #3 - Jun 27th, 2018 at 8:45am
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WOW-WOW-WOW!!!
  
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Re: C-130 in P3D v4.3
Reply #4 - Jun 27th, 2018 at 2:11pm
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Enjoy  Smiley
  
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Re: C-130 in P3D v4.3
Reply #5 - Jun 29th, 2018 at 5:13pm
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Captain Sim wrote on Jun 27th, 2018 at 2:11pm:
Enjoy  Smiley


THANK YOU  Smiley
  

Regards and always happy landings,&&Max&&&&
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Re: C-130 in P3D v4.3
Reply #6 - Jun 30th, 2018 at 6:01pm
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Are any of the CS C130 liveries usable with the P3D version?
  
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Markoz
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Re: C-130 in P3D v4.3
Reply #7 - Jul 1st, 2018 at 7:38am
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Dan66 wrote on Jun 30th, 2018 at 6:01pm:
Are any of the CS C130 liveries usable with the P3D version?
Yes. Just make sure you enter the info according to LM way, not the Captain Sim way:


Captain Sim's aircraft.cfg entry:

[fltsim.4]
title=CS C130X 4
sim=C130
model=g
panel=g
sound=
texture=aus
kb_checklists=
kb_reference=
atc_id=RAAF
atc_airline=RAAF
atc_flight_number=
ui_manufacturer=Lockheed
ui_type="C-130E"
ui_variation="Royal Australian AF"
ui_typerole="Multi-Engine TurboProp"
ui_createdby="Captain Sim"
description="'C-130 X-perience' Pro Pack v.1.3\n(c) 2008 Captain Sim www.captainsim.com"
flg="Australian AF"



Lockheed Martin's aircraft.cfg entry:

[fltsim.3]
title=Lockheed Martin C-130J - RAAF
sim=C130
model=C-130J
panel=
OR panel=eicas
sound=
texture=aus
kb_checklists=
kb_reference=
atc_id=RAAF
atc_airline=RAAF
atc_flight_number=
ui_manufacturer=Lockheed
ui_type="C-130J"
ui_variation="Royal Australian AF"
ui_typerole="Multi-Engine TurboProp"
ui_createdby="Lockheed Martin"
description="Lockheed Martin C-130J featuring an EICAS interior. \nThe C-130J is a modification of the C-130H. The C-130J modification includes a two-crew member flight station, upgraded Allison AE 2100D3 engines, enhanced performance, and improved reliability and maintainability."

flg="Australian AF"

  

Mark Fletcher



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Re: C-130 in P3D v4.3
Reply #8 - Jul 7th, 2018 at 2:04pm
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I am trying to repaint the C-130J-30 in p3dv4.3. I am having issues with textures from the tail fin applied to the external tanks and the textures for the external tanks are not used.

And

Anyone know how to fix this.?
Also would like to know how to configure with out external thanks as the ACE dose not work with P3Dv4.3.
  

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Re: C-130 in P3D v4.3
Reply #9 - Aug 7th, 2018 at 3:52am
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I tried the old RAF livery and it sent P3d v4.3 in a dither.  Then, I tried the Greek Anniversary livery and got what skmcconnell361 was showing.  We need updated liveries. 

Please upgrade the L-1011 yourselves.
  
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Re: C-130 in P3D v4.3
Reply #10 - Aug 16th, 2018 at 7:50pm
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@captainsim I'd have paid for this bird all over again for sure, special place in my heart this plane, was in disbelief it was a default plane.

Nobody will believe this, but a pilot let me fly one on our way to Akrotiri, I was 12 I think!!! He also teamed up with the flight engineer to make me think it was voice controlled! Aircrew pranks!  Cheesy

Spent many an hour on that top bunk watching the crew whilst preparing a cruise speech for the cargo in the cheap seats! Anyway, thanks, made my day getting this bird back in P3D!

I am struggling with the repaints, though, sort of got it working, similar issues to above posts, UK flag showing on fuel tank.

Can someone point me in the direction of a step by step guide to get the repaints installed properly? Thanks in advance!

In the meantime, over to Garfield....
  

c130_LXGB.JPG ( 115 KB | 308 Downloads )
c130_LXGB.JPG
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Re: C-130 in P3D v4.3
Reply #11 - Aug 30th, 2018 at 7:50am
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I am absolut fan of the CaptainSim C-130 aircrafts.
It is possible to transfer the LC-130 (ski)-Version from FSX to P3Dv4?
  
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Re: C-130 in P3D v4.3
Reply #12 - Sep 6th, 2018 at 2:34am
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Steffen wrote on Aug 30th, 2018 at 7:50am:
It is possible to transfer the LC-130 (ski)-Version from FSX to P3Dv4?

Yes you can, but it's not an easy thing to do!
  

CS_LC-130_P3Dv4.jpg ( 278 KB | 519 Downloads )
CS_LC-130_P3Dv4.jpg

Mark Fletcher



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Re: C-130 in P3D v4.3
Reply #13 - Sep 9th, 2018 at 7:20pm
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yes, you are right.
It was not easy.

One question: how do you stop the aircraft fast?
breaks with ski is not possible.
  
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Markoz
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Re: C-130 in P3D v4.3
Reply #14 - Sep 10th, 2018 at 3:05am
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I press the 4 LSGI Buttons on the (LSGI) LOW SPEED GROUND IDLE CONTROL PANEL - See page 24 of the ‘C-130 X-PERIENCE’ FLIGHT MANUAL Part II –Systems and Equipment (csc130_manual2.pdf) for information on what they do/how they work. Wink

Note. The brakes sort of work, but once the LC-130 starts moving they don't work any more. However. Using the LC-130 in another company's Antarctica X scenery is much better than using it in the default FSX/SE/P3D Antarctica scenery. Wink

  

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Re: C-130 in P3D v4.3
Reply #15 - Sep 11th, 2018 at 7:15am
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LC130 at NZIR Antarctica X for P3D4 Cheesy
  

LC130_2.jpg ( 88 KB | 300 Downloads )
LC130_2.jpg
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Re: C-130 in P3D v4.3
Reply #16 - Sep 11th, 2018 at 7:17am
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And my second favorite
CL130 (C130 Float) for P3Dv4
  

Cl130.jpg ( 413 KB | 197 Downloads )
Cl130.jpg
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Markoz
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Re: C-130 in P3D v4.3
Reply #17 - Sep 11th, 2018 at 3:19pm
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I've started working on getting all the CS C-130 X-perience Hercs working in P3Dv4. Cheesy Grin
  

Mark Fletcher



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Re: C-130 in P3D v4.3
Reply #18 - Sep 21st, 2018 at 2:18am
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Markoz, what exactly do you do for each model? do you just move over the texture/model folder and make an entry in the cfg file?
  
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Markoz
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Re: C-130 in P3D v4.3
Reply #19 - Sep 21st, 2018 at 11:50am
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ozop102 wrote on Sep 21st, 2018 at 2:18am:
Markoz, what exactly do you do for each model? do you just move over the texture/model folder and make an entry in the cfg file?

Unfortunately, it's not as easy as that. If it was, I would have written it up in a post earlier.

I currently have the all the models showing up in P3Dv4, but I'm still working on the panels/instruments.

Once I figure it all out, I will be sure to let everyone know. Instructions will come at that time (unless Captain Sim say I can't/shouldn't do so).
  

Mark Fletcher



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Markoz
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Re: C-130 in P3D v4.3
Reply #20 - Sep 21st, 2018 at 3:09pm
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Okay.

Scratch my previous post!!!

After copying all the files for the CS C-130 X-perience from FSX (actually FSX-SE) to P3Dv4 (including the FSX\Captain_Sim\C130 folder, and the effects files for the C-130X from the FSX\effects, and FSX\effects\texture folders), I now have most of them working properly, and all I did was copy the panel.cfg from the P3Dv4\SimObjects\Airplanes\C-130\panel folder, into the panel folders of the following folders in the P3Dv4\SimObjects\Aircraft folders:

CS_C130
CS_EX1_C130
CS_EX1_CL130
CS_EX2_C130
CS_EX2_C133
CS_EX2_LC130


And then I copied the panel.cfg from the P3Dv4\SimObjects\Airplanes\C-130\panel.eicas folders into the the panel.g folders folders of the following folders in the P3Dv4\SimObjects\Aircraft folders:

CS_C130
CS_EX1_C130
CS_EX1_CL130
CS_EX2_C130
CS_EX2_C133
CS_EX2_LC130

Now, there are a couple of extra gauges in the KC-130, and AC-130, so I copied the panel.cfgKC-130\panel folder into the CS_EX1_KC130\panel folder, and the panel.cfg from the AC-130\panel into the CS_EX2_AC130\panel folder.
Make sure that both of these aircraft are NOT set to use the EICAS panel and gauges (using the ACE in FSX/FSX-SE) BEFORE you copy them over to P3Dv4!
If I work out how to get the EICAS panel working in the AC-130 and KC-130, I'll let you know.

Note. I haven't fully tested them yet, but the fact that they look fine (no missing parts on the models, and textures look fully intact), and all the gauges are visible in the VC (2D gauges as well), they SHOULD work!
  

Mark Fletcher



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skmcconnell361
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Re: C-130 in P3D v4.3
Reply #21 - Sep 23rd, 2018 at 8:17pm
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skmcconnell361 wrote on Jul 7th, 2018 at 2:04pm:
I am trying to repaint the C-130J-30 in p3dv4.3. I am having issues with textures from the tail fin applied to the external tanks and the textures for the external tanks are not used.
http://my.jetscreenshot.com/22079/m_20180707-9lh4-375kb.jpg
And
http://my.jetscreenshot.com/22079/m_20180707-idr5-326kb.jpg
Anyone know how to fix this.?
Also would like to know how to configure with out external thanks as the ACE dose not work with P3Dv4.3.


Lockheed did finally respond to my duplicate post on their forum, they acknowledged it is a bug from the conversion and they intend on fixing in a feature update.
  

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Re: C-130 in P3D v4.3
Reply #22 - Oct 6th, 2018 at 3:02pm
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Hi Markoz,

I followed your instructions, but I have no yoke's in the VC and the sidewindows are open, that I can not close.
  
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Markoz
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Re: C-130 in P3D v4.3
Reply #23 - Oct 7th, 2018 at 2:38am
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Is the Captain Sim C-130 X-perience installed in FSX, or FSX-SE, and then the files copied and pasted from there and to P3Dv4?

I tested all the different CS C-130X models (but did not do any flights), and the windows open and close like they should. The yoke is visible, and it moves around when I use the joystick (Logotech Extreme 3D Pro). The Nose Steering Wheel also works when I twist the joystick (yaw movement).
  

Mark Fletcher



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Re: C-130 in P3D v4.3
Reply #24 - Oct 7th, 2018 at 6:06am
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Installed into FSX Steam, and afterwards the files copied and pasted from FSX-SE to P3Dv4
  
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Re: C-130 in P3D v4.3
Reply #25 - Dec 9th, 2018 at 2:50pm
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Hi Markoz,
Hello Markoz, I followed your post on the climbing of the C130, and I thank you in practice there is no rate of climb vs so the driver must go up in manual until the established DESIRED HEIGHT  where do you say ...... and where is instrument" 5. Then press the + or - key (not the ones on the Numeric Key Pad) until the altitude is set where I want it. I track that by holding my mouse pointer over the I.A.S. Hold (Off/On) Altitude Hold (off/on, 0 ft) ALTITUDE HOLD button on the 2D AP Panel. With Cockpit Tooltips ON, I see altitude number as they go up or down."
also in a transoceanic journey with load fuel to the maximum how can I intervene in an automatic way to activate the pumps of the external thank you without putting off the engines? thanks Tommaso from Italy.
  
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Markoz
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Re: C-130 in P3D v4.3
Reply #26 - Dec 10th, 2018 at 6:32am
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Quote:
in a transoceanic journey with load fuel to the maximum how can I intervene in an automatic way to activate the pumps of the external thank you without putting off the engines?

I will have to do some testing to find out exactly how to that.


Quote:
I followed your post on the climbing of the C130, and I thank you in practice there is no rate of climb vs so the driver must go up in manual until the established DESIRED HEIGHT  where do you say ...... and where is instrument" 5. Then press the + or - key (not the ones on the Numeric Key Pad) until the altitude is set where I want it. I track that by holding my mouse pointer over the I.A.S. Hold (Off/On) Altitude Hold (off/on, 0 ft) ALTITUDE HOLD button on the 2D AP Panel. With Cockpit Tooltips ON, I see altitude number as they go up or down."

Okay. I'm assuming you can't get this to work, so forgive me if I'm wrong (and ignore the rest of this reply). Wink

Using the 2D AP panel, I click on the Hold Altitude button. Using Cockpit ToolTips checked (it has a tick in the box), I hold the mouse pointer over the Hold Altitude button, and it displays the altitude setting (starting with the altitude that I activated it). I then press CTRL+SHIFT+Z, then press the +/= key, _/- keys to increase/decrease the altitude showing on the Cockpit ToolTip until it reaches the altitude I want to cruise at, or descend to. The CS/LM C-130 climbs (and descends) at about 1500fpm (possibly 1800fpm), which seems to be a comfortable climb rate for the C-130 (at least I find it is).
  

Mark Fletcher



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Re: C-130 in P3D v4.3
Reply #27 - Dec 16th, 2018 at 12:33pm
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So L-M did fix the external tank textures in v4.4, and for that I'm very happy.
Unfortunately, for me, I still have another external texture issue that annoys me. I don't know if anybody else is seeing this, or if its just me, but hopefully some of you might guide in the right direction...?

The color of the vertical stabilizer and the main wheel wells and some other external textures are showing a radically different color than the rest of the aircraft. The same was evident in v4.3 as well, and it was one of those things I'd hoped would be corrected in v4.4. For now it looks like all the textures affected is from the texture file "C130_4_T.dds". Both homegrown and included liveries are affected. As you can see in the included screenshot, the colors of the main gear wells, the vertical stabilizer, the external tanks and engines are way off compared to the rest of the fuselage.

I noticed in skmcconnell361's screenshots that no such color difference was evident, for some reason, so I'm starting to suspect that it's just me, but even if that is the case, I need to figure out why it appears this way on my setup.

I'm not using Tomato or Reshade, just PTA, by the way, before anyone asks.
Anyways, I could sure use some pointers here, guys.
  
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Re: C-130 in P3D v4.3
Reply #28 - Dec 16th, 2018 at 4:06pm
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endl3ss wrote on Dec 16th, 2018 at 12:33pm:
So L-M did fix the external tank textures in v4.4, and for that I'm very happy.
Unfortunately, for me, I still have another external texture issue that annoys me. I don't know if anybody else is seeing this, or if its just me, but hopefully some of you might guide in the right direction...?

The color of the vertical stabilizer and the main wheel wells and some other external textures are showing a radically different color than the rest of the aircraft. The same was evident in v4.3 as well, and it was one of those things I'd hoped would be corrected in v4.4. For now it looks like all the textures affected is from the texture file "C130_4_T.dds". Both homegrown and included liveries are affected. As you can see in the included screenshot, the colors of the main gear wells, the vertical stabilizer, the external tanks and engines are way off compared to the rest of the fuselage.

I noticed in skmcconnell361's screenshots that no such color difference was evident, for some reason, so I'm starting to suspect that it's just me, but even if that is the case, I need to figure out why it appears this way on my setup.

I'm not using Tomato or Reshade, just PTA, by the way, before anyone asks.
Anyways, I could sure use some pointers here, guys.



Sorted!

After downloading SDKs, paintkits and fiddling around with the .dds plugin in Photoshop, and messing around with DXTBmp, the solution turned out to be a tad simpler:

Under the SHADOWS menu:
External Vehicle - Untick receive.

or

- Set EXTERIOR_SHADOWS_RECEIVE=0
  
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Re: C-130 in P3D v4.3
Reply #29 - Dec 27th, 2018 at 8:55am
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LC130 ATO System
Could it be that this feature does'nt work in P3Dv4. I used it in FSX but at the time I am not able to activate it in P3Dv4.
  
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Re: C-130 in P3D v4.3
Reply #30 - Dec 27th, 2018 at 11:05am
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It's called JATO, and no, it doesn't seem to works in P3Dv4.

I think Captain Sim would need to upgrade the C-130 X-perience to the 64bit P3Dv4 standard for it to work. And sadly, I really can't see that happening since Lockheed Martin already have the models from CS for P3Dv4, that are included for free. Sad
  

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Re: C-130 in P3D v4.3
Reply #31 - Mar 6th, 2019 at 7:21pm
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Markoz wrote on Sep 21st, 2018 at 3:09pm:
Now, there are a couple of extra gauges in the KC-130, and AC-130, so I copied the panel.cfgKC-130\panel folder into the CS_EX1_KC130\panel folder, and the panel.cfg from the AC-130\panel into the CS_EX2_AC130\panel folder.
Make sure that both of these aircraft are NOT set to use the EICAS panel and gauges (using the ACE in FSX/FSX-SE) BEFORE you copy them over to P3Dv4!
If I work out how to get the EICAS panel working in the AC-130 and KC-130, I'll let you know.


Tried all the above tips, Mark, but this bit makes no sense. How can I copy panel.cfgKC-130\panel folder into the CS_EX1_KC130\panel folder, and the panel.cfg from the AC-130\panel into the CS_EX2_AC130\panel folder? Where from? Because as it looks to me, all I am doing is copying from the same folder to the same, unless I have totally got it wrong?

Please shed light on this because all my gauges are empty in P3Dv4
  
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Markoz
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Re: C-130 in P3D v4.3
Reply #32 - Mar 7th, 2019 at 2:00am
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The reason I use the LM P3Dv4 C130 gauges (located in the P3Dv4\gauges folder), is because the Captain Sim C-130 gauges don't work in P3Dv4, and the CS_EX1_KC130 (KC-130), and CS_EX2_AC130 (AC-130) have extra gauges. The KC-130 has the extra gauge for the fuel boom operation, and the AC-130 has the extra gauges for the weopons (although I can't get the weapons to work, as the weapon panel master switch doesn't turn on in the CS_EX2_AC130, or the AC-130).
  

Mark Fletcher



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SierraMikeBravo
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Re: C-130 in P3D v4.3
Reply #33 - Mar 7th, 2019 at 5:38am
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Yeah it is great to finally have this machine back, now we just need the 707 for P3D v4! I miss that!

I've spent the last few days modifying the FM of the '130 so she performs like she should. I have it handling much closer to the book numbers now, including more accurate fuel burns in the cruise and that kind of thing.

Next on the list is a modified autopilot to let me have better control of it in climbs and descents.

Cheers!

SMB
  
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Re: C-130 in P3D v4.3
Reply #34 - Mar 24th, 2019 at 11:27pm
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Hey everyone.  I'm just now getting around to putzing around with P3D4.4 and I'm having an issue with the eicas versions of the C130.  Specifically, the engine gauges don't do anything.   They just sit at zero across the board, even with the engines running.   

Anyone else seeing this, or just me?
  


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Re: C-130 in P3D v4.3
Reply #35 - Apr 28th, 2019 at 9:19pm
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Hello,

I'am still using P3D v3.4 + the CS C-130.

Is the model in the P3D v4.3 of the C-130 an updated Version of the CS, or completly new?

How about the VC-Textures? Do they have a better resolution as the CS-Version?
  

 
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Re: C-130 in P3D v4.3
Reply #36 - Apr 29th, 2019 at 3:34am
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Mustang1977 wrote on Apr 28th, 2019 at 9:19pm:
Is the model in the P3D v4.3 of the C-130 an updated Version of the CS, or completly new?

It's an updated version. The panel files used in C-130 X-Perience v1.3 for FSX (which aso work in P3Dv3) don't work in P3D v4.x (64bit)
So if you try to port it copy/install it to P3Dv4, you have to edit the panel.cfg's so they are using the updated gauges of the included C-130's in P3Dv4.
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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Re: C-130 in P3D v4.3
Reply #37 - Jul 19th, 2019 at 12:22pm
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@Markoz, or anyone else that might know for that matter...  Smiley

Is it possible to get the KC-130 refuelling pods (outboard) AND extra fuel tanks (between engine nacelles) on the 6-bladed C-130J model in any way?
Trying to make a MC-130J-ish livery here,but so far I only have the external fuel tanks between the engines...  Huh
  
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Re: C-130 in P3D v4.3
Reply #38 - Jul 19th, 2019 at 2:34pm
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I don't think it's possible, as the engines/propellers/refueling pods/extra fuel tanks are all part of the exterrnal model, and the C-130J doesn't have the refueling pods. Also, looking in the Prepar3D v4\SimObjects\Airplanes\KC-130\model.KC-130H folder, there is a single KC-130.mdl, and this does not have the extra fuel tanks.


Even if you have copied the CS C-130 X-perience over to P3Dv4, the ACE  doesn't work, so that's no help either.
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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Re: C-130 in P3D v4.3
Reply #39 - Jul 19th, 2019 at 2:42pm
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Hmmm, ok.
I do still have FSX-SE installed (just reinstalled recently, due to some ill-fated attempts at the B-52 and IRIS A-10 FLIR).
You think it would be possible to use the ACE in FSX-SE, and then copying to P3Dv4?
Or is it futile or could cause bad stuff to happen?
  
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Re: C-130 in P3D v4.3
Reply #40 - Jul 19th, 2019 at 2:53pm
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It's possible. For example, I used the ACE in FSX to use either the classic, or  eicas panel BEFORE copying it over to P3Dv4, and that worked as long as I pointed each model to the correct panel of the default P3Dv4 C-130's panel/gauges (the CS gauges do not work in P3Dv4).

However, you still can't use the 6 bladed props on the KC-130
  

Mark Fletcher



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Re: C-130 in P3D v4.3
Reply #41 - Jul 19th, 2019 at 2:56pm
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Nice!

Gonna have to fish out my CS C-130 X and do some more installations and fiddling around here Smiley
  
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Re: C-130 in P3D v4.3
Reply #42 - Jul 19th, 2019 at 3:21pm
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Any tricks to get the ACE working?
Doesn't wanna read anything, or save FSX path. Running as admin, but doesn't help. Also tried running it in Win XP compatibility mode, but no help there either.
  
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Re: C-130 in P3D v4.3
Reply #43 - Jul 19th, 2019 at 3:29pm
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I can't think of any. I'm not into messing with .exe files any more (well mostly anyway, but it's been a long time since I last did).
  

Mark Fletcher



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Re: C-130 in P3D v4.3
Reply #44 - Jul 19th, 2019 at 3:32pm
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Sorted! Was helpful actually RUNNING FSX-SE for the first time, before using the ACE...  Roll Eyes
  
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Re: C-130 in P3D v4.3
Reply #45 - Jan 30th, 2020 at 12:23pm
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Quote:
Now, there are a couple of extra gauges in the KC-130, and AC-130, so I copied the panel.cfgKC-130\panel folder into the CS_EX1_KC130\panel folder, and the panel.cfg from the AC-130\panel into the CS_EX2_AC130\panel folder.


Re: KC-130 in P3D v4+

Hi Mark.

That part - the panel.cfg entries - I have managed I think.  What is missing in my P3Dv4 gauges folder is the refuel gauge for the KC. It looks like L-M converted the weapons gauge for the AC-130 (C130.weapons.cab) but did not convert the CS refuel gauge for the tanker.  Consequently, when I open the refule pop up I get a blank square. 

Just checking to see I may be missing something?
  
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Re: C-130 in P3D v4.3
Reply #46 - Apr 11th, 2020 at 5:55pm
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expat wrote on Jan 30th, 2020 at 12:23pm:
Quote:
Now, there are a couple of extra gauges in the KC-130, and AC-130, so I copied the panel.cfgKC-130\panel folder into the CS_EX1_KC130\panel folder, and the panel.cfg from the AC-130\panel into the CS_EX2_AC130\panel folder.


Re: KC-130 in P3D v4+

Hi Mark.

That part - the panel.cfg entries - I have managed I think.  What is missing in my P3Dv4 gauges folder is the refuel gauge for the KC. It looks like L-M converted the weapons gauge for the AC-130 (C130.weapons.cab) but did not convert the CS refuel gauge for the tanker.  Consequently, when I open the refule pop up I get a blank square. 

Just checking to see I may be missing something?


I have been looking hard at this today.  In P3D 4.5 I do see that there is a reference to the gauge called C130.TK which is present in the gauges folder (not in simobjects).

In the CS version this file was called Captain_Sim.C130.TK and it was located in the CS_EX1_KC130\panel folder.

The panel.cfg files look almost identical, only the reference to the gauge is updated:

[Window20]
size_mm=400, 178
window_size=0.230, 0.102
background_color=8,8,8
position=1
visible=0
ident=11067
nomenu=0
gauge00=C130.TK!refuel, 0,0

So this suggests that LM maybe DID so something with the refuel gauge.  If nothing else, they at least renamed it and kept it in the panel.cfg file - that much is evident.

Maybe it works, using some kind of keystroke?  How did it work in the CS version?



  

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Re: C-130 in P3D v4.3
Reply #47 - Apr 11th, 2020 at 7:33pm
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well it works.  It is a function of the panel/view menus and not the airplane itself.



I got here by messing with the panel.cfg file, but then I realized I really didn't have to.  Finally just looked in the correct menu which is Vehicle -> Instrument Panel and I have all the panel menus available there.

  

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Re: C-130 in P3D v4.3
Reply #48 - Feb 24th, 2023 at 11:18pm
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Hello, not to resurrect an old thread, but I recently tried porting the LC-130 over to P3D5 and everything works fine except the skis don't display.  I am using the LC-130 model folder as well.

I noticed a couple of you sucessfully ported it over to P3D4.  Did you use any special conversion tool?


                                   Alan
  
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