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 25 C-130 in P3D v4.3 (Read 31258 times)
Steffen
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Re: C-130 in P3D v4.3
Reply #15 - Sep 11th, 2018 at 7:15am
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LC130 at NZIR Antarctica X for P3D4 Cheesy
  

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Steffen
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Re: C-130 in P3D v4.3
Reply #16 - Sep 11th, 2018 at 7:17am
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And my second favorite
CL130 (C130 Float) for P3Dv4
  

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Markoz
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Re: C-130 in P3D v4.3
Reply #17 - Sep 11th, 2018 at 3:19pm
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I've started working on getting all the CS C-130 X-perience Hercs working in P3Dv4. Cheesy Grin
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 8GB RTX 2070 | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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ozop102
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Re: C-130 in P3D v4.3
Reply #18 - Sep 21st, 2018 at 2:18am
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Markoz, what exactly do you do for each model? do you just move over the texture/model folder and make an entry in the cfg file?
  
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Markoz
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Re: C-130 in P3D v4.3
Reply #19 - Sep 21st, 2018 at 11:50am
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ozop102 wrote on Sep 21st, 2018 at 2:18am:
Markoz, what exactly do you do for each model? do you just move over the texture/model folder and make an entry in the cfg file?

Unfortunately, it's not as easy as that. If it was, I would have written it up in a post earlier.

I currently have the all the models showing up in P3Dv4, but I'm still working on the panels/instruments.

Once I figure it all out, I will be sure to let everyone know. Instructions will come at that time (unless Captain Sim say I can't/shouldn't do so).
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 8GB RTX 2070 | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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Markoz
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Re: C-130 in P3D v4.3
Reply #20 - Sep 21st, 2018 at 3:09pm
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Okay.

Scratch my previous post!!!

After copying all the files for the CS C-130 X-perience from FSX (actually FSX-SE) to P3Dv4 (including the FSX\Captain_Sim\C130 folder, and the effects files for the C-130X from the FSX\effects, and FSX\effects\texture folders), I now have most of them working properly, and all I did was copy the panel.cfg from the P3Dv4\SimObjects\Airplanes\C-130\panel folder, into the panel folders of the following folders in the P3Dv4\SimObjects\Aircraft folders:

CS_C130
CS_EX1_C130
CS_EX1_CL130
CS_EX2_C130
CS_EX2_C133
CS_EX2_LC130


And then I copied the panel.cfg from the P3Dv4\SimObjects\Airplanes\C-130\panel.eicas folders into the the panel.g folders folders of the following folders in the P3Dv4\SimObjects\Aircraft folders:

CS_C130
CS_EX1_C130
CS_EX1_CL130
CS_EX2_C130
CS_EX2_C133
CS_EX2_LC130

Now, there are a couple of extra gauges in the KC-130, and AC-130, so I copied the panel.cfgKC-130\panel folder into the CS_EX1_KC130\panel folder, and the panel.cfg from the AC-130\panel into the CS_EX2_AC130\panel folder.
Make sure that both of these aircraft are NOT set to use the EICAS panel and gauges (using the ACE in FSX/FSX-SE) BEFORE you copy them over to P3Dv4!
If I work out how to get the EICAS panel working in the AC-130 and KC-130, I'll let you know.

Note. I haven't fully tested them yet, but the fact that they look fine (no missing parts on the models, and textures look fully intact), and all the gauges are visible in the VC (2D gauges as well), they SHOULD work!
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 8GB RTX 2070 | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
15.6" Gaming Laptop: i7 7700HQ | 32GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE/P3D4
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skmcconnell361
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Re: C-130 in P3D v4.3
Reply #21 - Sep 23rd, 2018 at 8:17pm
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skmcconnell361 wrote on Jul 7th, 2018 at 2:04pm:
I am trying to repaint the C-130J-30 in p3dv4.3. I am having issues with textures from the tail fin applied to the external tanks and the textures for the external tanks are not used.
http://my.jetscreenshot.com/22079/m_20180707-9lh4-375kb.jpg
And
http://my.jetscreenshot.com/22079/m_20180707-idr5-326kb.jpg
Anyone know how to fix this.?
Also would like to know how to configure with out external thanks as the ACE dose not work with P3Dv4.3.


Lockheed did finally respond to my duplicate post on their forum, they acknowledged it is a bug from the conversion and they intend on fixing in a feature update.
  

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Lenny
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Re: C-130 in P3D v4.3
Reply #22 - Oct 6th, 2018 at 3:02pm
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Hi Markoz,

I followed your instructions, but I have no yoke's in the VC and the sidewindows are open, that I can not close.
  
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Markoz
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Re: C-130 in P3D v4.3
Reply #23 - Oct 7th, 2018 at 2:38am
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Is the Captain Sim C-130 X-perience installed in FSX, or FSX-SE, and then the files copied and pasted from there and to P3Dv4?

I tested all the different CS C-130X models (but did not do any flights), and the windows open and close like they should. The yoke is visible, and it moves around when I use the joystick (Logotech Extreme 3D Pro). The Nose Steering Wheel also works when I twist the joystick (yaw movement).
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 8GB RTX 2070 | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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Lenny
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Re: C-130 in P3D v4.3
Reply #24 - Oct 7th, 2018 at 6:06am
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Installed into FSX Steam, and afterwards the files copied and pasted from FSX-SE to P3Dv4
  
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tomstar
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Re: C-130 in P3D v4.3
Reply #25 - Dec 9th, 2018 at 2:50pm
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Hi Markoz,
Hello Markoz, I followed your post on the climbing of the C130, and I thank you in practice there is no rate of climb vs so the driver must go up in manual until the established DESIRED HEIGHT  where do you say ...... and where is instrument" 5. Then press the + or - key (not the ones on the Numeric Key Pad) until the altitude is set where I want it. I track that by holding my mouse pointer over the I.A.S. Hold (Off/On) Altitude Hold (off/on, 0 ft) ALTITUDE HOLD button on the 2D AP Panel. With Cockpit Tooltips ON, I see altitude number as they go up or down."
also in a transoceanic journey with load fuel to the maximum how can I intervene in an automatic way to activate the pumps of the external thank you without putting off the engines? thanks Tommaso from Italy.
  
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Markoz
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Re: C-130 in P3D v4.3
Reply #26 - Dec 10th, 2018 at 6:32am
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Quote:
in a transoceanic journey with load fuel to the maximum how can I intervene in an automatic way to activate the pumps of the external thank you without putting off the engines?

I will have to do some testing to find out exactly how to that.


Quote:
I followed your post on the climbing of the C130, and I thank you in practice there is no rate of climb vs so the driver must go up in manual until the established DESIRED HEIGHT  where do you say ...... and where is instrument" 5. Then press the + or - key (not the ones on the Numeric Key Pad) until the altitude is set where I want it. I track that by holding my mouse pointer over the I.A.S. Hold (Off/On) Altitude Hold (off/on, 0 ft) ALTITUDE HOLD button on the 2D AP Panel. With Cockpit Tooltips ON, I see altitude number as they go up or down."

Okay. I'm assuming you can't get this to work, so forgive me if I'm wrong (and ignore the rest of this reply). Wink

Using the 2D AP panel, I click on the Hold Altitude button. Using Cockpit ToolTips checked (it has a tick in the box), I hold the mouse pointer over the Hold Altitude button, and it displays the altitude setting (starting with the altitude that I activated it). I then press CTRL+SHIFT+Z, then press the +/= key, _/- keys to increase/decrease the altitude showing on the Cockpit ToolTip until it reaches the altitude I want to cruise at, or descend to. The CS/LM C-130 climbs (and descends) at about 1500fpm (possibly 1800fpm), which seems to be a comfortable climb rate for the C-130 (at least I find it is).
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 8GB RTX 2070 | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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endl3ss
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Re: C-130 in P3D v4.3
Reply #27 - Dec 16th, 2018 at 12:33pm
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So L-M did fix the external tank textures in v4.4, and for that I'm very happy.
Unfortunately, for me, I still have another external texture issue that annoys me. I don't know if anybody else is seeing this, or if its just me, but hopefully some of you might guide in the right direction...?

The color of the vertical stabilizer and the main wheel wells and some other external textures are showing a radically different color than the rest of the aircraft. The same was evident in v4.3 as well, and it was one of those things I'd hoped would be corrected in v4.4. For now it looks like all the textures affected is from the texture file "C130_4_T.dds". Both homegrown and included liveries are affected. As you can see in the included screenshot, the colors of the main gear wells, the vertical stabilizer, the external tanks and engines are way off compared to the rest of the fuselage.

I noticed in skmcconnell361's screenshots that no such color difference was evident, for some reason, so I'm starting to suspect that it's just me, but even if that is the case, I need to figure out why it appears this way on my setup.

I'm not using Tomato or Reshade, just PTA, by the way, before anyone asks.
Anyways, I could sure use some pointers here, guys.
  
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endl3ss
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Re: C-130 in P3D v4.3
Reply #28 - Dec 16th, 2018 at 4:06pm
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endl3ss wrote on Dec 16th, 2018 at 12:33pm:
So L-M did fix the external tank textures in v4.4, and for that I'm very happy.
Unfortunately, for me, I still have another external texture issue that annoys me. I don't know if anybody else is seeing this, or if its just me, but hopefully some of you might guide in the right direction...?

The color of the vertical stabilizer and the main wheel wells and some other external textures are showing a radically different color than the rest of the aircraft. The same was evident in v4.3 as well, and it was one of those things I'd hoped would be corrected in v4.4. For now it looks like all the textures affected is from the texture file "C130_4_T.dds". Both homegrown and included liveries are affected. As you can see in the included screenshot, the colors of the main gear wells, the vertical stabilizer, the external tanks and engines are way off compared to the rest of the fuselage.

I noticed in skmcconnell361's screenshots that no such color difference was evident, for some reason, so I'm starting to suspect that it's just me, but even if that is the case, I need to figure out why it appears this way on my setup.

I'm not using Tomato or Reshade, just PTA, by the way, before anyone asks.
Anyways, I could sure use some pointers here, guys.



Sorted!

After downloading SDKs, paintkits and fiddling around with the .dds plugin in Photoshop, and messing around with DXTBmp, the solution turned out to be a tad simpler:

Under the SHADOWS menu:
External Vehicle - Untick receive.

or

- Set EXTERIOR_SHADOWS_RECEIVE=0
  
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Steffen
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Re: C-130 in P3D v4.3
Reply #29 - Dec 27th, 2018 at 8:55am
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LC130 ATO System
Could it be that this feature does'nt work in P3Dv4. I used it in FSX but at the time I am not able to activate it in P3Dv4.
  
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