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 10 INTERIOR MODELS (VC) & TEXTURES (Read 3578 times)
Captain Sim 2
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INTERIOR MODELS (VC) & TEXTURES
Dec 28th, 2017 at 5:27pm
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reddishknight
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #1 - Jan 1st, 2018 at 8:12pm
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Dome lights were on but then turned off uncommanded.

Wing lights aren't working. I have a screenshot but can't post it.

SW
  


Intel i5 4690k
GTX 970
Win 7 x64
ZMA_I1
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Austin Wilkins
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #2 - Jan 1st, 2018 at 10:38pm
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2D Textures for all instruments? The instruments look like they are running at 10FPS, whilst my simulation is running at a smooth 30. For being P3D v4, would expect either 3D instruments, or, smooth operation of 2D instruments

As for the 3D instruments, unfortunately they are out of question as described in the Manual part I page 16.
  
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ToddL
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #3 - Jan 3rd, 2018 at 2:21pm
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When I set the virtual cockpit to the Captain's view the viewpoint has the Captain looking slightly to the right as if he is swiveled to the right in his seat.  Resetting the view does not change the viewpoint.  I know this is a small issue but after panning around it would be nice to simply reset the view and have the eye point looking straight ahead.  Love the plane and thanks in advance for looking into this!

Todd L.
  

Regards,&&&&Todd
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cptryan91
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Re: EXTERIOR MODEL & TEXTURES
Reply #4 - Jan 4th, 2018 at 8:50am
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Darien wrote on Jan 4th, 2018 at 12:05am:
I will be more than happy to show you a picture of the lighting in daytime from FSLabs.  Smiley However... Now that I think about it. Those devs seem to have some kind of additional lighting program. FSLabs has FS Spotlights (which of course can stop working every now and then thanks to antivirus programs), TFDi has "Real Light". I can't speak for Majestic... others like other doesn't have some form of lighting program with their aircraft. (Thus why you probably don't see a back-lit cockpit as it might not be very important.) For the most part you don't think you'll see the lighting during the day.. If you have a an actual picture I'll be more than happy to revoke my comment.





The external lighting systems you mention are only for the 'Flood lights' in the FSLabs and TFDI...

All the backlighting is texture based for both - if you look at other you'll also see it's texture based when you scroll the knob for backlighting you can see the effect -  even at the other end of the spectrum with their airbus and crj aerosoft have implemented backlighting with textures too - it is used a lot more in real life during daytime and with P3D V4 and it's DX11 engine with shaders (and further updates to come to it  Wink ) It's such a little thing but makes such a big difference.
  
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Holga
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #5 - Jan 6th, 2018 at 5:50pm
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Why has my suggestion has been moved? I think it is not bug as the lights are working during nighttime. I was asking to have the cockpit lights during daytime ...

Right, it's not a bug. But as we've already discussed the issue in this thread so let's keep it in the thread.
  
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Holga
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #6 - Jan 7th, 2018 at 7:50am
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I can´t find nothing on the list. Nothing about functionally cockpit light during day/dusk/dawnand nothing about range rings on ND. So it wont be happen?

Best regards,
Holga
  
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Scholli04
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #7 - Jan 9th, 2018 at 11:11am
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The yoke in the cockpit seems to have a wrong shape. I can find some 767 pics with a yoke like yours, but not a single 757 one.
The top of the "handle" should be bent inwards. In yours it goes straight up.

Compare these:

CaptainSim:


FCOM description:


Real:
  
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Captain Sim 2
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #8 - Feb 5th, 2018 at 10:43am
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BEYOND THIS POINT PLEASE MAKE SURE YOU HAVE HOTFIX 2 INSTALLED

The Hotfix 2 is built with SDK 4.1 so please make sure you are on P3D4 version 4.1.

Do not use any flights you've saved with previous versions of the 757.
  
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Palmdale_3Holer
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #9 - Feb 21st, 2018 at 6:29am
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The aircraft, overall, is spot-on. I am SO much more enthusiastic about this 757 than I am of an unnamed, $139.00 widebody - as incredibly amazing and beautiful as that one is.

The thing about control yokes (and just my observation here), they are uniquely, well, unique to a specific aircraft or series of aircraft. As a detail-oriented guy, I too pay attention to most things anyone else would likely never notice.

The 757/767 yoke does indeed, have a district form and the yoke modeled in this aircraft is close but no cigar.

As much as I have enjoyed this 757, the shape of the yokes kills it for me. Especially, for the money.

Just have to wonder what happened when working the polygons.

Fix the yokes and this aircraft is 100%

MCX | Rhino3D | import correct yoke from VMAX 757 | back to MCX | retouch texture

Done.



  
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Crizz322
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #10 - Mar 1st, 2018 at 3:43pm
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When in VC view, I notice a drop in FPS.
I go from outside view with 40+ FPS to the VC and get 25-32 FPS.
Switching dome light on/off does not give any difference.
  

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Captain Sim 2
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #11 - Jun 1st, 2018 at 5:34pm
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BEYOND THIS POINT PLEASE MAKE SURE YOU ARE ON  VERSION 1.1
  
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Captain Sim
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #12 - Jun 8th, 2018 at 11:35pm
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BEYOND THIS POINT PLEASE MAKE SURE YOU ARE ON THE 1.1 HOTFIX 3
  
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Captain Sim
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #13 - Jun 30th, 2018 at 3:32pm
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BEYOND THIS POINT PLEASE MAKE SURE YOU ARE ON THE 1.1 HOTFIX 4
  
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blue_ice
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #14 - Jul 1st, 2018 at 6:33pm
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Blue transparent blocks on overhead since HF4

Anyone to confirms this please?
  

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