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 10 B-52 in P3D v3.4 - Radar Replacement/Save Scenario (Read 2690 times)
Mustang1977
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B-52 in P3D v3.4 - Radar Replacement/Save Scenario
Feb 20th, 2017 at 4:13pm
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Hello BUFF-Pilots  Cool

As it is an known problem that the radar doesn't work with P3D, I made a replacement gauge for this.

After the MOD it should look like this:



Looks cool, right?  Cool - this is the "F35_HUD_VC" from the Default F35A, so you don't need any extra files for this mod.

And here you get it in your B-52 VC:

1. Copy the subfolder from

...\F35A\panel\F-35_HUD_VC

to

...\CS_B52\panel\

It's important that the Folder "F-35_HUD_VC" is in the \panel folder of the B-52.

2. Open the panel.cfg of the B-52 and locate the following entry in the [VCockpit02] Section:

gauge48=Captain_Sim.b520.terrain!main,   0,550,1024,730

This is the problematic Terrain Radar Gauge we want to replace.

Now edit the entry that it should look like this:

gauge48=F-35_HUD_VC!F-35_HUD_VC, 160,460,700,580

3. Save the panel.cfg and get in the B-52!

An Alternative would be to use the "Multiple Moving Map"-Gauge - this is a known Freeware-Gauge that shows different variants of the InGame Map. But I think the F35-Variant is the better solution.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

One important word of saving CS-Planes Scenarios:

If you get the error with the "no title" and "no description", it is not possible to load a saved flight with a CS-Plane. This could also happend to the Default-Flight.

This is because all CS-Planes writes the Gauge-Switch-States to the Savefile. Since the Saveformat has changed since FSX, there is no longer a *.flt File in which the CS-Planes can write the Gauge-States.

P3D only have 2 Savefiles, a *.fxml file and a *.wx file for the weather. The FXML File needs ALWAYS at the end this entry:

</SimBase.Document>

If any entry is BELOW this, the Savegame will be corrupt and produces the know errors. Unfortunately all CS-Planes writes the Gauge-States BELOW this entry  Undecided

So you have to manually move all the Gauge-State Entrys ABOVE the </SimBase.Document> Entry, Save it and then the Savegame will load properly.

Here are two examples how it is wrong and right:

WRONG:
       </Flight.Sections>
</SimBase.Document>
[CaptainSim]
PF000=10
PF001=0
PF002=1.580000
PF003=99.422592
PF004=0
PF005=0.0000
...

RIGHT:

       </Flight.Sections>
[CaptainSim]
PF000=10
PF001=0
PF002=1.580000
PF003=99.422592
PF004=0
PF005=0.0000
...
</SimBase.Document>

You can do this with the normal Windows-Editor. You can also add the missing "Title" and "Description" at the beginning:

<Section Name="Main">
            <Property Name="Title" Value="YOUR TITLE" />
            <Property Name="Description" Value="YOUR DESCRIPTION" />

So I hope you like my Mod and have a better flying with CS-Planes in P3D  Smiley

  
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farman
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Re: B-52 in P3D v3.4 - Radar Replacement/Save Scenario
Reply #1 - Apr 22nd, 2017 at 5:46pm
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Hi, possibily I'm the most unfortunate man on this Earth, but I had to uninstall this wonder since, after evr'y flight and closing of P3D v3.4, at its re-opening I was warned by this message - before the opening main page - "Your pc had ran out available memory. Change your etc. etc.". I made several tests, but eventually the culprit was - sigh sigh -, the B-52.
  
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Mustang1977
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Re: B-52 in P3D v3.4 - Radar Replacement/Save Scenario
Reply #2 - Apr 23rd, 2017 at 8:26am
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Greetings,

Occurs this with my MOD or without? If without, this is a general problem and you should open an own thread for this.

Generally you have lesser (no) problems/crashes if you disable the factory-builtin radar if you use the B-52 in P3D.
  
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farman
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Re: B-52 in P3D v3.4 - Radar Replacement/Save Scenario
Reply #3 - Apr 23rd, 2017 at 10:53am
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Hi, thanks for the answer.
  I simply don't open the radar at all. Or is it necessary some more action, such as disable/delete something in the panel folder or somwhere else?
  regards,
       Fulvio
  
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Markoz
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Re: B-52 in P3D v3.4 - Radar Replacement/Save Scenario
Reply #4 - Apr 24th, 2017 at 4:29am
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To disables the terrain radar, just put a ; (semi colon) in front of the gauge48=Captain_Sim.b520.terrain!main,   0,550,1024,730 line in the [VCockpit02] section like this:

;gauge48=Captain_Sim.b520.terrain!main,   0,550,1024,730

  

Mark Fletcher



PC: i7 6700K @ 4.0GHz | Corsair H80i Liquid Cooling | 32GB DDR4 | 6GB GTX1060 Xtreme Gaming | 27" LCD Monitor | 1x2TB SSHD, 2x2TB HDD, 1x4TB HDD, 1x275GB SSD | Win 10 Pro 64 - FSX, FSX-SE, P3Dv3.4 & P3Dv4.2
15.6" Gaming Laptop: i7 7700HQ | 16GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE & P3Dv4.2
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Re: B-52 in P3D v3.4 - Radar Replacement/Save Scenario
Reply #5 - Apr 24th, 2017 at 8:52am
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Thanks Mark; done it. But I must confess, I'm frightened to reinstall it since I might be forced to reinstall all P3D in case that fatal message appears again ("Your pc has ran out of memory etc. etc.).  Sad

In addition, can I delete the "Captain_Sim.b520.terrain.dll" file just to be completely sure?
   Fulvio
  
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Re: B-52 in P3D v3.4 - Radar Replacement/Save Scenario
Reply #6 - Apr 25th, 2017 at 2:16am
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farman wrote on Apr 24th, 2017 at 8:52am:
Thanks Mark; done it. But I must confess, I'm frightened to reinstall it since I might be forced to reinstall all P3D in case that fatal message appears again ("Your pc has ran out of memory etc. etc.).  Sad

In addition, can I delete the "Captain_Sim.b520.terrain.dll" file just to be completely sure?
   Fulvio

I can't see any harm in deleting the "Captain_Sim.b520.terrain.dll" file.

Note. If the changes have been made with the B-52 uninstalled, then when you reinstall it in P3D, everything will changed back to the way it's supposed to be, and you will have to do it all again.
  

Mark Fletcher



PC: i7 6700K @ 4.0GHz | Corsair H80i Liquid Cooling | 32GB DDR4 | 6GB GTX1060 Xtreme Gaming | 27" LCD Monitor | 1x2TB SSHD, 2x2TB HDD, 1x4TB HDD, 1x275GB SSD | Win 10 Pro 64 - FSX, FSX-SE, P3Dv3.4 & P3Dv4.2
15.6" Gaming Laptop: i7 7700HQ | 16GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE & P3Dv4.2
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Re: B-52 in P3D v3.4 - Radar Replacement/Save Scenario
Reply #7 - Apr 25th, 2017 at 7:06am
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Hi Mark, well, I definately give up. Yesterday I flew with the new gauge from the F-35 as suggested. Closed P3D and, while reopening, again popped up the fatal message "Your pc has ran out etc. etc..". I know that any single pc has some weird behavior of its own; I experienced this reading about issues, in different forums, that never occurred to me. So, in this case, I accept that for some mysterius reason, some parameter of this beautiful B-52 causes this damage to my sim. I'll wait for an update, even if I fear long awaitings; I really don't know what else to do. Thanks for your help, Mark.
  
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Mustang1977
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Re: B-52 in P3D v3.4 - Radar Replacement/Save Scenario
Reply #8 - Apr 26th, 2017 at 11:24am
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Hey hello,

Occurs this only with the B-52? I can't imagine any other problems except the thing with the radar.

The B-52 is not very VAS-intesive, so I don't have any idea whats the problem at our side  Huh

Have you also tried different locations? So that you can exlude problems with the scenery.

Oh, and one last question: Is this your only CS-Plane?
  
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Re: B-52 in P3D v3.4 - Radar Replacement/Save Scenario
Reply #9 - Apr 26th, 2017 at 12:40pm
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Hi, having switched to P3D v3.4.22, and having purchased nearly all CS planes, the only one native FSX working 90% properly is the C-130 (some trouble with the exterior lights); the 707 is a FPS eater (of course some compatibility issue between FSX and P3D)  and both the 757 & 767 works very bad, so I left them in the hangar waiting for some update that, I fear, we simmers will get very late. My B-52 issue lies somewhere inside some parameter. While flying it (the first time I installed it), both the scenery and the plane are very smooth, reaching the 30 FPS I chose as frame limit. But as soon as I exit from P3D, I can't fly anymore if not "repairing" it after deleting even all the LM folders in the Users path ("Roaming" and "Local") . I simply copy all the folders inside the P3D root folder to an external one and re-copy them again to P3D; so the waste of time is some hour only, just to reinstall FTX Global, Vector, and a couple of planes and sceneries that need to be reinstalled again. Who knows what or where is or lies the darn trick  that causes this mess.   
  
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Re: B-52 in P3D v3.4 - Radar Replacement/Save Scenario
Reply #10 - Apr 27th, 2017 at 3:06pm
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Hello,

Sorry for the Tech-Problems you have with CS-planes. What are your System Specs?

I don't have serious problems with my CS-planes with P3D. The most of the (crash)problems I've fixed myself. The 707 runs great with the doppler-fix and uses not more fps than the 767 on my system.

You should also pay attention about this save-bug with cs-planes caused. How to fix this I've wrote at the beginning of this topic
  
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Re: B-52 in P3D v3.4 - Radar Replacement/Save Scenario
Reply #11 - Apr 28th, 2017 at 2:38pm
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Hi Mustang, right now I can but thank you a thousand times for the suggestion regarding the 707; now it flies without any single issue, after fixing the problem in the VC panel; I'm truly glad. it remains a mistery why the B-52, without any apparent problem during its flight (smooth etc.), causes the P3D unmanageable after its closing and reopening. I NEVER faced a similar problem; my OP is a normal W7 professional, I fly all the planes - even the ones from FSX, twicked if the case -. Absolutely weird.
  
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