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 25 Next release improvements list (Read 16634 times)
Fly from Portland
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Re: Next release improvements list
Reply #15 - Sep 17th, 2014 at 11:23pm
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Guessing that their package is not bundled, ASN being a separate price.
I will rephrase, it is an integral part of their system. Cheesy
  

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lvpilot
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Re: Next release improvements list
Reply #16 - Sep 27th, 2014 at 1:06am
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I like the 777 and all (especially after I tweaked the cfg for proper load stations and to get the jetway to mid cabin door for my own use - not for anyone else  sorry   copyrights and all) but update 1.4 has made it so frame rate heavy my little DuoCore just can't run it any more.

Pretty sad.   Even with a brand new GTX 750 Ti graphics card best I am getting is 5-9 fps.   Oh yeah if I turn scenery down to nothing and all traffic off and forget the weather it will work.   But what's the point?  I have a pretty decent simulator set up and other programs work just fine.   We fly in the real world with winds and clouds and other planes so the SIMULATOR should be able to bring all that to life as well as the plane.

Previous version before 1.4 was much more frame rate friendly and I didn't see all that many new features fixes that warranted losing the playability of the software.   Wish I could go back to the other one but each update erases the previous version.      Sigh.   Cry

So my improvement suggestion is to bring back the frame rates please.  Sometimes "less is more".    

Tim - Las Vegas
2009 630i  DuoCore @ 3.1  GeForce GTX 750Ti  4 Gigs RAM
  
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Markoz
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Re: Next release improvements list
Reply #17 - Sep 27th, 2014 at 1:31am
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Why do you delete the older installers? I keep all of mine, for all my addon aircraft, that way, if I don't like an updated version, I can revert to an older version that I do like.

Unlike you, I find that the 777 v1.4 has a better frame rate than I got in v1.3, so I don't know why you are seeing the opposite. Sad
  

Mark Fletcher



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lvpilot
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Re: Next release improvements list
Reply #18 - Sep 27th, 2014 at 3:40pm
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Doing more research at the moment - I thought it was my graphics cards going bad and I was very bummed that it performed the same with the new one (GTX 750 Ti has made everything else perform better).   Will keep you posted on results.  I ran Hardware Monitor and am seeing both CPU cores are pegged against the stops at 100% so something is making them work way too hard (thus producing low frame rates).

I delete old versions to prevent any conflicts from occurring.   FSX is a fickle little Diva and my dedicated FSX machine is kept clean of unused files.  Delete, reboot, install, reboot .....  keeps files nice and tidy and processor purring along happily.    But you make a valid point I should be moving them to an external drive to save before deleting.   No bonus points for that oversight on my part.    Cool

Just occurred to me it might a bad download.  I have satellite internet which is pretty slow, so I'll get a new download and wipe things clean, reboot and load the new one, leave the extra liveries off and try JUST the default liveries first before putting Delta texture back into FSX.

Moderator:  sorry this is getting off topic and into trouble shooting, won't drag it further away from suggestion box it is supposed to be.
  
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Markoz
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Re: Next release improvements list
Reply #19 - Sep 28th, 2014 at 3:48am
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I find one CPU core is always (or nearly always) running at 100% when I'm using FSX. FSX is CPU intensive, so it is no surprise that I see that. I'm not sure why you are seeing two CPU cores running at 100% though (or maybe I haven't noticed the second one when I run the task manager Shocked). Did mess with the fsx.cfg, like the Bajote's tweak?
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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Tom Neuin
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Re: Next release improvements list
Reply #20 - Sep 28th, 2014 at 5:25pm
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I would absolutely love this to have a pause at TOD feature. For me, that is all that is missing. Kudos on the nice work.
  

If you can walk away, it was a good landing. Your best bet is to taxi to the terminal though. If the plane can't make it there, you probably broke it.
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Markoz
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Re: Next release improvements list
Reply #21 - Sep 28th, 2014 at 7:55pm
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Tom Neuin wrote on Sep 28th, 2014 at 5:25pm:
I would absolutely love this to have a pause at TOD feature. For me, that is all that is missing. Kudos on the nice work.

Yeah. It would be a great feature to include. Wink
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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AndersCN
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Re: Next release improvements list
Reply #22 - Oct 2nd, 2014 at 4:58am
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Hi,
Especially when panning around in the VC or outside the aircraft, the remaining 5 cores of my CPU come to live and hit 100% for quite some time (especially after FTX Vector and Open Landclass EU, they will be at 100% even with no panning). I have cars and ships reduced to nothing, and very low traffic.
So, I would say that a dual core CPU and a gtx750 is not really enough with modern addons like the CS777 in FSX.

BR
Anders
  

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Markoz
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Re: Next release improvements list
Reply #23 - Oct 3rd, 2014 at 2:42am
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I don't know. I have only ever notice a single core reach 100% when using FSX. Undecided
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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Cappy
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Moar fuel please

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Re: Next release improvements list
Reply #24 - Oct 8th, 2014 at 6:04am
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Really?
FSX is able to use 256 cores.

When scenery is loading I see all 8 cores pegged and at 5GHz.

As I understand it cores 1-7 handle scenery loading while core0 handles the games physics so it takes most of the heavy lifting.

On my 3770k system if I enable Hyperthreading it actually slows down whereas the AMD 9590 will use everything FSX throws at it.

I think it was the FSX sp1 patch that introduced multicore, it's not as good as it could be as Aces were closed down soon after.
  

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Markoz
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Re: Next release improvements list
Reply #25 - Oct 9th, 2014 at 12:23am
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To be honest, I don't have anything that displays how many cores are in use, nor at what % they are being used, when I'm running FSX. But I have opened the Task Manager and looked at the PERFORMANCE tab a number of times only to see a single core running at 100% when I'm flying FSX. Maybe it's because I always run FSX in Windowed Mode. Undecided
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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garrettprs
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Re: Next release improvements list
Reply #26 - Oct 9th, 2014 at 1:03am
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Mark - then you're looking at the right thing. You're seeing both things (number of processor cores and percentage (although represented in graph form)).

I think in the post above, Cappy meant to say 256 threads, not cores.
  
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Cappy
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Moar fuel please

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Re: Next release improvements list
Reply #27 - Oct 10th, 2014 at 3:12am
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No I did mean cores.

Can't remember the guys name now Phil Taylor maybe?? was saying when the patch came out it could theoretically use that many.
I don't know anyone who would however!

But still it's all limited by core0.

EDIT Here is the quote.

"As far as practical limits on number of usable cores; currently SetThreadAffinityMask only allows explicit scheduling of threads on 32 cores ( the mask is a dword ) on Win32. So thats our effective limit on number of cores. But as soon as there is a way to explicitly schedule them, we can handle 256 cores."  


It probably adds more confusion than anything.  Wink
Also I think it would be a Microsoft requirement to have to use Windows Server to access >32??

Mark try running task manager on top when you are loading into a new location, you should see it light up then. Are you running with HT off?
  

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AndersCN
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Re: Next release improvements list
Reply #28 - Oct 10th, 2014 at 5:09am
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Could maybe also be related to the cfg settings? I have Fiber_Frame_Time_Fraction=0.4, allowing more CPU power to load stuff, and also increased Load_Radius to 5.5, minimizing blurries. Could force FSX to use more cores?

Br
Anders
  

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Blover
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Re: Next release improvements list
Reply #29 - Oct 12th, 2014 at 12:41am
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Anders, respectfully I would suggest to increase your ram mem to 16G
You will be great !   Cool

Raymond      Boeing or nothing
KFLL      South Florida
  
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