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 25 OTHER ISSUES (Neither systems nor visuals) (Read 33414 times)
Captain Sim 2
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Re: OTHER ISSUES (Neither systems nor visuals)
Reply #15 - Feb 7th, 2014 at 5:45pm
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Caribflyer wrote on Feb 1st, 2014 at 2:59am:
Will the issue with the flight model be fixed also? When landing the nose gear literally has to be pushed down and it can stay up at very very slow speeds if you wanted it to.


The issue is on the list for the next upgrade, and is forwarded to our development team. We will do our best to address the issue in the next upgrade.
  
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Michael2
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Re: OTHER ISSUES (Neither systems nor visuals)
Reply #16 - Feb 8th, 2014 at 9:31pm
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If the flight model is to be adjusted, Captain Sim may wish to consider the way the aircraft descends.  As it is now, it's not possible to descend realistically at idle power.  The aircraft will be far too slow at a normal rate of descent.
  
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signmanbob
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Re: OTHER ISSUES (Neither systems nor visuals)
Reply #17 - Feb 10th, 2014 at 3:26am
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Mike6800 wrote on Jan 27th, 2014 at 12:52pm:
Hello Everybody,

first of all I want to congratulate Capatin Sim to this wonderfull aircraft simulation ! It's really big fun to learn about and fly this unique aircraft. Thank you very much.
Though the rest of the aircraft is a big joy for me I also experienced the 'phantom sound'-issue.
Though the aircraft is completely quiet when I load the 'Trike', shut it down and then load the L-1011, I experience this 'phantom-sound'-phenomenon when I simply load the L-1011 and shut it down .
While experimenting around I found out that the problem might be, that all three [JET_WHINE.x.xx] sections in the sound.cfg are using the almost the same files. So I tried the steps below and the
the L-1011 is quiet now when shut down. So if you are frustrated enough by this phenomenon to fiddle around with the sound.cfg and copy pasting files und renaming them you might
try this:
- first backup the whole '..\SimObjects\Airplanes\CS_L-1011\sound' folder,
- now create two copies of the following files and append '-2' and '-3' to their filenames:
 iL1011-idle (f.e. gets copies iL1011-idle-2.wav and iL1011-idle-3.wav; same to the other files)
 iL1011-jet.wav    
 iL1011-thrust.wav
 xL1011-fana.wav -> you only need to copy this one time and rename the copy to xL1011-fana-3.wav
 xL1011-fanb.wav
 xL1011-rumble.wav
- when done open the sound.cfg in an editor and go down to the [JET_WHINE.2.xx] and [JET_WHINE.3.xx] sections and rename the resp. filename entries there by appending the resp. Section number:
 f.e. [JET_WHINE.2.00]         edited:  [JET_WHINE.2.00]
        filename = iL1011-idle                filename = iL1011-idle-2    
        ...                                              ...
 and so on.
When done save your sound.cfg and try out if the 'Ten-Eleven' is quiet now when shut down.
Sometimes I hear a little backround sound but then I have to hit 'pause' twice and the sound is gone (might be the fsx sound bug).

Best regards,
Mike.
 


I want to thank you so much for figuring this out.  Smiley I did it and it works perfect now.  Finally a quite cockpit when things are off.  It makes the engine starting a lot nicer to listen to also.
  
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arpom
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Re: OTHER ISSUES (Neither systems nor visuals)
Reply #18 - Feb 14th, 2014 at 3:43am
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Is it real that 1011 cockpit side windows were not open type ?
  
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Captain Sim 2
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Re: OTHER ISSUES (Neither systems nor visuals)
Reply #19 - Feb 14th, 2014 at 7:49pm
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arpom wrote on Feb 14th, 2014 at 3:43am:
Is it real that 1011 cockpit side windows were not open type ?


Yes this is real, cockpit windows could not be opened.
  
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Re: OTHER ISSUES (Neither systems nor visuals)
Reply #20 - Apr 2nd, 2014 at 12:08pm
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BEYOND THIS POINT PLEASE MAKE SURE YOU ARE ON  VERSION 1.1
  
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mike1992
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Re: OTHER ISSUES (Neither systems nor visuals)
Reply #21 - Apr 7th, 2014 at 5:51am
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Thank you CS for finally pushing out the v1.1. But I think the nose down problem upon touchdown hasn't been fully addressed, I still have my nose pitch up at 80 knots or so. Can you confirm this problem has been dealt with or is being dealt with...?
  
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Captain Sim 2
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Re: OTHER ISSUES (Neither systems nor visuals)
Reply #22 - Apr 8th, 2014 at 7:41pm
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There will be no more fixes for this.
  
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arpom
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Re: OTHER ISSUES (Neither systems nor visuals)
Reply #23 - Apr 9th, 2014 at 9:32am
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That is knockout answer for this magnificent bird...
  
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Markoz
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Re: OTHER ISSUES (Neither systems nor visuals)
Reply #24 - Apr 9th, 2014 at 10:05am
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arpom - Why do you pull the nose up at 80 knots???? Surely the VR is not that slow, even if it was nearly empty.

With a gross weight (TOW) of around 300,000 pounds, when I'm taking off in the L-1011, I don't even start pulling back on the joystick/yoke until it's doing about 135/140. Going by the Delta Virtual Airlines manual (L-1011 Manual.pdf), that I have (for the L-1011-100), with a gross weight of 300,000 pounds, the V1 VR and V2 speeds for Flaps 10, are 124, 124, 135, so you aren't supposed to be pulling back on the yoke until VR (124 knots).
  

Mark Fletcher



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arpom
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Re: OTHER ISSUES (Neither systems nor visuals)
Reply #25 - Apr 9th, 2014 at 1:04pm
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Dear Mark,

Proper question should be: why is it possible?
In real plane it is not possible so why it is in sim?
Obviously we have some FDE problem.
Landing L1011 is more like landing Concorde when front wheel is touching runway way after main gear.
Also FDE issue is indicated by extremely high drag.

Why I said that this answer is knockout - simply I did not expect such answer from serious developer for addressed issue...

Art
  
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Gusty
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Re: OTHER ISSUES (Neither systems nor visuals)
Reply #26 - Apr 9th, 2014 at 1:20pm
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iam no flight(sim) modell expert,

...i want to ask if the current high drag is nessesary to simulate the plane in the air more properly or closer to the real thing (as CS use the fsx flight model) while having then this abnormal high drag on the ground as some kind of unwanted but more or less nessesary side effect ?
  
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Captain Sim 2
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Re: OTHER ISSUES (Neither systems nor visuals)
Reply #27 - Apr 9th, 2014 at 2:42pm
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arpom wrote on Apr 9th, 2014 at 1:04pm:
In real plane it is not possible so why it is in sim?


This is the sim as you said Smiley Unfortunately there are some limitations and numerous factors. Thank you for understanding.
  
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Captain Sim 2
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Re: OTHER ISSUES (Neither systems nor visuals)
Reply #28 - Apr 10th, 2014 at 6:48pm
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BEYOND THIS POINT PLEASE MAKE SURE YOU ARE ON  VERSION 1.2
  
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mike1992
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Re: OTHER ISSUES (Neither systems nor visuals)
Reply #29 - Apr 17th, 2014 at 6:34pm
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Tanya, I know you may lack the interest on investigating more on the landing behavior of the tristar, but I just find that maybe it's not really the problem of nose not going down, it's actually caused by a too rapid deceleration. So when I hit the brakes, the aircraft stops way too fast, and the nose still remain high. If you want to look into the problem I think it's the brake that should be looked into.
Anyway it's really a great plane to fly, and knowing this fact I may work on some tweaks on my own, or just don't hit the brake until the nose comes down. So even if no further update on this, it won't stop me enjoy the aircraft, thank you!
  
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