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VISUAL ISSUES (model, animations, textures, bmp)
Jan 22nd, 2014 at 4:50pm
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Michael2
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #1 - Jan 23rd, 2014 at 9:34pm
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The underside of the right wing lights up at night when the captain's instrument lights are turned on.

  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #2 - Jan 24th, 2014 at 4:36pm
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I have an issue that I cannot use instrument lights and panel flood lights on the captains side main panel separately.
On the First Officers side it works well but on the captains side, when I switch the instrument light to on, the flood light turns on itself.
  

Regards and always happy landings,&&Max&&&&
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #3 - Jan 24th, 2014 at 7:17pm
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I have the same problem too.
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #4 - Jan 25th, 2014 at 9:56pm
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MINOR: TWA lacks reg. number that others have. TWA just has odd white "painted" rectangles.
  

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Markoz
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #5 - Jan 26th, 2014 at 2:21am
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Tim Capps wrote on Jan 25th, 2014 at 9:56pm:
MINOR: TWA lacks reg. number that others have. TWA just has odd white "painted" rectangles.

Mine has the registration showing on the TWA:



  

Mark Fletcher



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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #6 - Jan 26th, 2014 at 2:53am
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At least Cathay and British have different reg. no. inside cockpit and on the fuselage. Rest of them i did not check.
  
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Markoz
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #7 - Jan 26th, 2014 at 3:42am
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The rego number is controlled by the rego listed in atc_id=G-BBAH (aircraft.cfg). This rego can be change when selecting an aircraft (click on the Detail button). It changes the rego shown in the cockpit, but it can't change the rego on the exterior texture.

http://i669.photobucket.com/albums/vv58/Markoz958/CS_L-1011_rego_info_zpsce017ca...

The image shows what you see in the VC versus (1) what is in the aircraft.cfg, (2) what is entered in the the "Details" section of selecting an aircraft and (3) what the rego is on the texture for the aircraft.

For this purpose, I changed it in the "Details" section, from what is written in the aircraft.cfg.

I will now go back and edit the aircraft.cfg and make sure it is the same as what I see on the texture!
  

Mark Fletcher



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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #8 - Jan 26th, 2014 at 8:10am
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Clear Mark - thank u for explanation.

I found another small issue.
When using instrument backlight, some needles, markers and reference lines are almost not visible without extra zooming.
As noticed : speed arrow, EPR markers, cabin pressure control - baro and alt. reference lines and maybe some others.
Also one small suggestion - it would be helpful if some switches/knobs will have backlight for "pointer mark (line)" let's call it.
Some of them are also hardly visible without zooming ( for example all upper knobs on flight engineer panel and knobs for pneumatic and hydraulic panels ) 

Artur
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #9 - Jan 26th, 2014 at 9:18am
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Very funny, that no one has noticed that so far:

There is no 33 on the HSI
  

Regards and always happy landings,&&Max&&&&
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Tim Capps
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #10 - Jan 26th, 2014 at 9:44pm
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Interesting, Mark. Mine had two numbers, separated by a slash. Is this to give us a choice? When I erased the extra number, I got the display in the cockpit.
  

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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #11 - Jan 26th, 2014 at 10:50pm
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maxs wrote on Jan 26th, 2014 at 9:18am:
Very funny, that no one has noticed that so far:

There is no 33 on the HSI


Oh, I noticed it alright. Both left and right side HSI's are displaying "30" on the 330 index mark. I needed to fly a heading of 330 to intercept a localizer and went, whaaaaat?! LOL

Cheers,
Thad
  

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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #12 - Jan 27th, 2014 at 1:57am
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Tim Capps wrote on Jan 26th, 2014 at 9:44pm:
Interesting, Mark. Mine had two numbers, separated by a slash. Is this to give us a choice? When I erased the extra number, I got the display in the cockpit.

I don't think so. The / seems to prevent the number following it to be displayed. So when it has this: C-FTNL/512, you only see C-FTNL. At least that's what happened to me.
  

Mark Fletcher



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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #13 - Jan 28th, 2014 at 1:49pm
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I cannot get the weather radar to work. I'm using Windows 8.1
Ron Sad Sad
  

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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #14 - Jan 28th, 2014 at 7:19pm
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arpom wrote on Jan 26th, 2014 at 2:53am:
At least Cathay and British have different reg. no. inside cockpit and on the fuselage. Rest of them i did not check.


The issue will be addressed in the next update.
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #15 - Jan 28th, 2014 at 9:48pm
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the Surface Position Indicator reads "ALL" for the AILerons, it should say "AIL"



reference

  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #16 - Jan 30th, 2014 at 6:18pm
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The airspeed indicator should have several additional moveable white bugs on its perimeter.  It's difficult to properly fly the aircraft without them.
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #17 - Jan 30th, 2014 at 9:07pm
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To ensure accuracy of proposed data all numbers, procedures or systems related reports must be supported by reference quotes (scan or a table) from a real flight manual even if you are the type rated pilot/engineer. Also please provide airline name and manual year you are referring to (i.e. Continental, 2006)
An exact quote from a Flight or Technical Manual is the only approved source of information. We consider proved bug reports only. Thank you for understanding.
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #18 - Jan 30th, 2014 at 9:12pm
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Jettrader wrote on Jan 28th, 2014 at 9:48pm:
Surface Position Indicator reads "ALL" for the AILerons, it should say "AIL"


The issue will be fixed in the next update.
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #19 - Jan 30th, 2014 at 10:03pm
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There are numerous flight deck photos on airliners.net that will show you what the airspeed bugs look like. The Delta manual shown below references their use.

  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #20 - Jan 30th, 2014 at 11:44pm
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Not a bug but kind request.
Is it possible to change speed needle colour from green to white ?
Green colour is of low visibility, especially night time with backlight option - almost not visible. Poor visibility of this instrument is causing approach rather tricky.

Thanks/ Artur
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #21 - Feb 1st, 2014 at 3:40am
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I have an issue with window glass reflections. I find them
very off putting. Is there any chance of a clear glass texture?
Hoping my first post is in the right place.

The reflections file is not listed in the textures.

Iolar.
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #22 - Feb 2nd, 2014 at 3:14pm
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Ok getting tired of this one. Load aircraft to begin flight no gear and gear door warning on engineer station along waring for RAT deployment. Problem is fixed sometimes by reloading aircraft (which given the price one shouldn't have to do) >:(
  

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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #23 - Feb 5th, 2014 at 12:00pm
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[quote author=John_Kenny link=1390409445/15#22 date=1391354057]Ok getting tired of this one. Load aircraft to begin flight no gear and gear door warning on engineer station along waring for RAT deployment. Problem is fixed sometimes by reloading aircraft (which given the price one shouldn't have to do) >:([/quote]

It would be great for CS to lock in a specific cabin altitude (e.g. 8000ft) and disable RAT extension for ~30 secs whenever the L-1011 is loaded while in flight.

When the L-1011 is loaded via "load flight" the pressurization system and the hydraulic system is reset. This causes the pressurization system warning horn to go off at high altitude (and oxygen mask light on) and the RAT to extend. [b]The RAT cannot be stowed in the animation menu or in the FE station.[/b]
  

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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #24 - Feb 5th, 2014 at 2:45pm
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I have a problem with my ACE and this is happening with the L1011 and in 737 also...The liveries get added but the plane is black. Maybe the textures are going to the wrong place...  Undecided
  

George&&&&&&&&
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #25 - Feb 7th, 2014 at 5:50pm
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arpom wrote on Jan 26th, 2014 at 8:10am:
When using instrument backlight, some needles, markers and reference lines are almost not visible without extra zooming.


The issue is on the list for the next upgrade, and is forwarded to our development team. We will do our best to address the issue in the next upgrade.
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #26 - Feb 8th, 2014 at 11:01am
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Just noticed - British Airways textures are shifted between left and right side.
Both 'British Airways' name are not aligned when u look at fuselage from top.
Also red stripe on forward lower part of fuselage is not aligned between left and right side.
Is it correct ?

Artur
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #27 - Feb 14th, 2014 at 10:57pm
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The HSI cards show "30" for 300 degrees, and "30" for 330 degrees.  I believe that they should read "33" for the 330 degrees position.  This is the case on the TWA and the Delta models, on both Captain and F/O side.  I have not looked at the other liveries to see if it is the same on those.  I would add a screenshot but I don't know how.
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #28 - Feb 15th, 2014 at 1:40am
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John Croft wrote on Feb 14th, 2014 at 10:57pm:
The HSI cards show "30" for 300 degrees, and "30" for 330 degrees.  I believe that they should read "33" for the 330 degrees position.  This is the case on the TWA and the Delta models, on both Captain and F/O side.  I have not looked at the other liveries to see if it is the same on those.  I would add a screenshot but I don't know how.

All liveries use the same VC, so the problem exists in all of them. Wink
It's on the list of updates for v1.1:

Captain Sim 2 wrote on Jan 28th, 2014 at 9:11pm:
Caribflyer wrote on Jan 26th, 2014 at 11:29pm:
The HSI is numbered incorrectly. "30" shows up twice and it should be "30" then "33"


The issue will be fixed in the next update.

  

Mark Fletcher



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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #29 - Feb 18th, 2014 at 2:52am
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Any chance you guys can use correct fonts for the numbers on the gauges? The correct fonts are "Century Gothic" and "Futura SH/TEE Medium Con" for the MCP.

http://www.myfonts.com/fonts/mti/century-gothic/century-gothic/glyphs.html

http://www.myfonts.com/fonts/efscangraphic/futura-sh/medium-con/glyphs.html

Also the white "block" displayed when the altimeter is below 10000ft is missing as well.

I don't know why but people create great looking cockpits only to end up using the wrong fonts. (e.g. Simcheck A300 and the Aerosoft Airbus X until recently) It's a bit jarring because you're constantly looking at the gauges.

  

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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #30 - Feb 20th, 2014 at 4:19am
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The L-1011 wing flaps, slats, spoilers, and landing gear animations are not present during an instant replay of a flight segment during which they were deployed or stowed.

The cockpit's control surface indicator gauge also do not show them deployed during an instant replay of a flight segment when they were deployed. If memory serves, I think the engine reverser animation does appear during an instant replay.

These animations are typically shown during an instant replay time period on ALL other aircraft. Something must have been missed. Please check it out.  

Thanks for creating this classic jetliner!
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #31 - Feb 20th, 2014 at 7:11am
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This is normal for custom made FDE and other systems.
For example other 737 and 777 are having same 'issue'.
This is not a bug.
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #32 - Feb 23rd, 2014 at 1:28am
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A very minor issue, but I thought I would mention it anyway.
The "L1011" and eagle logo, is printed in reverse on the left rudder pedal.
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #33 - Mar 11th, 2014 at 8:19am
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donindowners wrote on Feb 20th, 2014 at 4:19am:
The L-1011 wing flaps, slats, spoilers, and landing gear animations are not present during an instant replay of a flight segment during which they were deployed or stowed. ...


This is technically impossible due to FSX limitation.
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #34 - Apr 2nd, 2014 at 12:08pm
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BEYOND THIS POINT PLEASE MAKE SURE YOU ARE ON  VERSION 1.1
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #35 - Apr 8th, 2014 at 4:33am
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Just installed the 10111.1.  I noticed the Landing Lights, Taxi, runway turnoff, logo switches are backwards. They should be thrown down to turn ON and up to turn OFF
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #36 - Apr 10th, 2014 at 6:49pm
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BEYOND THIS POINT PLEASE MAKE SURE YOU ARE ON  VERSION 1.2
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #37 - Jun 16th, 2014 at 12:55am
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For some reason when I pull back the yoke, my stabilizer is moving with my elevators... like a fighter. Pretty sure it shouldn't do that on an aircraft this big.
Gary Carlson
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #38 - Jun 18th, 2014 at 2:23pm
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afmoose76 wrote on Jun 16th, 2014 at 12:55am:
For some reason when I pull back the yoke, my stabilizer is moving with my elevators... like a fighter. Pretty sure it shouldn't do that on an aircraft this big.
Gary Carlson

Just to avoid misunderstanding...Lockheed did many military aircrafts, and so they designed the L-1011 with some "military" Features, e.g. the flying stabilizer system. Moving the yoke effects the whole stabilizer, the elevators just move a little bit on top. This System was very advanced on an airliner and gave the L-1011 very good maneuverability at low Speeds (as far as the grey eminences say  Wink).
And i think we all are very happy to see the CS L-1011 showing this characteristic en detail  Smiley
  

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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #39 - Jun 18th, 2014 at 10:13pm
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Yes, true, the systems of the L1011 are unique, no other passenger jet is similar. Some features like the dark cockpit-knobs if they ON and show error messages are later seen at Airbus. So the L1011 an amazing airplane. Approaches are very stablized and the results are similar to airbus. Maybe Lockheed gave the inspiration for Airbus to develope the FBW. And Capatin Sim did a great job, in my opinion, itīs the best plane they ever made.
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #40 - Jun 21st, 2014 at 3:10pm
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I stand corrected. The L-1011 is a beautiful aircraft, and very unique in it's systems. Thanks for the heads up.

Gary
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #41 - Jul 12th, 2014 at 12:44pm
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The Arrow L1011F has a Canadian registration on the wings.
  


Marlon Carter
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #42 - Jul 12th, 2014 at 2:50pm
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Caribflyer wrote on Jul 12th, 2014 at 12:44pm:
The Arrow L1011F has a Canadian registration on the wings.

So it does!

Edited:
Rename the CS_L1011_09_T.DDS and CS_L1011_19_T.DDS files in the FSX\SimObjects\Airplanes\CS_L-1011F\texture.arrow folder, and the registration is not there
It uses the CS_L1011_09_T.DDS and CS_L1011_19_T.DDS files in the FSX\SimObjects\Airplanes\CS_L-1011\texture folder instead! Smiley
  

Mark Fletcher



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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #43 - Jul 19th, 2014 at 11:10pm
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Is it normal for the entire stab to move when moving the yoke?
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #44 - Jul 20th, 2014 at 1:03am
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It sure is, that's how it is in the real plane. Grin
  

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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #45 - Sep 13th, 2014 at 6:11pm
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Hi,

Ok I bought the L-1011 a couple weeks ago and am really enjoying it a lot. It's my all time favorite Captainsim aircraft and I own several. What I'm wondering though is it seems the windshield wipers have no textures, is this by design or is it a possible issue on my install?

Second issue is when I'm sitting on the tarmac with the engines off the numbers in the mach box on the ASI move up and down in small increments, again is this normal or is this perhaps by design?

Again just a really wonderful aircraft, the high res textures in the VC are outstanding, and I've enjoyed many successful glitch free flights gate to gate so far. Its just these two issues that have me wondering a bit.

Thanks
  
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Markoz
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #46 - Sep 14th, 2014 at 2:48am
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Quote:
What I'm wondering though is it seems the windshield wipers have no textures, is this by design or is it a possible issue on my install?
The windshield wipers are a dark grey, almost black, colour, so maybe you are being decieved into thinking they are not textured. Huh

Quote:
Second issue is when I'm sitting on the tarmac with the engines off the numbers in the mach box on the ASI move up and down in small increments, again is this normal or is this perhaps by design?
If you are using a weather theme, or a real weather program, in which the wind blowing, then the speed reading will move around a bit with the wind gusts.
Note. I have seen this happen with other addon aircraft.

Quote:
Again just a really wonderful aircraft, the high res textures in the VC are outstanding, and I've enjoyed many successful glitch free flights gate to gate so far. Its just these two issues that have me wondering a bit.
They are not what I would call issues unless the textures really are missing from the windshield wipers!

The L-1011 and L-1011F have become my favourite Captain Sim aircraft too. Grin
  

Mark Fletcher



PC: i7 6700K @ 4.0GHz | Corsair H80i Liquid Cooling | 32GB DDR4 | 6GB GTX1060 Xtreme Gaming | 27" LCD Monitor | 1x2TB SSHD, 2x2TB HDD, 1x4TB HDD, 1x275GB SSD | Win 10 Pro 64 - FSX, FSX-SE, P3Dv3.4 & P3Dv4.2
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cloudswimmer
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #47 - Sep 15th, 2014 at 12:18am
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Hi Mark and thanks for the reply, looks like your the resident CS expert over here and I've gleaned quite a bit from some of your other postings. Yes on the Mach on the ASI I noticed yesterday watching a 737-200 video (a real one) the Mach numbers were moving around too, so looks like actually this would be a feature not an issue on this 1011 Smiley The wipers indeed will look all black if I'm flying into say the sun in late afternoon. If I turn on the dome light they then turn all light gray like there is no texture, is this normal for this build? I just wanted to make sure my install wasn't buggered some how. Definitely not an issue with flying the aircraft, its just I'm use to the wipers in the CS707 which have what I would call character Smiley What I've tried to do is locate the graphic file so I could do a custom photoshop on them to dirty them up a bit, but I cant seem to find a .dds file for em which made me think maybe indeed they didn't texture them. Hey this aircraft works so well I gotta find something to nitpick Wink

   Markoz wrote on Sep 14th, 2014 at 2:48am:
Quote:
What I'm wondering though is it seems the windshield wipers have no textures, is this by design or is it a possible issue on my install?
The windshield wipers are a dark grey, almost black, colour, so maybe you are being decieved into thinking they are not textured. Huh

Quote:
Second issue is when I'm sitting on the tarmac with the engines off the numbers in the mach box on the ASI move up and down in small increments, again is this normal or is this perhaps by design?
If you are using a weather theme, or a real weather program, in which the wind blowing, then the speed reading will move around a bit with the wind gusts.
Note. I have seen this happen with other addon aircraft.

Quote:
Again just a really wonderful aircraft, the high res textures in the VC are outstanding, and I've enjoyed many successful glitch free flights gate to gate so far. Its just these two issues that have me wondering a bit.
They are not what I would call issues unless the textures really are missing from the windshield wipers!

The L-1011 and L-1011F have become my favourite Captain Sim aircraft too. Grin

  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #48 - Aug 2nd, 2015 at 7:50am
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Is it normal to not be able to turn on any of the panel (text backlighting) without the flood light?

The panel lights only turn on with the flood light and there is no way to turn off the flood light and keep the panel lights.
  

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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #49 - Aug 24th, 2015 at 4:21pm
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Hi I have just bought and installed the 1011 but my pop up panels do not show up. They pop up for a millisecond and disapear. They are also black. Any ideas why this is happening?
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #50 - Sep 17th, 2015 at 3:03pm
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Hi,

I bought the L1011 yesterday for my FSX Steam. So far so good but I have the issue with the missing landing gear. I know it has something to do with a gauge that is not loading. I reinstalled the plane 3 time.
Sometime the landing gear is visible and sometimes not.
Is there a solution for it?

PS: Dear Captain Sim Team you should really be here more often. The guy before my post, asked something 3 weeks ago
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #51 - Sep 17th, 2015 at 7:42pm
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This forum is not for technical support, usually we do not answer support questions here.
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #52 - Sep 18th, 2015 at 7:22pm
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BEYOND THIS POINT PLEASE MAKE SURE YOU ARE ON  VERSION 1.3
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #53 - Sep 20th, 2015 at 2:48pm
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I noticed some issues with the cockpit light:

Sometimes the light on the pilot side is blinking with the wing flood light.

The weather radar screen gets plack when I activate the center console flood light on the overhead panel. I have to press shift+5 so that I can see someting on the radar again. When I leave the window open, it does not happen. After this happens once, I cannot change the brightness of the radar screen any more

And the click spots for glareshield, utility, instr and flood light on pilot and copilot side are strange. Some switches I cannot even move. I noticed this problems in the cargo model. Not sure if they are present in the passenger model.
Will check it later.
I am not sure if the cargo model is equal to the passenger version 1.3 but I think so!

EDIT: I reloaded the planes but could not reproduce it. I will have an eye on it
  
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #54 - Sep 21st, 2015 at 7:27am
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martin88 wrote on Sep 20th, 2015 at 2:48pm:
Sometimes the light on the pilot side is blinking with the wing flood light.

To stop this, turn the beacon light ON, before you turn the 3 overhead flood lights ON. This also happens in some other 3rd party addon aircraft I have, and I don't know the reason why. Undecided
  

Mark Fletcher



PC: i7 6700K @ 4.0GHz | Corsair H80i Liquid Cooling | 32GB DDR4 | 6GB GTX1060 Xtreme Gaming | 27" LCD Monitor | 1x2TB SSHD, 2x2TB HDD, 1x4TB HDD, 1x275GB SSD | Win 10 Pro 64 - FSX, FSX-SE, P3Dv3.4 & P3Dv4.2
15.6" Gaming Laptop: i7 7700HQ | 16GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE & P3Dv4.2
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #55 - Oct 27th, 2016 at 7:51pm
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Flight Engineer is missing when looking at the cockpit from the exterior view.
  


Marlon Carter
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Re: VISUAL ISSUES (model, animations, textures, bmp)
Reply #56 - Mar 9th, 2017 at 6:16am
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the HSI is numbered incorrectly. "30" shows up twice and it should be "30" then "33"
  
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