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 25 Flight Model Tweaks (Read 36713 times)
Markoz
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Re: Flight Model Tweaks
Reply #15 - Feb 21st, 2013 at 2:31am
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Yep. We Aussies sure do talk funny.

G'day mate. 'ow ya goin'. Didyaaveagoodweegend?
  

Mark Fletcher



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Christopher Low
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Re: Flight Model Tweaks
Reply #16 - Feb 21st, 2013 at 9:52am
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I am well aware that banking a plane results in a certain loss of lift. However, the CS737 seems to exhibit this to an excessive degree. I don't see the same problem in the CS707 or other payware airliners that I have...
  
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Eric.M
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Re: Flight Model Tweaks
Reply #17 - Apr 20th, 2013 at 7:27am
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Just curious as if anyone has tested these with the C/F versions? would like to add the data card to the F.
  

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thegromble
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Re: Flight Model Tweaks
Reply #18 - Apr 25th, 2013 at 6:35pm
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Hopefully the flight dynamics will be updated in the next service pack; I still can't believe how much it took off like a rocket ship. I mean you would think a major problem like this would have been taken care of long ago. Undecided
  

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Kapitan
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Re: Flight Model Tweaks
Reply #19 - May 11th, 2013 at 8:25pm
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Hi, I have applied all the tweaks, but funny...
descending from 12,000 ft, throttles at idle, mean no power, full speedbrake to control rising speed, and  at vsi 1000 ft per minute which is not much, the plane maintains a steady 200 kts throughout the whole descent, 12 minutes...is that normal or realistic?
12 minutes with no power and full speedbrakes and still behaving like a glider? Even making turns...

maybe I missed some tweak...?
  

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thegromble
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Re: Flight Model Tweaks
Reply #20 - May 12th, 2013 at 10:02pm
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The tweaks work for me, and what an improvement! The flight models should be fixed in the next SP, I hope.
  

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johnwillimas
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Re: Flight Model Tweaks
Reply #21 - May 29th, 2013 at 4:19pm
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thegromble wrote on May 12th, 2013 at 10:02pm:
The tweaks work for me, and what an improvement! The flight models should be fixed in the next SP, I hope.



I hope so too but since its now over a year since Version 1.0, I'm not sure I'm too hopeful of ever seeing an update. Cry
  
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Markoz
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Re: Flight Model Tweaks
Reply #22 - May 29th, 2013 at 5:33pm
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There will most likely be an update eventually, but it's anybody's guess as to when exactly we'll see it. Sad
  

Mark Fletcher



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thegromble
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Re: Flight Model Tweaks
Reply #23 - May 29th, 2013 at 9:49pm
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According to Captain Sim 2: "All updates will be released when ready. Please stand by for updates." That statement was made on 4/8/13. Maybe the updates will be released within the next month or so?
  

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Markoz
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Re: Flight Model Tweaks
Reply #24 - May 30th, 2013 at 7:35am
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Maybe. But I wonder if they are too busy with the latest 777 update, to be able to get the 737 update out any time soon. Undecided
  

Mark Fletcher



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thegromble
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Re: Flight Model Tweaks
Reply #25 - May 30th, 2013 at 4:10pm
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Markoz wrote on May 30th, 2013 at 7:35am:
Maybe. But I wonder if they are too busy with the latest 777 update, to be able to get the 737 update out any time soon. Undecided


That is what I was thinking as well. At least the 737 is not advanced as the other aircraft CS models, which leads me to believe that most, if not all of the bugs, will be fixed in the next update. Hopefully after the next update is released, they will work on adding some of the features we requested on the wishlist such as the Sperry 177 AP and strobe and logo lights!
  

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Christopher Low
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Re: Flight Model Tweaks
Reply #26 - Jun 4th, 2014 at 2:17pm
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It's been a long time since I was here, but I wanted to clarify my comment regarding the loss of altitude when banking. Basically, you will lose lift when you bank, and the plane will start to descend. I have no problem with that. However, when the plane's nose drops, it will slowly start to pick up speed. This will increase the lift, and so the plane's nose should start to rise again. This (for example) works perfectly with the "other 737", so I would have assumed similar behaviour from the CS plane. By the way, I am talking about manual hand flying here.

Hopefully, version 1.1 will have flight model updates to correct this.
  
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Markoz
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Re: Flight Model Tweaks
Reply #27 - Jun 5th, 2014 at 2:53am
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Christopher Low wrote on Jun 4th, 2014 at 2:17pm:
It's been a long time since I was here, but I wanted to clarify my comment regarding the loss of altitude when banking. Basically, you will lose lift when you bank, and the plane will start to descend. I have no problem with that. However, when the plane's nose drops, it will slowly start to pick up speed. This will increase the lift, and so the plane's nose should start to rise again. This (for example) works perfectly with the "other 737", so I would have assumed similar behaviour from the CS plane. By the way, I am talking about manual hand flying here.

Hopefully, version 1.1 will have flight model updates to correct this.

With all aircraft, when I manually fly them and make a turn, I have to physically pull back on the yoke to raise the nose or it will drop gain speed, but lose altitude. This applies to aircraft. I always thought that is normal for aerodynamics.

Hopefully the 1.1 update isn't too far off. Smiley
  

Mark Fletcher



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DanW
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Re: Flight Model Tweaks
Reply #28 - Jan 25th, 2015 at 4:09am
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Has anybody been succesful at tweaking the 737-100?

Should I use the flight model mod from the 737-200?

Or should I just reduce the static_thrust to be slightly under the tweaked 737-200 and leave it at that?

Thanks
  

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Markoz
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Re: Flight Model Tweaks
Reply #29 - Jan 26th, 2015 at 1:45am
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All I have done was to reduce the static_thrust:

static_thrust = 14500

Or you might want to try 16000.



  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD + 2TB SSD + 2TB HDD | Win 11 Pro
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