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Elevator TRIM (Read 6188 times)
ggiarda
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Elevator TRIM
Jan 26th, 2013 at 5:45pm
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I apologize if I'm saying something obiously wrong, but... , B-52 has an "inverted" elevator trim movement.

When I trim "nose-up" the leading edge of the elevators point up, but plane pitches "correctly" nose-up! Viceversa if I push the button assigned to nose-down pitch.

What I am saying is that only the elevator's animation is inverted. Flight dynamics are correct.

Some of you has experimented the same issue? Is there a fix?
Or does the real B-52 act like this?  Huh

  

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Markoz
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Re: Elevator TRIM
Reply #1 - Jan 27th, 2013 at 3:31am
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I never noticed it before, but you are right, it is reversed.
  

Mark Fletcher



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ggiarda
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Re: Elevator TRIM
Reply #2 - Jan 27th, 2013 at 8:48am
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Thank you. I was convincing myself to have sme annoying "special" control issue... and only on the B-52!  Grin

Do you think CS will ever fix it? Or... do you know how to modify model files to make elevator trim move correctly?
  

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Markoz
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Re: Elevator TRIM
Reply #3 - Jan 27th, 2013 at 9:11am
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Do you think CS will ever fix it?
I guess/hope that it will be fixed in the next update. Whenever that may be.

Or... do you know how to modify model files to make elevator trim move correctly?
Sorry. I have no idea. I don't mess with the MDL files. Sad
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 12GB RTX 4070 Super | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
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ptds
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Re: Elevator TRIM
Reply #4 - Feb 2nd, 2013 at 7:52pm
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There is nothing that you can do in the .MDL file to fix this, it must be corrected in the 3D model program that was used to create the original aircraft model. Only the developer has this.

Perhaps when this is updated they can also add some empty weapon rails as discussed before?

Pete
  

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