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 25 Passenger Cabin (Read 47790 times)
boeing247
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Passenger Cabin
Sep 8th, 2012 at 12:15am
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The passenger cabin is fantastic--the best I've ever seen for any flight sim. However, I must say I was somewhat shocked when I realized that it's not actually included in the real aircraft. That is to say that the VC, the main feature of the aircraft, can't be used along with the cabin--and most people fly from the virtual cockpit. Is there any way the cabin and VC can be integrated into one aircraft?
  

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dbhally
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Re: Passenger Cabin
Reply #1 - Sep 8th, 2012 at 12:50am
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I have the same question...

and if it's too large to have with the VC is there anyway to include just biz and first class? (with wing & engine views) but not economy?

BTW it does look totally awesome Wink
  

Dave
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boeing247
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Re: Passenger Cabin
Reply #2 - Sep 8th, 2012 at 2:29am
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Yeah, including just the first two would be great!

Or is there a way to decrease the complexity? Sacrificing a little quality so that it could be included with the VC would be fine.
  

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Captain Sim
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Re: Passenger Cabin
Reply #3 - Sep 8th, 2012 at 3:42am
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Well, as explained in the manual: The flight deck and the PAX cabin models are extremely detailed and consist of hundreds thousands of
polygons each. So due to FSX limitation the PAX cabin is separated from the flight deck as an independent aircraft. To use the PAX cabin select the 777 Passenger cabin from FSX Aircraft menu.


"Sacrificing a little quality" is not an option.
Probably we'll make some cropped version of the cabin (whatever FSX will allow) attached to the flight deck.
So most likely we'll offer the following options in ACE:
- Flight deck only
- Flight deck + cropped cabin
- Complete cabin (no flight deck)
  
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dbhally
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Re: Passenger Cabin
Reply #4 - Sep 8th, 2012 at 5:48am
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That would be awesome and thanks for your quick reply Smiley

I was kinda worried...just a little.

Thanks again
  

Dave
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Re: Passenger Cabin
Reply #5 - Sep 8th, 2012 at 6:00am
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Captain Sim wrote on Sep 8th, 2012 at 3:42am:
Well, as explained in the manual: The flight deck and the PAX cabin models are extremely detailed and consist of hundreds thousands of
polygons each. So due to FSX limitation the PAX cabin is separated from the flight deck as an independent aircraft. To use the PAX cabin select the 777 Passenger cabin from FSX Aircraft menu.


"Sacrificing a little quality" is not an option.
Probably we'll make some cropped version of the cabin (whatever FSX will allow) attached to the flight deck.
So most likely we'll offer the following options in ACE:
- Flight deck only
- Flight deck + cropped cabin
- Complete cabin (no flight deck)

This is where a 2D cockpit would fit in nicely (which I know would make quite a few people happy Lips Sealed).
I not so sure I would use it with a 2D cockpit though. I would rather just have the VC. Wink
  

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Re: Passenger Cabin
Reply #6 - Sep 8th, 2012 at 9:49am
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Good to hear that you will make at least part of the cabin with VC version.
  

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Re: Passenger Cabin
Reply #7 - Sep 8th, 2012 at 12:19pm
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I must congratulate CS on a fine model (since I also do my share of bug reporting!). The external model of LR and ER are superb and the passenger cabin is excellent. I did a night flight with .8 and had a WOW moment when looking at the plane from outside view. One can actually see inside the cabin in 3D, and the lights from the cabin windows shine on the wing. The VC is very accurate and provides the real feel of being in the airplane. The wings and wing flex on the LR really give the feel of flying. Nice work!

Ben
  
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Re: Passenger Cabin
Reply #8 - Sep 8th, 2012 at 2:16pm
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wait what is a cropped cabin
Sad
  

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AirCanadaGuy
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Re: Passenger Cabin
Reply #9 - Sep 8th, 2012 at 3:34pm
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Probably the cabin without the economy class section. First half of the cabin.
  
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Captain Sim
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Re: Passenger Cabin
Reply #10 - Sep 8th, 2012 at 3:47pm
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Quote:
Probably the cabin without the economy class section. First half of the cabin.


Yes, we'll crop the back of the cabin to make FSX happy with the file size.
  
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Re: Passenger Cabin
Reply #11 - Sep 8th, 2012 at 4:40pm
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Sorry to play Devil's advocate here but;

For the life of me I cannot understand CS's logic here. They make a really stunning PAX cabin (one of CS's strong points and a major selling point), and then make it so that its unusable in flight (OK I guess you could get that model up in the air using some of the 2D panels, but without a radio and overhead panel I don't know how one would do this). But that just defeats all the amazing realism built into this cabin model anyhow.

OK so a cropped version will be offered with the flight deck; So why make the entire PAX cabin in the first place then? As an advert for what CS can do, for looking at while standing at the gate?

So much effort; The number of animations in the PAX cabin is not listed in the manual, so I made a count;

Exterior doors  = 8
Lav doors = 7
Crew rest room door = 1
Windows shades = 122
Armrests = 248!
Overhead Bins = 103!
First Class Seats reclining to beds = 12
First Class Entertainment screens pop-out/stow = 12

513 animations (give or take some I may have missed)! Wow!! but Why?

Together with the hundreds of animations in the VC and External model, + FSX limitations, no wonder its tough to have one model (beside the poly count).

Do we really need all those PAX cabin animations. Every armrest and window shade? Why not just some, say at over-wing seats where, if ever anyone is going to use them, that would be most likely where. Who really is going to open and close every overhead bin?

So maybe if one CS can cut down on the animation count (also help with the poly count?) we could get most if not all of this cabin with the VC in one model?

Just my 2c worth, but I for one would rather CS had put all that effort into systems modelling if it was going to end up like this i.e. nice pax cabin, but sorry can't go with the VC (or only a part of it anyhow)!

Robin





  
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Re: Passenger Cabin
Reply #12 - Sep 8th, 2012 at 4:57pm
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Did you try all 513 animations? Or do you think they are all animated after testing quite a few? Just curious. Cheesy
  

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boeing247
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Re: Passenger Cabin
Reply #13 - Sep 8th, 2012 at 6:35pm
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Thank you, CS! The cropped cabin will be great.

Markoz wrote on Sep 8th, 2012 at 4:57pm:
Did you try all 513 animations? Or do you think they are all animated after testing quite a few? Just curious. Cheesy


And I think that everything is animated. I know that every overhead bin in the 767 is animated, and my random selection of animations in the 777 with 100% success rate should show that every armrest, overhead bin, etc... is indeed animated.

By the way, CS, would there be a way to change from VC to Cabin midflight. For instance, you can make the stewardess model appear and disappear, so could the same thing be done with sections of the aicraft?
  

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Re: Passenger Cabin
Reply #14 - Sep 8th, 2012 at 8:15pm
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Thanks alot for all the hard work so far.
Sad to find out you have developed something so great that FSX can't handle it.
It is possible with the ACE to choice between
a-Cockpit only
b-Cockpit and front Cabin (Business, First)
c-Cockpit and back cabin (economy)
d-Full Cabin
It would be a shame to loss one half.
Is the FSX limit something that prevents the model being generated, or can you generate a model with a Cockpit and FULL cabin and it is just a case that it would run but very slow in FSX based on current computer capabilities?
Thanks again
  
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Re: Passenger Cabin
Reply #15 - Sep 8th, 2012 at 9:32pm
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I hope this is selectable in ACE instead of having alot of Aircraft selected in FSX itself
  

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Re: Passenger Cabin
Reply #16 - Sep 8th, 2012 at 10:31pm
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at least get ride of 50% of the animations so the file goes down
  

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Re: Passenger Cabin
Reply #17 - Sep 9th, 2012 at 4:49am
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boeing247 wrote on Sep 8th, 2012 at 6:35pm:
And I think that everything is animated. I know that every overhead bin in the 767 is animated, and my random selection of animations in the 777 with 100% success rate should show that every armrest, overhead bin, etc... is indeed animated.

I do believe you guys are right. Every one that I tried in the Pax Cabin worked! Shocked
  

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Re: Passenger Cabin
Reply #18 - Sep 9th, 2012 at 8:45am
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Markoz wrote on Sep 8th, 2012 at 4:57pm:
Did you try all 513 animations? Or do you think they are all animated after testing quite a few? Just curious. Cheesy


Crazy I know but I did open up all the overhead bins, doors etc; Armrests no, checked those at random set rows but everyone I tried was animated; same with the shades. Thought I might as well get some use out of the PAX cabin model. Roll Eyes
  
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Re: Passenger Cabin
Reply #19 - Sep 9th, 2012 at 2:07pm
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Yeah....I like that idea, 2D panel and the entire cabin layout as a selection on ACE.


Thanks,
Kin M.
(klax)
  
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Re: Passenger Cabin
Reply #20 - Sep 9th, 2012 at 4:09pm
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chris777 wrote on Sep 8th, 2012 at 8:15pm:
Thanks alot for all the hard work so far.
Sad to find out you have developed something so great that FSX can't handle it.
It is possible with the ACE to choice between
a-Cockpit only
b-Cockpit and front Cabin (Business, First)
c-Cockpit and back cabin (economy)
d-Full Cabin
It would be a shame to loss one half.
Is the FSX limit something that prevents the model being generated, or can you generate a model with a Cockpit and FULL cabin and it is just a case that it would run but very slow in FSX based on current computer capabilities?
Thanks again


You asked a question that was discussed just above your reply.....ie,replies 3 and 10!!
  

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Re: Passenger Cabin
Reply #21 - Sep 9th, 2012 at 7:09pm
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I have read through all the replies so far and have taken a few things from them, I agree with those who said its pointless to have the full cabin if it can only be used on the ground (as with the current 2D panel options its going to be difficult to fly) So why not solve the whole thing by having a Full cabin with a proper 2D panel (or at least all the various panels Overhead radio etc...) then at least you can get full use of the cabin and be able to fly the plane properly that makes a lot more sense to me don't you think?

Just few 2 cents  Smiley
  
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Re: Passenger Cabin
Reply #22 - Sep 9th, 2012 at 7:32pm
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what you did with the 767 have like 13 armrests work and a couple of first class seats and like 60 window shades and 30 tray tables so the size of the file goes down so you can add the vc
  

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Re: Passenger Cabin
Reply #23 - Sep 9th, 2012 at 8:26pm
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The plane is called "777 Captain." We don't need any of the animations in the cabin for a normal flight, since we are sitting in the captain's seat. I'm content with being able to open the door and see whatever the captain would see in the real 777 from the cockpit door.

My guess is they made the detailed cabin with animations for those who want a cabin and also for videos and marketing shots. It should not be that difficult for them to get rid of all the animations and knock down the polygon count for a cabin version that will work with the VC.

A detailed VC with working instruments and systems is essential for flight, while the cabin is eye candy.

Ben
  
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Re: Passenger Cabin
Reply #24 - Sep 9th, 2012 at 8:35pm
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hoig2 wrote on Sep 9th, 2012 at 7:09pm:
I have read through all the replies so far and have taken a few things from them, I agree with those who said its pointless to have the full cabin if it can only be used on the ground (as with the current 2D panel options its going to be difficult to fly) So why not solve the whole thing by having a Full cabin with a proper 2D panel (or at least all the various panels Overhead radio etc...) then at least you can get full use of the cabin and be able to fly the plane properly that makes a lot more sense to me don't you think?

Just few 2 cents  Smiley

There won't be a 2D panel from CS. Nearly all the developers have abandoned those. Of course, you always have the option of adding your own, if you can get it to work properly with the cabin model that is provided . . .

Personally, I used the 2D panel before FSX. Since FSX I have been VC only, and I would guess, from looking at the videos of FSX on YT, that most users are now VC only.

Ben
  
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Re: Passenger Cabin
Reply #25 - Sep 9th, 2012 at 11:18pm
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Saratoga wrote on Sep 9th, 2012 at 8:26pm:
The plane is called "777 Captain." We don't need any of the animations in the cabin for a normal flight, since we are sitting in the captain's seat. I'm content with being able to open the door and see whatever the captain would see in the real 777 from the cockpit door.

My guess is they made the detailed cabin with animations for those who want a cabin and also for videos and marketing shots. It should not be that difficult for them to get rid of all the animations and knock down the polygon count for a cabin version that will work with the VC.

A detailed VC with working instruments and systems is essential for flight, while the cabin is eye candy.

Ben


If there was ever a plane that needed a virtual cabin, it's this one, though. Once you're in the air, you don't need to touch anything until descent, and you don't really have anything to do until final approach. Of course, in the real world, you would be much more attentive, but in FS, nothing fails unless you want it to, and there isn't anybody on board. And in the 727, I almost never go in the cabin, because I need to be constantly watching my speed, heading, and location. But in a plane like the T7 it's nice nice to have the cabin there to move around and peruse.
  

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Re: Passenger Cabin
Reply #26 - Sep 10th, 2012 at 2:41am
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I think we could debate/discuss the option of 2d, VCockpit and Vcabin forever because it would be based on our own personal likes and dislikes - nothing right or wrong. I do believe however, that developers has acquired the talent and knowledge to conceivably offer both or either if they wanted. Why not have the option of having a 2d panel & virtual cabin or VCockpit and whatever? What has already been done proves the possibility.
  

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Re: Passenger Cabin
Reply #27 - Sep 10th, 2012 at 4:50am
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geolpilot wrote on Sep 8th, 2012 at 4:40pm:
Sorry to play Devil's advocate here but;

For the life of me I cannot understand CS's logic here. They make a really stunning PAX cabin (one of CS's strong points and a major selling point), and then make it so that its unusable in flight (OK I guess you could get that model up in the air using some of the 2D panels, but without a radio and overhead panel I don't know how one would do this). But that just defeats all the amazing realism built into this cabin model anyhow.

OK so a cropped version will be offered with the flight deck; So why make the entire PAX cabin in the first place then? As an advert for what CS can do, for looking at while standing at the gate?

So much effort; The number of animations in the PAX cabin is not listed in the manual, so I made a count;

Exterior doors  = 8
Lav doors = 7
Crew rest room door = 1
Windows shades = 122
Armrests = 248!
Overhead Bins = 103!
First Class Seats reclining to beds = 12
First Class Entertainment screens pop-out/stow = 12

513 animations (give or take some I may have missed)! Wow!! but Why?

Together with the hundreds of animations in the VC and External model, + FSX limitations, no wonder its tough to have one model (beside the poly count).

Do we really need all those PAX cabin animations. Every armrest and window shade? Why not just some, say at over-wing seats where, if ever anyone is going to use them, that would be most likely where. Who really is going to open and close every overhead bin?

So maybe if one CS can cut down on the animation count (also help with the poly count?) we could get most if not all of this cabin with the VC in one model?

Just my 2c worth, but I for one would rather CS had put all that effort into systems modelling if it was going to end up like this i.e. nice pax cabin, but sorry can't go with the VC (or only a part of it anyhow)!

Robin






+1
  

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Re: Passenger Cabin
Reply #28 - Sep 10th, 2012 at 6:10pm
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Is it possible to copy and paste the part of the pax cab's cfg ( camerdefinitions), into the cfg of another 777 ?

Or will that not work ( before I start messing around ) Wink

Once up in the air it would be great to take a seat somewhere near the wing, once in a while.
  
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Re: Passenger Cabin
Reply #29 - Sep 10th, 2012 at 6:54pm
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captainsim please just get ride of half of the abimations more if have to so we can get the full cabin  Cry
  

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Re: Passenger Cabin
Reply #30 - Sep 11th, 2012 at 3:02am
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grolschi wrote on Sep 10th, 2012 at 6:10pm:
Is it possible to copy and paste the part of the pax cab's cfg ( camerdefinitions), into the cfg of another 777 ?

Or will that not work ( before I start messing around ) Wink

Once up in the air it would be great to take a seat somewhere near the wing, once in a while.

If you mean to the other Captain Sim 777's, then yes you can. Firstly, you need to change the [CameraDefinition.XXX] (there cannot be two of the same and the same goes for the GUID.

This is from the 777-200ER_GE:

;-- cabin ----------------------------------

[CameraDefinition.001]
Title = "First Officer"
Guid = {01A9AC70-9392-4A55-A470-ACEC2E724C4F}
Origin = Virtual Cockpit
MomentumEffect = YES
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = .5
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=1.03, 0.05, -0.1
InitialPbh=15, 0, 350


This is from the 777 PAX:

;-- cabin ----------------------------------
[CameraDefinition.001]
Title = "First Class"
Guid = {19530007-1D76-4002-8F62-6A52F7880DB2}
Origin = Virtual Cockpit
MomentumEffect = YES
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = .3
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=-0.25,0.00,11.50
InitialPbh=14.5, 0, -70.0
xyzRate=3.0


Both are [CameraDefinition.001], but at least the GUID's are at least different.

You will not see the passenger cabin because it is not a part of the interior model for the 777-200ER GE, PW or 777-200LR.
  

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Re: Passenger Cabin
Reply #31 - Sep 11th, 2012 at 2:25pm
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Thanks for your reaction. You mean,you need the cabin textures aswell in the models ?

I guess I just wait for a solution from the Captain  Wink
  
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Re: Passenger Cabin
Reply #32 - Sep 11th, 2012 at 2:27pm
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I agree the full cabin would be nicer with the VC, maybe take the TV screens animations out, the overhead bins animation and reclining 1st class seats animations out too, we don't really need them! Or, Perhaps keep the full one as you have it, in a separate model then have a lite one as above with the VC, so we can atleast go for a wander around the cabin whilst on a long cruise!
  

Cheers, Ayster

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Weston
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Re: Passenger Cabin
Reply #33 - Sep 11th, 2012 at 9:54pm
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ayster wrote on Sep 11th, 2012 at 2:27pm:
I agree the full cabin would be nicer with the VC, maybe take the TV screens animations out, the overhead bins animation and reclining 1st class seats animations out too, we don't really need them! Or, Perhaps keep the full one as you have it, in a separate model then have a lite one as above with the VC, so we can atleast go for a wander around the cabin whilst on a long cruise!

maybe keep 1 aniation in first class
  

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Re: Passenger Cabin
Reply #34 - Sep 12th, 2012 at 7:49am
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(Sorry, my english is not good   Undecided  )

In my opinion (for FSX's constraints):

1- The full passenger cabin [(without animations) or (a few animation)]  + full virtual cockpit  is the right choice  

2- Less polygon model for virtual passenger cabin : The reality view in the virtual cabin should be provided with the photoreal textures  

For example : The best choice for virtual passenger cabin  same as CS 767  Smiley
  
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Re: Passenger Cabin
Reply #35 - Sep 12th, 2012 at 10:34am
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Hann wrote on Sep 12th, 2012 at 7:49am:
(Sorry, my english is not good   Undecided  )
<snip>
For example : The best choice for virtual passenger cabin  same as CS 767  Smiley
Yes Hann, I have to agree. As I spend too much time, during my life, at the blunt end the last thing I want to play with in a flight sim is arm rests and overhead lockers.

Not to degrade Captain Sims efforts, I'm sure there are a lot of customers who appreciate your efforts in this direction.
  

Regards Bruce

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Re: Passenger Cabin
Reply #36 - Sep 26th, 2012 at 3:37am
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I was just making my way around the interior and noticed a couple of cool things...one is the crew rest compartment...awesome! Wink

and the galley is well stocked...made me hungry.

And...the option for a cropped cabin makes better sense to me...the curtain to first class and some biz sections is always closed during flight.

  

Dave
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Re: Passenger Cabin
Reply #37 - Sep 27th, 2012 at 12:32am
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So I think you should keep all or half of the animations in first class, half of buisness class, and only animations in most visited areas of the cabin, ion the CS 767, the only place I sit in coach is the right side window seat that is on the emergency exit that is on the wing (that is also halfway in the coach class)
  

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Re: Passenger Cabin
Reply #38 - Sep 27th, 2012 at 2:07am
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I think Hann must mean the 757.

The 767 has the FULL Passenger Cabin, while the 757 only has First/Business Class Passenger Cabin.

Just sayin'.
  

Mark Fletcher



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Re: Passenger Cabin
Reply #39 - Sep 27th, 2012 at 5:53pm
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I have another question:
is it possible not to display the passanger cabin? I mean, when I fly, i don't really care of watching the Pass cabin,and I think it eat a lot of frames...
  
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Re: Passenger Cabin
Reply #40 - Sep 27th, 2012 at 8:22pm
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Well yes,thats why they made a separate model with only the passenger cabin.
Just load the standard  777,i.e. no passenger cabin
Ron Cheesy Cheesy Cheesy
  

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Re: Passenger Cabin
Reply #41 - Sep 29th, 2012 at 4:58pm
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rservice wrote on Sep 27th, 2012 at 8:22pm:
Well yes,thats why they made a separate model with only the passenger cabin.
Just load the standard  777,i.e. no passenger cabin
Ron Cheesy Cheesy Cheesy


Oh yes; I didn't know, thankyou for the reply, even if the question was quite idiot... Wink
  
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Re: Passenger Cabin
Reply #42 - Sep 30th, 2012 at 2:33am
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giorgio nicola wrote on Sep 29th, 2012 at 4:58pm:
Oh yes; I didn't know, thankyou for the reply, even if the question was quite idiot... Wink

Not much of a idiotic question at all when you consider the discussion has been about having a VC with only a part of the passenger cabin. I'm pretty sure that we will get the option in ACE to include or exclude it. Wink
  

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Virtuaql Cabin
Reply #43 - Feb 3rd, 2013 at 1:25am
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Am I mistaken or is this plane supposed to have a virtual cabin? If it is, I can't seem to get to it even after toggling all the views.  I've even done a pristine re-installation. I must be making some stupid mistake. Someone please enlighten me.
Thanks!
  
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Re: Virtuaql Cabin
Reply #44 - Feb 3rd, 2013 at 1:29am
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As of 1.0, the virtual cabin is a separate aircraft that you have to select. This aircraft does NOT have the virtual cockpit. To my knowledge, CS will incorporate a "cropped" cabin with the VC in future updates.
  

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Re: Virtuaql Cabin
Reply #45 - Feb 3rd, 2013 at 1:30am
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The cabin is two big to be in the model with the vc. If you look at the select aircraft menu and you will find the cabin model. In later updates captain sim will have an option to crop the cabin or make smaller. Just like the 757.
  

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Re: Virtuaql Cabin
Reply #46 - Feb 3rd, 2013 at 1:31am
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packers101 wrote on Feb 3rd, 2013 at 1:29am:
As of 1.0, the virtual cabin is a separate aircraft that you have to select. This aircraft does NOT have the virtual cockpit. To my knowledge, CS will incorporate a "cropped" cabin with the VC in future updates.

I started typing and looked back and you bet me posting. Cheesy
  

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Re: Virtuaql Cabin
Reply #47 - Feb 3rd, 2013 at 2:11am
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Hey guys,
Thanks for your replies...willcheck the cabin model.

Much appreciated!
  
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Re: Virtuaql Cabin
Reply #48 - Feb 3rd, 2013 at 2:29am
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cyclopian wrote on Feb 3rd, 2013 at 2:11am:
Hey guys,
Thanks for your replies...willcheck the cabin model.

Much appreciated!

The 777-PAX (cabin only model) does not have a Virtual Cockpit, which makes it impossible to fly (IMO). Sad I only load to it to have a wander through the cabin, then I load one of the other 777 model to do a flight!
  

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Re: Virtuaql Cabin
Reply #49 - Feb 3rd, 2013 at 4:37am
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The 777-PAX (cabin only model) does not have a Virtual Cockpit, which makes it impossible to fly (IMO). Sad I only load to it to have a wander through the cabin, then I load one of the other 777 model to do a flight! [/quote]

That's what I thought at first but I'm flying it right now (TNCM-MKJS). I'm at FL370 over santo Domingo at the moment. Couldn't  turn the lights on though but everything else went smoothly (except for the known issues of course). Flying using the SEMICONS but not sure how the approach and landing will turn out.  Wink
  
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Re: Virtuaql Cabin
Reply #50 - Feb 3rd, 2013 at 9:24am
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Okay. Maybe I shouldn't have used the word impossible when it comes to flying the 777 PAX! But I doubt I'll ever try doing a flight in it. Wink
  

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Re: Passenger Cabin
Reply #51 - Feb 3rd, 2013 at 10:26pm
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when fly high level and use autopilot and in the middle of flight change plane - to 777-PAX (cabin only model), whether the (new)aircraft will continue on autopilot or flight data are all reset?
And then back again to 777 with VC and the plane continues on autopilot or not ??
  
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Re: Virtuaql Cabin
Reply #52 - Feb 4th, 2013 at 1:17am
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Weston wrote on Feb 3rd, 2013 at 1:30am:
The cabin is two big to be in the model with the vc...


Let me see if I understand this correctly. The 777 (airframe + VC + pilots + engines + fuel + landing gear + etc) takes off and pax cabin is an empty hollow tube. So, passengers, flight attendants, their luggages and cargo, remain on the ground. Undecided

Well, if so, I think the airlines will be bankrupt soon.

Fortunately the cockpit door doesn't open.

It's amazing! Grin Grin Grin

Pinatubo.
  

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Re: Passenger Cabin
Reply #53 - Feb 5th, 2013 at 7:53am
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When 777 flying in the air on the autopilot and now switch model  Pax Cabin - then what happens? Whether the plane will crash or continue operating on autopilot? Undecided Undecided Undecided
  
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Re: Passenger Cabin
Reply #54 - May 28th, 2013 at 12:21pm
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I bought the 777 today. Fantastic model, but, yes please, crop the economy cabin and give us a "complete" model with VC and cabin.
  

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Re: Passenger Cabin
Reply #55 - May 28th, 2013 at 1:24pm
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The cabin will be cropped in future service packs/updates captain sim have slready stated this. But it depends when they will do it theres far too much seriouse problems to fix before hand but we never know it may be included in V1.2 and if everything goes to plan v1.2 will be out sometime this week "Hopefully"

Lee Park wrote on May 28th, 2013 at 12:21pm:
I bought the 777 today. Fantastic model, but, yes please, crop the economy cabin and give us a "complete" model with VC and cabin.

  

Captain Sim 757&&Captain Sim 777&&&&Sean Smiley
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Re: Passenger Cabin
Reply #56 - May 28th, 2013 at 1:26pm
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Why you askin? why don't you just try it your self  Tongue

eke2000 wrote on Feb 5th, 2013 at 7:53am:
When 777 flying in the air on the autopilot and now switch model  Pax Cabin - then what happens? Whether the plane will crash or continue operating on autopilot? Undecided Undecided Undecided

  

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777 1.2. exterior and interior
Reply #57 - Jul 9th, 2013 at 9:16pm
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Hello,
do you know if 1.2 supports already combined exterior model (with VC) and part of interior views, or it is still separate models...?
many thanks !
JM
  
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Re: 777 1.2. exterior and interior
Reply #58 - Jul 9th, 2013 at 9:17pm
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Unfortunately no.
  
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Re: 777 1.2. exterior and interior
Reply #59 - Jul 10th, 2013 at 12:25pm
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Captain Sim 2 wrote on Jul 9th, 2013 at 9:17pm:
Unfortunately no.

I suppose you will just put out a hot fix later on?
  

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Re: Passenger Cabin
Reply #60 - Jun 24th, 2014 at 10:14pm
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I'm willing to bet P3D V2.2 (or soon to be 2.3) will be able to handle full PAX with everything else ... plenty of free VAS and DX11 operates much faster.  Also, if you use DX11 only texture compression formats BC6H and BC7 it will be considerably faster ... currently it appears your DDS files are based on the older FSX DXT1-DXT5 compression.  BC6H and BC7 will operate faster and look better and use less VAS.

Something to consider for future P3D V2.x versions.

Cheers, Rob.
  

Rob Ainscough
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