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 25 INTERIOR MODELS (VC) & TEXTURES (Read 116948 times)
kevin777lover
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #15 - Jun 6th, 2012 at 11:01am
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Hi, in my version, no beacon , no strobes, wings lights, logo lights, nav lights, landing lights and taxi lights.. not working... and on lights switches ther is no the ON/OFF indication.

  

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Markoz
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #16 - Jun 6th, 2012 at 11:24am
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The switches do not work for the exterior lights, only the lights in the VC. I turn all the lights on (the default is the "L" key), then I turn the Landing Lights OFF using the default CTRL+L keys. I don't worry about lights being ON or OFF in the wrong places at the moment. I'll worry about them when they are tied in with the switches in the VC. Wink

Mark
  

Mark Fletcher



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packers101
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #17 - Jun 6th, 2012 at 9:31pm
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I'm not sure if this is the right place to put this but I have the Saitek Pro Flight Throttle Quadrant and I have the third axis set to the spoiler/speed break. Whenever I move it like I would a real one, the spoilers do deploy, but in the VC the animation does not work. It works when I drag it or hit the "/" command (the default FSX command for spoiler). My method works with all other CS products so I was wondering if there could be some kind of fix for this.

Thanks
  

Patrick&&&&
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Eric.M
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #18 - Jun 6th, 2012 at 11:31pm
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packers101 wrote on Jun 6th, 2012 at 9:31pm:
I'm not sure if this is the right place to put this but I have the Saitek Pro Flight Throttle Quadrant and I have the third axis set to the spoiler/speed break. Whenever I move it like I would a real one, the spoilers do deploy, but in the VC the animation does not work. It works when I drag it or hit the "/" command (the default FSX command for spoiler). My method works with all other CS products so I was wondering if there could be some kind of fix for this.

Thanks


I have found this also, I can pull the lever down and only get "armed" or full on nothing in between.
  

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Lt.Peter
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #19 - Jun 7th, 2012 at 9:04am
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The VC night pictures showed on the website are all with Light Bloom ON, which kills FPS a lot. I tested at UK2000 EGKK scenery, with Light Bloom ON I got 17fps, with Ligh Bloom OFF I got 24fps with my 4,6GHZ PC. I made two picture to show the visual difference. I think CS should concentrate on haveing nice VC night effect without Light Bloom. The panel backlights are all too bright. During night landing only the buttons and switches should be illuminated or the brigness of the backlighst should be adjustable. I think that the VC night light is worse than in case of CS767, although there are several years between the two add-ons. AirbusX has also better VC night lights, thus I hope as a CS fan, it will be improved towards the 1.0 version.
  

CS777.jpg (Attachment deleted)
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Lt.Peter
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #20 - Jun 7th, 2012 at 9:05am
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Here is the picture with Light Bloom OFF

Do not need the bloom? Turn it OFF in FSX menu
  

CS777no_bloom.jpg (Attachment deleted)
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Lt.Peter
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #21 - Jun 7th, 2012 at 9:22am
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It should look like this, when there is no, or just a little backlight.

We already know you preffer this kind of night lighting (tho it's a day on the pix BTW  Wink

But if you check airlirnes.net you'll see that 9 out of 10 night shot have the glareshield flood lights ON like this: http://www.airliners.net/photo/Air-France/Boeing-777-328-ER/1506104/L/&sid=a47e6...

So we are not going to change that.
There is a chance will add the separate green later.
  

777_001.jpg (Attachment deleted)
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LOLcakes
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #22 - Jun 7th, 2012 at 11:20am
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Keep in mind that this is only the 0.2 beta release. Check page 1 and CS said that 3 stage night lighting will hardly be out by 1.0 so yeah just do some daytime flights if you arent too happy  Wink

Oh no, the beta thing doesnt work here Smiley All visuals are DONE already.
But there's A CHANCE we'll add the separate green later.
  

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nomax1955
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #23 - Jun 7th, 2012 at 3:22pm
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Quote:
with Light Bloom OFF


Ah, Much better IMO




Lt.Peter wrote on Jun 7th, 2012 at 9:05am:
Here is the picture with Light Bloom OFF
  

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Fuchs
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #24 - Jun 7th, 2012 at 6:16pm
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Lt.Peter wrote on Jun 7th, 2012 at 9:04am:
I tested at UK2000 EGKK scenery, with Light Bloom ON I got 17fps, with Ligh Bloom OFF I got 24fps with my 4,6GHZ PC.

24 fps with a 4.6Ghz is very low!
I bet this is because this release is a beta so CS's team can confirm that the optimisation of this model is not finished?

thanks a lot!
  

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Lt.Peter
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #25 - Jun 7th, 2012 at 9:00pm
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I did not say that the bloom effect should be removed, I just said that although it looks very nice it is not possible (at least on my PC at 4.6GHz) to fly the B777 with bloom effect ON, since it kills pfs a lot. Without bloom effect the glareshield flood lights does not look so nice, maybe they should be a bit brighter, but as far as I know on the new B777 they are made from LED, this is would be good if it looks like LED. To be honest, without the bloom effect for me it is very difficult to tell the difference if the glareshield flood lights are ON or OFF, only its color becomes a bit lighter.

I tested the aircraft in different locations and in different liveries, and NO problem at all, with loosing the landing gears or the systems. I had that problem before, but a reinstall solved it. Now I can fly with it anywhere, in any liveries.
  
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LB777
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #26 - Jun 8th, 2012 at 2:22pm
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Personally I think the lighting should be a bit more orange, you could say warmer... but it already looks very good  Smiley

Here's a comparison

Ahaaaa.... This is how the pit supposed to look like!!! Thanks a lot!  Cheesy
Jokes aside, we've seen thousands of pix and many hours of the 777 video. Plus the real thing.   
We could show a 1000 pix with 1000 different color shades.
We have done the one we consider to be the most realistic.
  

Real_-_FSX_Night_VC.gif (Attachment deleted)
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Lt.Peter
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #27 - Jun 8th, 2012 at 8:34pm
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Dear Captain Sim,

please take a look at these two videos, you can see that there is a possibility the decrease the brightness of the backlight, which is very useful during night flights. What we have at the moment should be adjustable. In real the backlights are very often being reduced in order not to stress human eyes during several hours of flights.

http://www.youtube.com/watch?v=I8uZ33axXpo

http://www.youtube.com/watch?v=5x_JyIp3ajU

Peter


Peter,
we answered this question yesterday. No need to repeat. The answer is still the same.  Wink
  
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Lt.Peter
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #28 - Jun 8th, 2012 at 8:51pm
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I made some pictures to show the two different backlights of the other aircraft, and also a picture of my favourite aircraft the CS767.

I think that if you compare these pictures to the existing VC backlight of the 777, you will see what I am talking about:-)

We know how the others lighting looks and works, and believe it or not we know how CS 767 looks like  Wink
Again, we are aware of your personal prefferences and we've answered your question already. With all due respect all further bumps will deleted with no coments.


  

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Captain Sim
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #29 - Jun 8th, 2012 at 10:26pm
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BEYOND THIS POINT PLEASE MAKE SURE YOU ARE ON VERSION 0.201

  
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