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 25 INTERIOR MODELS (VC) & TEXTURES (Read 118877 times)
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INTERIOR MODELS (VC) & TEXTURES
May 30th, 2012 at 8:59pm
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Please note - systems debug mode has been removed. Feel free to select any livery or aircraft variation, to reload the 777, to select/save another flight.
  
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LukeP
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #1 - Jun 4th, 2012 at 11:03pm
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The VC Textures need to be a tad bit darker in my eyes. A cleaner wing would be good too!

EDIT: If you could make the MCP and all around the PFD etc the same colour as the overhead then that would be great!

The VC color is perfectly correct. Moreover the MCP and the overhead are of the same color. It's just FSX light engine. If you turn the aircraft against the sun the color will get a lot darker. If you set DirectX 10 it will get even more darker. Believe me all that tested hundreds of times.
  
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NaMcO
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #2 - Jun 5th, 2012 at 12:13am
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Agreed on a bit darker texturing. As for the wings i like them, but this is a personal opinion.
  
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LukeP
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #3 - Jun 5th, 2012 at 1:20am
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LIGHTING:

Please please, please make an option to just illuminate the switches to the green/lime colour rather than having to have the whole panels lit up bright yellow. They should be independent switches. I believe it should only light up like that with the "STORM" light on. Having just the switches lit up is a lot better for me personally Airborne so being able to choose between lighting the whole Flight Deck up or just the switches would be great!
  
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LukeP
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #4 - Jun 5th, 2012 at 12:44pm
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Very sorry if this is the wrong Topic but the switch highlighted does not turn like the other one.
  

Switch_not_turning.jpg (Attachment deleted)
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Markoz
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #5 - Jun 5th, 2012 at 1:00pm
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LukeP wrote on Jun 5th, 2012 at 12:44pm:
Very sorry if this is the wrong Topic but the switch highlighted does not turn like the other one.

+1

The FLIGHT DECK TEMP knob requires the mouse wheel to move it up or down, whereas the CABIN TEMP knob requires a Right or Left Mouse Button click to move it.

I would like to see them both using the Right or Left Mouse Button click to move them. Wink
  

Mark Fletcher



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LukeP
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #6 - Jun 5th, 2012 at 7:39pm
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The backlighting on the panels needs to be darker. The panels by the MCP and behind the PFD etc need to be the same colour as the Overhead panel. The overhead panel's textures are pretty much bang on so it will be better if you can make it the same colour.

I put together two photos, the one with the Tick is the lighting you've already put in. The one with the X is the one I'd love that is not currently in there. I think it could be a rather easy tweak in the CFG no? The difference is, one only has the light behind the EICAS etc which isn't that bright and just all the switches illuminated.
  

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LukeP
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #7 - Jun 5th, 2012 at 7:40pm
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Here's the only lighting currently in..
  

lighting1.jpg (Attachment deleted)
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Captain Sim
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #8 - Jun 5th, 2012 at 7:51pm
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LukeP wrote on Jun 5th, 2012 at 7:40pm:
Here's the only lighting currently in..


Please read the LIGHTING section of the manual.

And it's not the NIGHT on your screenshot so you got FSX sun in the cockpit and probably the DOME lights are on as well.

This is how it supposed to look. And I must say it looks very nice and realistic:







  
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LukeP
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #9 - Jun 5th, 2012 at 8:13pm
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Captain Sim wrote on Jun 5th, 2012 at 7:51pm:
LukeP wrote on Jun 5th, 2012 at 7:40pm:
Here's the only lighting currently in..


Please read the LIGHTING section of the manual.

And it's not the NIGHT on your screenshot so you got FSX sun in the cockpit and probably the DOME lights are on as well.

This is how it supposed to look. And I must say it looks very nice and realistic:
http://www.captainsim.com/products/x777/img/screenshots/v777_33.jpg


Ah I see now, it's just not as dark. As I said, I personally think the back panel lighting needs to be darker. (The Green/Lime lights are perfect!) Along with the textures themselves around the MCP, ECIAS need to be changed the the colour of the Overhead panel as that colour is perfect!
  
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Markoz
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #10 - Jun 5th, 2012 at 8:19pm
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I think the current lighting in the 777 is great. Not too bright, but not too dark either. But then I also don't care if it is a bit brighter than in a real 777.

Well that's my 2 bobs worth on the lighting. Wink
  

Mark Fletcher



PC: i7 6700K @ 4.0GHz | Corsair H80i Liquid Cooling | 32GB DDR4 | 6GB GTX1060 Xtreme Gaming | 27" LCD Monitor | 1TB SSD, 1x2TB SSHD, 1x4TB HDD, 1x2TB HDD, 1x275GB SSD | Win 10 Pro 64 - FSX, FSX-SE, P3Dv3.4 & P3Dv4.5
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jimmynes
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #11 - Jun 5th, 2012 at 8:29pm
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We need an option to turn off the
glareshield and mcp lighting separate from
the backround green lighting
  

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Captain Sim
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #12 - Jun 5th, 2012 at 8:42pm
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jimmynes wrote on Jun 5th, 2012 at 8:29pm:
We need an option to turn off the
glareshield and mcp lighting separate from
the backround green lighting


Not a problem, but that separation will take another set of textures for all surfaces that have the green. Such a waste of video resources. It's hardly gonna hapen before the 1.0.
  
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jimmynes
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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #13 - Jun 5th, 2012 at 8:46pm
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Whatever. I don't mind really.
Nice to see it implemented some time.
Stunning looking cockpit by the way.
Work was really put into this one!
  

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Re: INTERIOR MODELS (VC) & TEXTURES
Reply #14 - Jun 6th, 2012 at 1:07am
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Hey !
Is it normal that I have poor performance in VC (~18fps) with the 777?
with same settings and situation I have ~30fps with the NGX & MD-11
Thanks for this beautiful add-on, so I really hope you give the maximum to finish this one not like the 757...

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