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 25 creating my own fsx addons (Read 16060 times)
dmb201
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Re: creating my own fsx addons
Reply #15 - Aug 13th, 2011 at 11:38pm
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i tried that and i said: could not find bglcomp.exe  Cry

im trying to re dowload it just in case
  

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CoolP
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Re: creating my own fsx addons
Reply #16 - Aug 13th, 2011 at 11:58pm
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I think the program uses parts of the FSX SDK to compile stuff, so you must define the folder where it can find e.g. that bgl.exe thingy.
The SDK has to be installed first and should be available on the deluxe or gold edition of the FSX DVDs if it isn't installed so far.

But I'm just assuming things here since I've never tried any dev work. Nobody would ever want to fly there either way, so I'm ok.  Cheesy
  
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boeing247
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Re: creating my own fsx addons
Reply #17 - Aug 14th, 2011 at 12:09am
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Yeah, CoolP's right. bglcomp.exe is included in the SDK.
  

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Markoz
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Re: creating my own fsx addons
Reply #18 - Aug 14th, 2011 at 2:48am
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i tried that and i said: could not find bglcomp.exe
If you have FSX Deluxe or Gold, you get the FSX SDK with it. I'm not sure how it goes with Gold, but with Deluxe, when you install the SDK, you get Gmax and its help, tutorial and library files. Once you install SDK SP1a, it removes those files, so you need to grab them before they get deleted (I COPY and paste them to another location).

As far as I can remember, you Export them from Gmax as an MDL file, then change the file extension from MDL to BGL. E.g. export as scenery.MDL and change it to scenery.BGL Or maybe you open them with bglcomp.exe (drag and drop ON bglcomp.exe) and it converts it for you!

Start Gmax using the FSX_GMax shortcut, by copying and pasting it to your desktop, that way the FSX Gmax scripts get started when Gmax starts.

Mark
  

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dmb201
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Re: creating my own fsx addons
Reply #19 - Aug 14th, 2011 at 4:24am
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i got it to work thanks. and the gold is just the deluxe with the acceleration disk in it i know because thats the one i bought
  

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boeing247
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Re: creating my own fsx addons
Reply #20 - Aug 14th, 2011 at 4:44am
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I don't think anybody saw my post:  Smiley

By the way, Mark, do you have any good tutorials for scenery design? I want to do some some improvements on Catalina Island (First KAVX, then I'll move on to the cities of Avalon and Two Harbors), off the coast of Southern California.
  

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Markoz
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Re: creating my own fsx addons
Reply #21 - Aug 14th, 2011 at 8:49am
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boeing247 wrote on Aug 14th, 2011 at 4:44am:
I don't think anybody saw my post:  Smiley

By the way, Mark, do you have any good tutorials for scenery design? I want to do some some improvements on Catalina Island (First KAVX, then I'll move on to the cities of Avalon and Two Harbors), off the coast of Southern California.

Sorry. But I don't have any at all. For creating the buildings and UV Mapping (applying textures) it is much the same as for aircraft. The shapes are usually easier to do. I never tried to do hills and stuff like that. The main one that I did was for my home airport, but I didn't have any idea of the measurements except for the runways themselves.

I have only had a few tries at doing scenery and they were all done using FSDS 3/3.5/3.51. With that I would create the scenery and export them into the FSX\Addon Scenery\scenery folder as BGL files. FSDS does everything for me, I would use the "export as scenery" tool. After that I would start FSX to see what I had made.

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boeing247
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Re: creating my own fsx addons
Reply #22 - Aug 14th, 2011 at 4:54pm
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How can I get FSDS? Is it still available?
  

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Markoz
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Re: creating my own fsx addons
Reply #23 - Aug 14th, 2011 at 7:32pm
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boeing247 wrote on Aug 14th, 2011 at 4:54pm:
How can I get FSDS? Is it still available?

FSDS 3.5.1 is the latest and current version. You get it from Abacus. It costs $US49. On the web page, it says FS Design Studio, New Version 3.5, but if you buy it you will get v3.5.1.

If I had known that gmax was free, there is no way I would have bought FSDS. Gmax is great, but it has a big learning curve. Gmax is the little brother of 3DS Max 4 or 5 and the models have a much better look than FSDS models do. To get FSDS models that look like very close to what gmax does, is possible, but it takes an enormous amount of work that I would call "joining the dots" (welding vertices in gmax). You already have gmax, I would recommend that you learn it and create aircraft/scenery with it.

I am not saying that you shouldn't buy FSDS, I love it. The truth is, I can't make up my mind which one I prefer. I use both. There are things that FSDS does better than gmax, but then there are things that gmax does better than FSDS. I just wish I could get the best of both in one program. I doubt that will ever happen.

One other thing. I have seen many people move from FSDS to gmax, but I can't remember any going from gmax to FSDS. I have bought both the gmax Bible and The gmax Hanbook and they are very helpful when it comes to learning gmax.

And for all that, all the aircraft I have created, and used in either FS9 or FSX, were made with FSDS. Roll Eyes

Mark
  

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Re: creating my own fsx addons
Reply #24 - Aug 21st, 2011 at 11:41pm
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What about a good repaint program?
  

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Re: creating my own fsx addons
Reply #25 - Aug 22nd, 2011 at 12:19am
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StephenL wrote on Aug 21st, 2011 at 11:41pm:
What about a good repaint program?

If you mean for doing a repaint (livery), I have FS Repaint (Abacus). I'm not very good with it (yet).

For my creations, I use a program called Visual Aircraft & Scenery Studio (Abacus) for help with applying textures to aircraft and scenery made using FSDS, but it's not a repaint program (AFAIK).

Mark
  

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