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 25 creating my own fsx addons (Read 12691 times)
dmb201
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creating my own fsx addons
Aug 11th, 2011 at 9:33pm
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what software do i need to create my own fsx addons Grin
  

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boeing247
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Re: creating my own fsx addons
Reply #1 - Aug 11th, 2011 at 9:39pm
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Gmax, Photoshop (or similar program), and the FS SDK.

But be warned--the easy part is getting the software, the hard part is trying to find out how to actually make your own addons. It's very confusing. Mark has been helping me find some websites, but I'm still confused.  Undecided But best of luck in addon creation!  Grin Grin
  

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Re: creating my own fsx addons
Reply #2 - Aug 11th, 2011 at 9:50pm
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Planes or scenery, or both?
The FSX SDK offers a read and some tools and you also get some freeware editors to e. g. design airports without the need to get into 3D model creation. Check http://www.fsdeveloper.com/ if you like, there's a forum for all kind of devs.
  
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dmb201
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Re: creating my own fsx addons
Reply #3 - Aug 12th, 2011 at 1:12am
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i was thinking scenery  Huh
  

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boeing247
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Re: creating my own fsx addons
Reply #4 - Aug 12th, 2011 at 2:12am
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Maybe I should do scenery... it sounds easier.
  

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Re: creating my own fsx addons
Reply #5 - Aug 12th, 2011 at 2:27am
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Scenery seems to be easier. I had a go at doing my local airport, but I need more photos and I haven't gone and taken some yet. I'm slack.

The hardest port about creating Aircraft or even scenery is the lack of information in the SDK documentation. I have gotten more information from other developers, freeware and payware than I ever got out of the SDK documents. I started doing this stuff in 2005 and I'm still learning. I hang around in forums (not as much these days) and got a lot of info through asking questions, watching others asking questions AND seeing what the answers are.

If my situation improves (health wise) a bit more, then I will get back to it. I have the gmax and FSDS shortcuts on my desktop and I open them often, but I just don't do much once I do. Sad

Mark
  

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boeing247
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Re: creating my own fsx addons
Reply #6 - Aug 12th, 2011 at 4:35am
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The hardest port about creating Aircraft or even scenery is the lack of information in the SDK documentation

That sums it up.
  

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Re: creating my own fsx addons
Reply #7 - Aug 12th, 2011 at 10:43am
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I would start with scenery too. You will see first results within minutes or hours, taxing around your very own airport.
www.airportdesigneditor.co.uk is a freeware you may want to use. The docs are very good I think and there are quite some users out there which may help.

The plane stuff is way harder, but you could start enhancing the default ones. So maybe try to add some glass to a steam gauge plane or edit some vital flying parameters to check how they influence the experience.
Make a backup of the corresponding aircraft folder and then use sources like the FSX SDK description or the Net based one here. http://msdn.microsoft.com/en-us/library/cc527029.aspx
It explains all the default values, so you can catch a glimpse on how they affect each other.
  
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Re: creating my own fsx addons
Reply #8 - Aug 12th, 2011 at 2:22pm
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So maybe try to add some glass to a steam gauge plane or edit some vital flying parameters to check how they influence the experience.
This is the sort of thing I'm often doing a lot of. It isn't quite the same as building your own, but you can learn a lot by doing this sort of thing. Something to remember is this: Adding to a 2D panel is easy. Adding to a 3D VC is not as easy. The reason for this are:
1) The gauges are pasted onto a texture and often that texture is shared by all the other gauges. This is pretty easy because you can move them around as you want. It can take quite a blot of tweaking because the gauges might get distorted because of the texture resolution.
2) The gauges are pasted onto a texture, but each gauge has its own texture. This makes it difficult because you are very restricted with the changes in size. You can't change the location in the VC.
3) The gauges are 3D. This usually meant that the code and the gauge are made during the modelling of the aircraft. You can't change them at all. You get what you get! They also look fantastic if done well. I have noticed that a lot of developers are shifting over to do it this way.

If you are interested. When I change/add gauges to an existing aircraft, I often use FS Panel studio to "confirm" or get the position and size to where and how I want it. I don't always save my work, IU manually write the info into the panel.cfg. FS Panel Studio has a nasty habit of changing the gauges by adding lines that are not originally there. It can make the gauges look funny. It is, however, a useful addition to the FS SDK and I would recommend it.

Mark
  

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Re: creating my own fsx addons
Reply #9 - Aug 12th, 2011 at 3:11pm
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Does editing default planes violate the EULA?
  

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Re: creating my own fsx addons
Reply #10 - Aug 12th, 2011 at 3:36pm
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boeing247 wrote on Aug 12th, 2011 at 3:11pm:
Does editing default planes violate the EULA?

Many will say yes. The EULA usually informs you that you get it "AS IT IS" and that changes are NOT allowed. If I make changes that can be seen as that, I keep it to myself. The other side to that is that most don't mind you editing the panel.cfg files to your own likes. Reverse engineering is a BIG NO-NO!

Captain Sim have those conditions in their EULA, which you are supposed to read before accepting and then continuing with the installation. Wink

So you understand my view, I do not open the MDL, GAU or DLL files and make changes to them. I probably shouldn't in the CAB files either - think fuel displaying in pounds and not kilos mod for the 757 and 767.

These were the reasons I wanted to create my own aircraft in the first place. The main one being the default C172 in FS9. It had half a VC/Cabin. You can not see the nose when you raise your view in the VC. I hated that. In the airliners, I want to create my own, with its own interior and call it something like a business jet. I would like to add more fuel tanks to give it extended range and that sort of thing. I do have a freeware add-on that is fantastic for that, I just hate the instrumentation in the VC.

Mark
  

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dmb201
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Re: creating my own fsx addons
Reply #11 - Aug 12th, 2011 at 6:55pm
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thanks for the info and software. Cheesy Cheesy
  

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Re: creating my own fsx addons
Reply #12 - Aug 13th, 2011 at 4:51pm
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By the way, Mark, do you have any good tutorials for scenery design? I want to do some some improvements on Catalina Island (First KAVX, then I'll move on to the cities of Avalon and Two Harbors), off the coast of Southern California.
  

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Re: creating my own fsx addons
Reply #13 - Aug 13th, 2011 at 8:54pm
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once i create a airport in airport design editor how do i load it in to fsx Undecided
  

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Re: creating my own fsx addons
Reply #14 - Aug 13th, 2011 at 9:51pm
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Go to File>Compile Airport, then put the .bgl file in the Addon Scenery folder in the main FSX folder. When you open FSX, go to your scenery library and click "Add Scenery" (I think that's what it says).
  

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