So maybe try to add some glass to a steam gauge plane or edit some vital flying parameters to check how they influence the experience.This is the sort of thing I'm often doing a lot of. It isn't quite the same as building your own, but you can learn a lot by doing this sort of thing. Something to remember is this: Adding to a 2D panel is easy. Adding to a 3D VC is not as easy. The reason for this are:
1) The gauges are pasted onto a texture and often that texture is shared by all the other gauges. This is pretty easy because you can move them around as you want. It can take quite a blot of tweaking because the gauges might get distorted because of the texture resolution.
2) The gauges are pasted onto a texture, but each gauge has its own texture. This makes it difficult because you are very restricted with the changes in size. You can't change the location in the VC.
3) The gauges are 3D. This usually meant that the code and the gauge are made during the modelling of the aircraft. You can't change them at all. You get what you get! They also look fantastic if done well. I have noticed that a lot of developers are shifting over to do it this way.
If you are interested. When I change/add gauges to an existing aircraft, I often use
FS Panel studio to "confirm" or get the position and size to where and how I want it. I don't always save my work, IU manually write the info into the panel.cfg. FS Panel Studio has a nasty habit of changing the gauges by adding lines that are not originally there. It can make the gauges look funny. It is, however, a useful addition to the FS SDK and I would recommend it.
Mark