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 25 My CS B-52  now drops bombs! (Read 58415 times)
Ragtopjohnny
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Re: My CS B-52  now drops bombs!
Reply #15 - Feb 21st, 2011 at 9:38pm
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Please Johan, do share with us.  That would be fantastic if you could post the entire code so we can implement it on our aircraft that have bomb capabillity. 

Thanks in advance,

John
  
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Johan
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Re: My CS B-52  now drops bombs!
Reply #16 - Feb 22nd, 2011 at 3:00am
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Ragtopjohnny wrote on Feb 21st, 2011 at 9:38pm:
Please Johan, do share with us.  That would be fantastic if you could post the entire code so we can implement it on our aircraft that have bomb capabillity.  

Thanks in advance,

John



Hi Ragtopjohnny,

I wish I had the skills you are expecting from me...I was just responding to Bruce and Barney (Bruce's quote is above mine) and was just asking them to please share with us their advanced work Smiley. So far, I am able to launch Mk82 bombs from my planes, but not as a standalone block in the CSWeapon.xml. I am using the M60 one-shot trigger (like Barney initially suggested, thank you Barney) and have re-named my Mk82 shells as M60's bullets. Not very clean but it works. I know progress will continue to be made and I hope the smart minds out there will make this forum benefit from their knowledge.
Have some nice flights!

Johan
  
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Lost in Isaan
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Re: My CS B-52  now drops bombs!
Reply #17 - Feb 22nd, 2011 at 6:02am
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Been busy doing other things, so just quickly.

Standalone Weapons Pack Mk82 Bombs

Between:-

       <Action name="fovDec" control="Ctrl+Shift+0" />
       <!-- HUD FOV decrease  (2D only, AUTO in VC) -->
   </ControlsInfo>
   <WeaponInfo>

And Here:-

       <Weapon>
           <!-- weapon sub-type section. unlimited number of -->
           <Gun>M60C</Gun>
           <!-- weapon sub-type name. must match GunInfo>Gun>Name -->
           <Shell>M60C Bullet</Shell>

Paste This:-

       <Weapon>
           <Gun>Mk82_500</Gun>
           <Shell>Mk82 Bomb</Shell>
           <Unlimited>0</Unlimited>
           <Station name="Center" params="0,2,-1.5,0,-4.712389,0,80" />
           <Mode name="AUTO" shotrate="10" setshots="0" sequence="1" />
           <Mode name="X3" shotrate="10" setshots="3" sequence="1" />
           <Mode name="SINGL" shotrate="10" setshots="1" sequence="1" />
           <Mode name="SAT" shotrate="10" setshots="10" sequence="1" />
           <DefaultMode>SAT</DefaultMode>
       </Weapon>

SAT (short for Saturation) is a new mode I have created and “10” setshots sets the number of bombs you want to drop in one hit. You will see where I’ve increased Barny’s 51 Bombs to 80 giving me a full 40000 lb payload.

Now Between This:-

       <Weapon>
           <Gun>MK82</Gun>
           <Unlimited>0</Unlimited>
           <Station name="Center" params="0,0,0,0,-0.039,0,0" />
       </Weapon>
   </WeaponInfo>
   <GunInfo>
       <!-- aircraft independent weapon settings -->

And This:-

       <Gun>
           <!-- weapon sub-type . unlimited number of -->
           <Type>MachineGun</Type>
           <!--sub-type class. USE ONLY: MachineGun, RocketLauncher, MissileLauncher, BombLauncher -->
           <Name>M60C</Name>
           <!--weapon sub-type name. must match name in WeaponInfo section -->
           <Desc>7.62mm Machine Gun</Desc>

Paste This:-

       <Gun>
           <Type>MachineGun</Type>
           <Name>Mk82_500</Name>
           <Desc>500 Pound Bomb</Desc>
           <HudString>BOMB</HudString>
           <Pix />
           <ConeAngle>0.0005</ConeAngle>
           <TargetRange>10000</TargetRange>
           <Delay>0.0</Delay>
           <FxFire />
           <Sound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_rocket3.wav" gain="0.5" />
           <Shell>
               <Name>Mk82 Bomb</Name>
               <Desc>500 Pound Bomb</Desc>
               <HudString>Mk82</HudString>
               <Pix />
               <Container>Mk82_500lb</Container>
               <FxWake />
               <Weight>500</Weight>
               <TargetWeight>5000</TargetWeight>
               <Lifetime>99</Lifetime>
               <CtrLifetime>99</CtrLifetime>
               <Efficiency>1.0</Efficiency>
               <RadiusRatio>2.0</RadiusRatio>
               <DragCoeff>0.5</DragCoeff>
               <OpArea>0.456</OpArea>
               <GravCoeff>1.0</GravCoeff>
               <InitSpeed>0</InitSpeed>
               <EngThrust>0</EngThrust>
               <ThrustDuration>0</ThrustDuration>
           </Shell>
       </Gun>

Falling bombs make a whooshing sound. I had to leave it as a machine gun as Bomb Launcher did not work. Will sort that later.

YOU MUST make the Bomb folder name and SIM.CFG name in your Misc Directory either Mk82_500lb or change <Container>Mk82_500lb</Container> to whatever yours is called.

Good luck, remember to back up prior to doing this.

EDIT: Oh BTW restore your M60C back to original.
  

Regards Bruce

This message has been sent from my 1977 Apple II using 2 Hinze bake bean cans and piano wire!
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Johan
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Re: My CS B-52  now drops bombs!
Reply #18 - Feb 22nd, 2011 at 4:41pm
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Thank you Bruce. I am away from my system until the end of the week but I will definitely try this over the weekend. Can't wait.
Have a good day,

Johan
  
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Astoroth
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Re: My CS B-52  now drops bombs!
Reply #19 - Feb 22nd, 2011 at 8:03pm
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Thanks Bruce! I followed your instructions and now have a B-52, B-17 and B-25 dropping bombs. Now to learn how to get them to land where I want them, lol.
  
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Markoz
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Re: My CS B-52  now drops bombs!
Reply #20 - Feb 23rd, 2011 at 8:08am
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Thanks Bruce.

I'm looking forward to giving this a try.

Mark
  

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Re: My CS B-52  now drops bombs!
Reply #21 - Feb 23rd, 2011 at 11:51pm
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Off-Topic replies have been moved to this Topic.
  
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Johan
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Re: My CS B-52  now drops bombs!
Reply #22 - Feb 28th, 2011 at 12:36am
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[/quote]


Bruce, I tried it and it works really well. Thanks again.

Johan
  
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Lost in Isaan
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Re: My CS B-52  now drops bombs!
Reply #23 - Mar 16th, 2011 at 5:57am
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OK Guys, I have just spent the last few weeks brutalising some of CS’s work and come up with a Bombing aide for the B52. As I cannot activate the ‘BombLauncher’ option I’ve done away with the ‘Gun’ function and guns in the CSWeapons.xml file and now use it’s variable to trigger Bomb Release. Other limitations and access to code has forced me to make other compromises as well.

But, for the most part it works: One must get some accurate data on their target eg. co-ordinates and altitude, Google Earth will not work you have to send in a small spy plane first. And you need good reflexes especially at altitude and high airspeed.

Extensive strapping tables allows one to drop conventional bombs from 400 to 29000 feet at 160 to 360 knots and nukes from 30000 to 40000 feet up to Mach 0.85.


Missile and Rocket functions unchanged.




When ‘Bomb’ is selected the display changes to look like this and is default. As you are approaching the target waypoint the display is yellow up to 2 to 3 Nm out where it turns red and more accurate computed release data is activated. The Yellow and Red windows on the far right are also used






In this screen shot the target altitude has not been entered so the altitude data is derived when the release display turns red, no worries over flat terrain but a real problem at altitude where the bomb may ‘glide’ up to 5 Nm over hill and dale.

In this case the 1st bomb was to have hit the start of the Runway, missed by about 10 feet to the left but we managed to lay 20 bombs down the runway from 7000 ft at 300 knots.




Different airport where the target start point is the intersection of the two runways. I missed to the right edge (slight error in co-ordinates) but the latitude was OK. 16000 feet at 300 knots




Nuk detonation from 31000 feet at 310 Knots. Trigger finger not good enough and hit the intersecting taxi ways, close enough I guess.




Nuk detonation from 37000 feet at Mach 0.85. Trigger finger a little too itchy but once again good enough.




Now although this package is nearly finished (as far as I can go now) I will not release it until someone from CS contacts me (by email) I need to discuss some legal issues with them first re the way I have rewritten one of their files and relocated them.

PS. Sorry if I have offended anyone by bombing their territory, purely random selections.


  

Regards Bruce

This message has been sent from my 1977 Apple II using 2 Hinze bake bean cans and piano wire!
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Markoz
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Re: My CS B-52  now drops bombs!
Reply #24 - Mar 16th, 2011 at 11:12am
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OMG. That looks awesome! I especially love the nukes.
Even though you missed the "X", you would have killed everyone at the airport anyway! Grin

Mark
  

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Johan
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Re: My CS B-52  now drops bombs!
Reply #25 - Mar 16th, 2011 at 4:51pm
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Bruce,

It looks great. I would love to see that installed on my B1-B Bomber Smiley
You are right to inquire about the legal stuff though.
Thanks for showing this work...before sharing if you can Smiley

Johan
  
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Re: My CS B-52  now drops bombs!
Reply #26 - Mar 16th, 2011 at 8:02pm
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Bruce, absolutely bloody brilliant!

                                                 Regards Barney.
  
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Ragtopjohnny
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Re: My CS B-52  now drops bombs!
Reply #27 - Mar 17th, 2011 at 2:58pm
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That DOES look awesome.  Will have to try the modifications.  I don't want to ruin anything again, so I'll have to make sure I make a back up of the .cfg file.

Thanks Bruce for your efforts, and Johan, no worries -- thought you were doing alot for them as well -- and I HOPE that this is not considered an OFF TOPIC reply for all other words of thanks are allowed here!!!!

John
  
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mos
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Re: My CS B-52  now drops bombs!
Reply #28 - Mar 17th, 2011 at 9:33pm
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Great works !

Yes, looks great, even a unguided WWII 500/1000 lb, would do (Hi, are you "awake" C.S.)  for the first,. (LOL) and, at the right place, => more (LOL).

a lot of (LOL).

LOL, LOL, mos  Wink Smiley Roll Eyes Cry
  
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Re: My CS B-52  now drops bombs!
Reply #29 - Mar 18th, 2011 at 3:18am
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i admire the expertise, but, having actually lived for several years with the thought of nuc delivery makes the simulation less attractive. additionally, the actual mission was not realisticly regarded as survivable due to defensive technology. sorry to be wet blanket but a real simulation factors in effects to both bombers and bombees. best  part of it all is that is was 4 decades ago and we seem to be past that now, at least for those of us who lived it. the sim is more fun than it was thinking about it in reality.
  
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