Visit Captain Sim web site  
  Welcome, Guest. Please Login or Register

 

Page Index Toggle Pages: 1 [2]  Send TopicPrint
 25 unlimited ammo (Read 24823 times)
Captain Sim
CS Team
*
Offline



Posts: 4210
Joined: Nov 7th, 2005
Re: unlimited ammo
Reply #15 - Feb 12th, 2011 at 3:14pm
Print Post  
FSX and Weapon loader must be OFF while you make any changes in the CSWeapon.xml.
  
Back to top
IP Logged
 
biggles
Full Member
*
Offline



Posts: 11
Joined: Feb 12th, 2011
Re: unlimited ammo
Reply #16 - Feb 13th, 2011 at 3:08am
Print Post  
<unlimited>1</unlimited>

You probably need both parts shown above, <unlimited> and </unlimited>.

If the entry reads:

<unlimited>1

That probably won't work. Add the </unlimited> after the 1
  
Back to top
 
IP Logged
 
Markoz
CS Team
*
Offline



Posts: 12341
Location: Victoria, Australia
Joined: Apr 24th, 2009
Gender: Male
Re: unlimited ammo
Reply #17 - Feb 13th, 2011 at 6:41am
Print Post  
You are right biggles. Thanks for pointing that out. It must be the whole lot: <unlimited>1</unlimited>

In my example, I was showing that you only need to replace the 0 with a 1. That would make the line look like this:

          <Shell>M60C Bullet</Shell>
          <!-- shell name. must match GunInfo>Shell>Name -->
          <Unlimited>1</Unlimited>
          <!-- unlimited ammo fire. 1-yes, 0-no -->
          <Station name="Nose" params="0,9,0,0,-0.039,0,200" />


instead of this

          <Shell>M60C Bullet</Shell>
          <!-- shell name. must match GunInfo>Shell>Name -->
          <Unlimited>0</Unlimited>
          <!-- unlimited ammo fire. 1-yes, 0-no -->
          <Station name="Nose" params="0,9,0,0,-0.039,0,200" />


If you are missing any of these < >, then it wont work.

I hope I have made this clear enough now.
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 8GB RTX 2070 | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
15.6" Gaming Laptop: i7 7700HQ | 32GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE/P3D4
Back to top
 
IP Logged
 
Astoroth
Full Member
*
Offline



Posts: 9
Joined: Feb 18th, 2011
Re: unlimited ammo
Reply #18 - Feb 18th, 2011 at 9:51pm
Print Post  
Hi guys,

Just wanted to say here that if you make the change like Markoz has in the last post before mine, it does work.

I changed the AIM-9 missiles on my F-86 to <Unlimited>1</Unlimited> as shown, and shot down 29 aircraft. All the while my missile count never changed from 6.
  
Back to top
 
IP Logged
 
gusher52002
Full Member
*
Offline


http://www.captainsi
m.com/user/dl/w001/w
eapon.jpg

Posts: 8
Joined: Feb 22nd, 2016
Re: unlimited ammo
Reply #19 - Feb 22nd, 2016 at 3:25am
Print Post  
Hello all this the topic i been looking for. I finally found the XML but i cant change the "0" to "1". How do i accomplish Undecided this.
  
Back to top
 
IP Logged
 
ptds
Full Member
*
Offline



Posts: 143
Location: Lincolnshire, UK
Joined: Feb 20th, 2011
Gender: Male
Re: unlimited ammo
Reply #20 - Feb 23rd, 2016 at 12:11am
Print Post  
You open the .xml file by right clicking on it and from the menu that comes up you select 'open with' and select word pad. You then make the change and then 'save'.

I hope this helps.

Pete
  

,,,  &&&&
Back to top
 
IP Logged
 
gusher52002
Full Member
*
Offline


http://www.captainsi
m.com/user/dl/w001/w
eapon.jpg

Posts: 8
Joined: Feb 22nd, 2016
Re: unlimited ammo
Reply #21 - Mar 18th, 2016 at 4:03pm
Print Post  
Hello How do you edit the Xml doc. i did it once and now i forgot . Lips Sealed
  
Back to top
 
IP Logged
 
Markoz
CS Team
*
Offline



Posts: 12341
Location: Victoria, Australia
Joined: Apr 24th, 2009
Gender: Male
Re: unlimited ammo
Reply #22 - Mar 18th, 2016 at 11:18pm
Print Post  
gusher52002 wrote on Mar 18th, 2016 at 4:03pm:
Hello How do you edit the Xml doc. i did it once and now i forgot . Lips Sealed

I open .xml files with Windows Notepad. Edit the file, then save and exit.
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 8GB RTX 2070 | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
15.6" Gaming Laptop: i7 7700HQ | 32GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE/P3D4
Back to top
 
IP Logged
 
sweepsky
New Member
Offline



Posts: 3
Joined: Aug 14th, 2016
Re: unlimited ammo
Reply #23 - Aug 15th, 2016 at 3:42pm
Print Post  
This is a great tweak for single player mode. Can totally decimate airport AI etc. Still can't sink/damage ships though, despite now being able to pepper them with AS missiles.
  
Back to top
 
IP Logged
 
Markoz
CS Team
*
Offline



Posts: 12341
Location: Victoria, Australia
Joined: Apr 24th, 2009
Gender: Male
Re: unlimited ammo
Reply #24 - Aug 15th, 2016 at 3:45pm
Print Post  
Some ships in FSX are like you say, indestructable. Just destroy what you can.

If you want, checkmark Ulimited Fuel in the Realism Options, and then you never need tio return to the base for fuel either. Wink
  

Mark Fletcher



PC: i7 10700K @3.8/5.1GHz | 64GB DDR4 3200 | 8GB RTX 2070 | 32" LCD Monitor | 1TB SSD & 2x2TB SSD | Win 11 Pro - FSX/FSX-SE/P3D3/P3D4/P3D5/P3D6/MSFS2020
15.6" Gaming Laptop: i7 7700HQ | 32GB DDR4 | 6GB GTX 1060 | 256GB SSD & 1TB HDD | Win 10 Pro 64bit - FSX-SE/P3D4
Back to top
 
IP Logged
 
sweepsky
New Member
Offline



Posts: 3
Joined: Aug 14th, 2016
Re: unlimited ammo
Reply #25 - Aug 21st, 2016 at 5:09am
Print Post  
Does anyone know how CS Weapons distinguishes ship AI that can be destroyed vs ship AI that cannot? I've done a bit of experimenting and found that pilotable ships can be destroyed (when I set them up as AI using AICarriers 2) whereas 'generic' AI ships (at least in my setup) are targetable but appear to be indestructable.
If there's a fairly straghtforward tweak that somehow 'marks' AI ships as 'destroyable'  I'd like to apply it to all my AI ships...but I can't work out what it might be.  Cheesy
  
Back to top
 
IP Logged
 
Chris_P
Full Member
*
Offline



Posts: 26
Joined: Jan 2nd, 2015
Re: unlimited ammo
Reply #26 - Aug 21st, 2016 at 6:55pm
Print Post  
CS Weapons destroy (remove from sim - scene) only SimObjects of the "Aircraft" type, ie Aircrafts and ground vehicles or boats that are "Aircrafts" (many of them are pilotable also because they are Aircrafts).
Cannot remove - after destruction - typical ground vehicles, boats or any other type of simobject. Though if hit, these simobjects immobilize if they were moving and stay there.

So the way to go, is usage of "Aircraft" type simobjects, pilotable or not.
You can convert any simobject to Aircraft type (prefer not to be pilotable, since it will appear in your FSX Menu as a choice).
  
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1 [2] 
Send TopicPrint
 
  « Board Index ‹ Board  ^Top