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Hi, do you use the DX10 preview in FSX? With DX10 preview on, i have problems with lights and textures too and so i dont use it.
Here is my 3d redux lights config:
; X, Z, Y light.1 = 6, 3.0, -8.10, -15.50, cs130_taxi //right light.2 = 6, 3.0, 8.10, -15.50, cs130_taxi //left
light.3 = 7, 6.00, 18.7, -7.4, cs130_landing //right1 light.4 = 7, 9.00, 23.90, -4.00, cs130_landing //right2
light.5 = 5, 6.00, -18.4, -7.4, cs130_landing //left1 light.6 = 5, 9.00, -23.90, -4.00, cs130_landing //left2
light.7 = 8, 9, 14.50, -2.50, cs130_edge2 //right light.8 = 8, 9, -14.50, -2.50, cs130_edge2 //left
// MHA original // light.9 =4, 33.00, 0.00, -6.00, cs130_vcgr // light.10 =4, 27.00, -1.00, -5.00, cs130_vcgr // Rotes FSX-Cockpitlicht light.9 =4, 40.00, 0.50, -6.00, cs130_vcrd light.10 =4, 41.50, -0.50, -5.50, cs130_vcrd light.11 = 4, 40.00, -0.50, -6.00, cs130_vcrd light.12 = 4, 41.50, 0.50, -5.50, cs130_vcrd
// MHA Shockwave zusätzlich, 5=Lande, 6=Taxi MHA (Variante mit default FSX lights) light.13 = 6, 3.2, 9.00, -14.5, fx_shockwave_landing_light_narrow_down_22 light.14 = 6, 3.2, -7.30, -14.5, fx_shockwave_landing_light_narrow_down_22 light.15 = 5, 5.80, 25.3, -3.60, fx_shockwave_landing_light_narrow_down_22 // right light.16 = 5, 5.80, -23.6, -3.60, fx_shockwave_landing_light_narrow_down_22 // left
// MHA Variante Shockwave pur // ; X, Z, Y taxi and landing // light.1 = 6, 3.0, -8.10, -15.50, fx_shockwave_taxi //right // light.2 = 6, 3.0, 8.10, -15.50, fx_shockwave_taxi //left // light.3 = 5, 2.76, -24.4, -3.5, fx_shockwave_landing_light // light.4 = 5, 2.76, 24.4, -3.5, fx_shockwave_landing_light // light.5 = 7, 3.50, 8.30, -14.10, fx_shockwave_landing_light_narrow_down // light.6 = 7, 3.50, -8.30, -14.10, fx_shockwave_landing_light_narrow_down // ; X, Z, Y nav lights // light.7 = 3, 1.76, -65.80, -1.00, fx_shockwave_navred // light.8 = 3, 1.76, 65.80, -1.00, fx_shockwave_navgre // light.9 = 3, 0.76, -65.90, -1.00, fx_shockwave_navred // light.10 = 3, 0.77, 65.90, -1.00, fx_shockwave_navgre // light.11 = 3, -58.25, 0, -2.10, cs130_nav_whi_flash_double // light.12 = 3, 11.75, 0, -15.55, cs130_nav_whi_flash // //light.11 = 3, 1.76, -65.80, -1.00, fx_shockwave_navred // //light.12 = 3, 1.76, 65.80, -1.00, fx_shockwave_navgre // ; X, Z, Y anti collision // light.13 = 8, 23.24, 0.00, -15.59, fx_shockwave_beaconb // light.14 = 8, 5.29, 0.00, -1.47, fx_shockwave_beacon // light.15 = 8, -48.59, 0.00, 21.70, fx_shockwave_beaconh // light.16 = 9, -48.59, 0.00, 21.70, fx_shockwave_strobe_3 // light.17 = 9, 5.29, 0.00, -1.47, fx_shockwave_strobe_2 // light.18 = 9, 23.24, 0.00, -15.59, fx_shockwave_strobe_l // //light.17 = 8, -48.59, 0.00, 21.70, fx_shockwave_beaconh // ; Rotes FSX-Cockpitlicht MHA mit shockwave pur // light.19 = 4, 40.00, 0.50, -6.00, cs130_vcrd // light.20 = 4, 41.50, -0.50, -5.50, cs130_vcrd // light.21 = 4, 40.00, -0.50, -6.00, cs130_vcrd // light.22 = 4, 41.50, 0.50, -5.50, cs130_vcrd
I dont replace the original lights, i only add some 3d redux lights.
The red cabin light (that is my favorite) dont worked after installation. So i added some lights for this (see above) and i modified the effect file c130_vcrd.fx: Color End=240, 10, 10, 0 (original 140, 90, 90, 0). So my Cockpit shimmers red...
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