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757 Captain III >> 757 Captain III - General >> External Lighting Modification
https://www.captainsim.org/forum/csf.pl?num=1663744687

Message started by Alex T on Sep 21st, 2022 at 7:18am

Title: External Lighting Modification
Post by Alex T on Sep 21st, 2022 at 7:18am
The external lights were lacking.. I've made several mods ages ago and decided to share them.

Lots of testing was done to be sure the taxi / landing lights are modelled well enough so that they illuminate objects at the proper distances.

https://youtu.be/t3BbbEskbZY

Fixes:

>All lights
     >Reflections will be barely visible during the day, you should not be seeing bright lights on the ground during the day

>Beacons
     >Bottom beacon has a more pronounced reflection on the engines and ground
     >Both beacon lights are smaller and got rid of that annoying huge beacon effect
     >Beacons are timed more accurately, approx once every 1.33 seconds
     
>Strobes
     >Made them slightly bigger
     >They now flash realistically on the ground
     >FLASH NO LONGER GOES THROUGH THE WINGLET AND DOESN'T SHINE ON THE WING!! (Sorry very happy about this stupidity being gone)
     >Strobes are timed more accurately, approx once every 1.33 seconds
     
>Nose Lights
     >Taxi light should be a wide bulb that illuminates a wider angle, they're supposed to help you see when you taxi...
     >Landing light is a narrower but intense bulb
     
>Wing Lights
     >I used 2 separate effects for both wings to illuminate the front of the engine and that last couple of slats like IRL
     >Made them slightly more yellow
     
>White Position Lights
     >Adjusted the color to be slighly more yellow
     >They now reflect on the ground slightly brighter
     >Now reflect beautifully on the winglets
     
>Red/Green Position Lights
     >Made them smaller


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