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757 Captain III >> 757 Captain III - General >> External Lighting Modification
https://www.captainsim.org/forum/csf.pl?num=1663744687 Message started by Alex T on Sep 21st, 2022 at 7:18am |
Title: External Lighting Modification Post by Alex T on Sep 21st, 2022 at 7:18am
The external lights were lacking.. I've made several mods ages ago and decided to share them.
Lots of testing was done to be sure the taxi / landing lights are modelled well enough so that they illuminate objects at the proper distances. https://youtu.be/t3BbbEskbZY Fixes: >All lights >Reflections will be barely visible during the day, you should not be seeing bright lights on the ground during the day >Beacons >Bottom beacon has a more pronounced reflection on the engines and ground >Both beacon lights are smaller and got rid of that annoying huge beacon effect >Beacons are timed more accurately, approx once every 1.33 seconds >Strobes >Made them slightly bigger >They now flash realistically on the ground >FLASH NO LONGER GOES THROUGH THE WINGLET AND DOESN'T SHINE ON THE WING!! (Sorry very happy about this stupidity being gone) >Strobes are timed more accurately, approx once every 1.33 seconds >Nose Lights >Taxi light should be a wide bulb that illuminates a wider angle, they're supposed to help you see when you taxi... >Landing light is a narrower but intense bulb >Wing Lights >I used 2 separate effects for both wings to illuminate the front of the engine and that last couple of slats like IRL >Made them slightly more yellow >White Position Lights >Adjusted the color to be slighly more yellow >They now reflect on the ground slightly brighter >Now reflect beautifully on the winglets >Red/Green Position Lights >Made them smaller |
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