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MSFS2020 >> 777 Captain III >> How to create a proper free livery?
https://www.captainsim.org/forum/csf.pl?num=1621434299

Message started by Captain Sim on May 19th, 2021 at 2:24pm

Title: How to create a proper free livery?
Post by Captain Sim on May 19th, 2021 at 2:24pm
This manual is for those who are interested in the 777 free liveries creation.

For liveries REQUESTS please proceed to this topic.

CREATION

BEFORE YOU START: CAPTAIN SIM SOFTWARE MOD POLICY

1. Get a Repaint Kit. That is true 4K kit for MSFS2020.
Do not use outdated 2K kit from FSX.
Do not use outdated 4K kit from P3D.
Do not use the DDS files from P3D/FSX. 

2. We recommend creating your livery in
...\Community\captainsim-aircraft-m772\SimObjects\Airplanes\CS_B777-200ER_GE90B\ folder adding new [FLTSIM.XX] sections to OUR aircraft.cfg

3. cs777_FusStab_03_D.png MUST have an alpha channel. Note that Photoshop does not saves alpha in png. So use a plugin like SuperPNG.

All other maps must have NO alpha. Which saves users' bandwidth and PC resources.

4. Make sure your thumbnail_small.jpg is 600x216 pix.

5. Do not add to your livery folder any texture files that you have not painted. In 9 out of 10 cases, painters include regular wing maps which are NOT required if there's no custom paintjob on them.

6. All maps must be 4096x4096 (except the stewardess). DO NOT MAKE FAKE 8K with a couple useless decals. Respect users' bandwidth and PC resources.

PACKING
If you have created your livery in the right place, ACE will pack it with 1 click on the PACK button.

If you have created a new livery in the Community root folder:
1. Rename your aircraft.cfg to description.txt and move it to your TEXTURE.xxxxx folder.
2. Run ACE (Start>Captain Sim>777 ACE [MSFS 2020]) and drag-n-drop the description.txt file on the ACE interface.
3. Edit any text fields if required.
4. Click the PACK button.

DISTRIBUTION
1. Upload the zip CREATED BY ACE to any hosting.
2. Submit your livery to ACE.
3. If you wish to be credited in the livery description please let us know your crediting preferences (yes/no and your name or brand name).

If there are mistakes in the livery we'll contact you.

If you do not submit your livery to ACE, we will upload all the free liveries to ACE ourselves.

As soon as the livery appears in ACE, the 777 users will see it and could install with one click.

Thank you for your support!

Feel free to share painting tips and tricks in this thread.

Title: Re: Free livery creation
Post by leonardorm on May 24th, 2021 at 8:43am
I cannot access the repaint kit link, please allow me

Title: Re: Repaint Kit
Post by Adamski_NZ on May 24th, 2021 at 10:16pm

Captain Sim wrote on May 19th, 2021 at 2:24pm:

3. cs777_FusStab_03_D.png MUST have an alpha channel. Note that Photoshop does not saves alpha in png. So use a plugin like SuperPNG.

Do you not mean cs777_FusStab_03_D.png.dds ??? I don't see any .png textures anywhere.

Title: Re: Repaint Kit
Post by Captain Sim on May 25th, 2021 at 6:07am

Adamski_NZ wrote on May 24th, 2021 at 10:16pm:
Do you not mean cs777_FusStab_03_D.png.dds ?

The workflow for FS2020 textures:

psd > png > fspackagetool.exe > dds

So we are talking psd > png part only. The rest is standard FS2020 SDK business.


Title: Re: Repaint Kit
Post by Adamski_NZ on May 25th, 2021 at 8:24am

Captain Sim wrote on May 25th, 2021 at 6:07am:

Adamski_NZ wrote on May 24th, 2021 at 10:16pm:
Do you not mean cs777_FusStab_03_D.png.dds ?

The workflow for FS2020 textures:

psd > png > fspackagetool.exe > dds

So we are talking psd > png part only. The rest is standard FS2020 SDK business.


OK - great - thanks. I use either the Intel Texture Works DDS Exporter or the nVidia Texture Tools Exporter - both are free PS plugins and allow you to save with alpha and allow you to save directly from within PS (without the PNG/FSpackagetool step).

Title: Re: Repaint Kit
Post by Captain Sim on May 25th, 2021 at 9:04am

Adamski_NZ wrote on May 25th, 2021 at 8:24am:
both are free PS plugins and allow you to save with alpha and allow you to save directly from within PS (without the PNG/FSpackagetool step).

Thanks, useful tip for a painter who usually makes textures only.

Title: Re: How to create a proper free livery?
Post by R73777 on Jun 20th, 2021 at 10:57pm
Let me get this strait.If the ACE says missing pax windows glass there wont be cabin exterior lights?
Or the other description of lost transparency of pax windows? Or both.

Title: Re: How to create a proper free livery?
Post by Captain Sim on Jun 21st, 2021 at 1:22pm

R73777 wrote on Jun 20th, 2021 at 10:57pm:
lost transparency of pax windows

Gives blank black windows = no interior details, lighting etc.


R73777 wrote on Jun 20th, 2021 at 10:57pm:
missing pax windows glass

Means missing pax windows glass.

Title: Re: How to create a proper free livery?
Post by R73777 on Jun 22nd, 2021 at 2:17am
Thanks for the reply I can deal without the the glass. I like the interior and cabin lights.

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