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1011 Captain II >> 1011 Captain II - Wish list >> Ground Friction
https://www.captainsim.org/forum/csf.pl?num=1601946389

Message started by av8r172 on Oct 6th, 2020 at 1:06am

Title: Re: Ground Friction
Post by Tim Capps on Nov 18th, 2020 at 4:38pm

Beardyman wrote on Nov 11th, 2020 at 7:24pm:
CS uses default P3D coefficients which are not far from ancient FS9/FSX, to have correct friction CS should go 'out of the box' to avoid P3D limitations.


Yeah, unrealistic ground friction has been with us forever, although a couple of new releases claim they've fixed it. Honestly, I never give it a second thought after all these years. It would be nice, but I think there should be a lot of things higher on the wish list.

The biggest gripe I have is the hyper-sensitive trim. After some trial and error (and learning why different things are in different folders) I got the V-One gauge to work, which at least corrects the actual trim/trim wheel number mismatch. And the TSS sound pack really makes the most of my speakers and subwoofer  :)

My wish is that more people appreciated this unique and challenging product. There are so few classic jetliners available for P3D. For a "mere port" she's aged very well. In fact, I haven't even flown my CS 757 III yet and haven't even installed the two new big-hype products I bought from others.

Maybe when I can actually nail that LEMD STAR in the tutorial I'll try something else ::) Not what I would have started new pilots with.

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