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767 Captain II (P3D4) >> 767 Captain II - GeneralĀ  >> SDK
https://www.captainsim.org/forum/csf.pl?num=1587503503

Message started by Skipy on Apr 21st, 2020 at 9:11pm

Title: Re: SDK
Post by Dave Snyder WI on Mar 19th, 2021 at 10:17pm

Captain Sim wrote on Jun 4th, 2020 at 2:55pm:

Kees wrote on Jun 3rd, 2020 at 8:45pm:
I hope you will reconsider this option.

Well, you are asking us to re-build the entire 767 code from scratch (which is years of work) just to make it fit better one particular homepit needs.
The answer is no, sorry.


So, I suspect that the main need isn't to necessarily write those values directly, but instead get a fast performance so that rotary inputs can change values quickly.  I haven't gotten to actually try this out yet (hopefully this weekend), but I wonder if the slow response is because it is calling LUA scripts to access LVARS as opposed to a more performant environment like C++/SimConnect.  Anyway, I do not know how to access LVARS outsite of a Lua script (yet), but hopefully there is a way...

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