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https://www.captainsim.org/forum/csf.pl?num=1551531753

Message started by Alpolex on Mar 2nd, 2019 at 1:02pm

Title: TSS sound issues
Post by Alpolex on Mar 2nd, 2019 at 1:02pm
General Sound Problems (RB211)

Good afternoon Captain Sim,

as we, the virtualCondor (virtualcondor.de) are on of the biggest B753 operators in Europe, we have several members, including me, flying the Boeing 757-300 RB211.

Everybody is experiencing continouing sound issues with your (or TSS) soundset.

High Pitch Sound
When switching from the cockpit to outside, there can be a highly pitched engine sound noticed, which can only be quitted by pressing twice "Q" to shut-off the P3D sound and get it back on.

Repeating Sounds
The same while shuting down the engine and switching between in- and outside. Shutdown sounds (external) of the engines are repeating from "RUN" to shut-down every time you switch from in- to external.

Thrust Reverser
When deploying Thrust Reverse for a longer time in IDLE (as standard procedure on most common airports in Europe) the sound repeats after several seconds and starts from the beginning.




Title: Re: TSS sound issues
Post by Captain Sim on Mar 5th, 2019 at 2:15pm
Comments from TSS:


Quote:
High Pitch Sound
When switching from the cockpit to outside, there can be a highly pitched
engine sound noticed, which can only be quitted by pressing twice "Q" to
shut-off the P3D sound and get it back on.

This is due to the lack of memory in the sound engine ( Which is the same
underdeveloped sound engine from FSX, with very low capacity ) There is no
solution to that problem.


Quote:
Repeating Sounds
The same while shuting down the engine and switching between in- and
outside. Shutdown sounds (external) of the engines are repeating from "RUN"
to shut-down every time you switch from in- to external.

That is due to the same problem with the sound engine. The better sound
details you have and the quality of the sounds themselves, the more likely
it will be that the sound engine will cause a problem.


Quote:
Thrust Reverser
When deploying Thrust Reverse for a longer time in IDLE (as standard
procedure on most common airports in Europe) the sound repeats after
several seconds and starts from the beginning.

We can add loopable sound files for the reversers, but then you might have
a problem with the sound files themselves will be audiable too quickly,
that`s why they have been edited with a " Fade in and Fade out "

Title: Re: TSS sound issues
Post by Alpolex on Mar 5th, 2019 at 4:33pm
Hi,

initally thanks for your feedback.


Quote:
This is due to the lack of memory in the sound engine ( Which is the same
underdeveloped sound engine from FSX, with very low capacity ) There is no
solution to that problem.


Aren't we in P3D?
Furthermore, why does any other Add-On which I am using does not have these issues?

Best Regards,
Alex

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