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757 Captain III >> 757 Captain III - General >> Loading a saved flight 757 III
https://www.captainsim.org/forum/csf.pl?num=1549647741

Message started by Trance77 on Feb 8th, 2019 at 5:42pm

Title: Re: Loading a saved flight 757 III
Post by Colvale on Feb 10th, 2019 at 8:31am

Markoz wrote on Feb 10th, 2019 at 2:08am:

Colvale wrote on Feb 9th, 2019 at 9:58pm:

Markoz wrote on Feb 9th, 2019 at 5:30pm:
I can try it myself, as I have the 757-III installed in 3 of the 4 sims (FSX-SE/P3D3/P3D4). ;)

Save you the work in P3Dv4. Just tried it on a route Liverpool to Gdansk. At 39k, saved, re-loaded P3Dv4, all there from the Saved Flight. EFIS knob, HDG knobs worked. So, all seems okay to me, at least.

Now if I can only figure out how to get it to work for FSX-SE, so Trance77 can resume a flight after he has to save the flight and quit due to his running out of memory problem.

One thing about FSX-SE, is that I find it has a lot less of those issues due to the few updates that Dovetail Games did. Mind you, since I've been using 32GB of RAM (which is many years now), I've never had an OOM problem with FSX, or FSX-SE.

Note. I haven't done a huge amount of playing on my Gaming laptop (with 16GB RAM) yet, but that will change on Tuesday (12/02) when I go into hospital for some test (supposed to be an overnight stay, but it usually ends up being 2-3 nights). :(

Good Luck with the hospital tests. Been there, done it.

Although DG have improved FSX with their -SE, there is no escaping the fact that despite 32Gb or 16Gb of RAM, FSX in its various forms is basically a 32-bit game and Windows 32-bit or 54-bit cannot as if by magic make a 32-bit game address more than 4Gb of memory at any one time.

That's why I ditched that format. Pointless having that amount of RAM and not being able to utilise it. Like having a Ferrari that can do 250mph but only being allowed to pootle along at 20mph ;D

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